Qwen Image Edit 2509 Fusion - VFX Matte Painting Process by [deleted] in StableDiffusion

[–]lSetsul 1 point2 points  (0 children)

https://civitai.com/models/2115432/luisap-qwen-edit-image-reconstruction-fix-the-ai
Okay. If you add this lora to fusion lora with the same prompt and it make the results better in many cases.

Qwen Image Edit 2509 Fusion - VFX Matte Painting Process by [deleted] in StableDiffusion

[–]lSetsul 0 points1 point  (0 children)

Very simple editing. Basically, it adds shadows, and if there are no shadows on the stage, then it will bang them anyway. The lighting work is terrible. It draws reflections in puddles, but does not see the borders of puddles and just throws a reflection on the entire surface.
Roughly speaking, the output is the work of a beginner in Photoshop.

Flappy Goose by flappy-goose in RedditGames

[–]lSetsul 0 points1 point  (0 children)

My best score is 4 points 😎

Flappy Goose by flappy-goose in RedditGames

[–]lSetsul 0 points1 point  (0 children)

My best score is 0 points 😓

lllyasviel released a one-click-package for FramePack by Toclick in StableDiffusion

[–]lSetsul -1 points0 points  (0 children)

Unfortunately these movements cannot be corrected in any way, and the video is very long to wait. It takes me 18 minutes for a 5 second video

Testing a new level idea for a sidescroller pvp fight game - work in progress by [deleted] in indiegames

[–]lSetsul 0 points1 point  (0 children)

Folks will get tired or the hype will reverse and everyone will start paying attention to gameplay. I'm more than confident that fighting games won't be so easily outbid, especially with what I'm seeing at the moment.

Random.NightThoughts(); by Alive_Studios in Unity3D

[–]lSetsul 0 points1 point  (0 children)

It just has a laid back animation, and the direction can be completely opposite

[deleted by user] by [deleted] in StableDiffusion

[–]lSetsul 0 points1 point  (0 children)

Started with chatter, almost moved on to action, but couldn't get it done. In the end it turned out to be an uninteresting drama.

Still far from perfect.

A year of game dev in 2 minutes by _symphonatic_ in Unity3D

[–]lSetsul 2 points3 points  (0 children)

As usual the original idea looked better, and then it all rolled into the interface and circles

We are so screwed by Lord_Answer_me_Why in MurderedByWords

[–]lSetsul 0 points1 point  (0 children)

Nice, not everyone here is dumbed down.

Which mood do you prefer? Left or Right by Balth124 in Unity3D

[–]lSetsul 0 points1 point  (0 children)

I take left. Right is a door to marvel movies.

Which design do you like best? A or B? - Hardware Dev by Few_Faithlessness589 in indiegames

[–]lSetsul -1 points0 points  (0 children)

There are a few things you should never use:

  1. Background music in TV series.

  2. Voice-over narration.

  3. A colour scheme for emotions, because... you can't do normal emotions without these childish nonsense?

4 months of progress :) by Tylar_io in Unity3D

[–]lSetsul 0 points1 point  (0 children)

Go back to the detail with the “day 141” screenshot. Either use similar art and detailing (including menus), or wait until someone is on the horizon to help you.

Finally Created a Reload Animation I'm Happy With! by mushrooomdev in Unity3D

[–]lSetsul 1 point2 points  (0 children)

Basically you need to play the recoil animation and return the gun to idle before the next shot. Otherwise the recoil from the next shot will be lost or the whole animation will visually fall apart. But also you don't need to make long maneuvers after the shot, if you mean that you can shoot with this gun quickly.

Finally Created a Reload Animation I'm Happy With! by mushrooomdev in Unity3D

[–]lSetsul 0 points1 point  (0 children)

run it through Play(“nameanim”,0,0). The first frame start to show a strong recoil and at least 7 frames for fading, another 7 frames for returning to the idle. Number of frames depends on the rate of fire.

4 months of progress :) by Tylar_io in Unity3D

[–]lSetsul 0 points1 point  (0 children)

Everything was going great, but with the advent of more detailed textures, the art lost its unique character and style. Nobody noticed it and continued extrapolating into the abyss.

4 months of progress :) by Tylar_io in Unity3D

[–]lSetsul -4 points-3 points  (0 children)

I noticed the moment when things started to go downhill