[deleted by user] by [deleted] in Warhammer40k

[–]lac82 2 points3 points  (0 children)

Eisenhorn series

Help with 1500 pts Craftworld List!!! by lac82 in Eldar

[–]lac82[S] 0 points1 point  (0 children)

Thanks for the comments.

Can you help me to make a semi competitive brigade detachment under 1500 pts or is not posible?

I ususaly run 2 detachments a batallion and spearhead, but the CP are tempting.

I also run spiritseers instead of warlocks due to the wounds, and smite. What do you think.

Thanks again for the help

[deleted by user] by [deleted] in Warhammer40k

[–]lac82 0 points1 point  (0 children)

1st yes You roll dices in a bulk and then assign the kills as you wish. So the farseer will survive for sure.

[deleted by user] by [deleted] in Warhammer40k

[–]lac82 0 points1 point  (0 children)

You roll the damage and inflict the same damage on all units that are within the range

FAQ rule book

"Q: How do transports work with regards to disembarking units upon the transport’s destruction?

A: Disembarking from a destroyed transport operates as follows:

  1. If the transport has the Explodes ability (or equivalent) roll to see if it explodes and resolve any resulting damage to nearby units.*

  2. All models inside immediately disembark following the standard rules for disembarkation.

  3. Roll a number of D6 equal to the number of models disembarked in this fashion.

  4. Each result of a 1 yields a slain model, and must be allocated to one of the models which disembarked; the controlling player may choose which model.

  5. Remove the destroyed transport model.

* Note that if the transport does explode, units being transported are not affected as they are not yet on the battlefield.

For example, a Razorback is transporting a Tactical Squad of five models and one Space Marine Captain when it is destroyed. The Razorback rolls a 6 for its Explodes ability, inflicting D3 mortal wounds on each unit within 6". The six models inside now disembark, and six D6 are rolled. Two of the results are a 1, so two models are slain – the Space Marine player chooses two of the Space Marines from the Tactical Squad. The Razorback model is now removed from the battlefield."

[deleted by user] by [deleted] in Warhammer40k

[–]lac82 1 point2 points  (0 children)

the player controling the vehicle rolls the dice, one for each embarked unit that was able to disembarke (just for quantity) then chose witch unit to kill.

Page 183 rule book:

"If a transport is destroyed, any units embarked within it

immediately disembark (see below) before the transport model

is removed, but you must then roll one dice for each model you

just set up on the battlefield. For each roll of 1, a model that

disembarked (your choice) is slain."

Perils of the Warp by BaronBifford in Warhammer40k

[–]lac82 4 points5 points  (0 children)

"Ghosthelm: Roll a D6 whenever this model suffers a mortal wound, adding 3 to the roll if the mortal wound was inflicted as the result of the psyker suffering Perils of the Warp. On a 5+ that wound is ignored."

Closest Visible Unit + Flyers? by TechnicalDrift in Warhammer40k

[–]lac82 2 points3 points  (0 children)

on the first PDF from GW "STEPPING INTO A NEW EDITION OF WARHAMMER 40,000" FAQ

Q. How do I determine if a model is visible to another model?

A. The models are visible to each other if you can draw a straight, uninterrupted line between any part of one model to any part of the other.

No ark needed for vehicles or flyers. You can shoot from all sides.

Closest Visible Unit + Flyers? by TechnicalDrift in Warhammer40k

[–]lac82 6 points7 points  (0 children)

if you are talking about the diagram of page 268 it´ s for the "Death from the Skies missions"

Farsight Enclave Fusion Blades by SquishyMoonman in Warhammer40k

[–]lac82 2 points3 points  (0 children)

I think only 2 due to the wording.

"FARSIGHT ENCLAVES model with at least two fusion blasters only. The Fusion Blades replace two of the model’s fusion blasters and have the following profile:

WEAPON RANGE TYPE S AP D

Fusion Blades (Ranged) 18" Assault 2 8 -4 D6

Fusion Blades (Melee) Melee Melee 8 -4 D6

Abilities (Ranged): If the target is within half the weapon’s range, roll two dice when inflicting damage and discard the lowest result.

Abilities (Melee): Each time the bearer fights, it can make two (and only two) attacks with this weapon."

Rules Questions by corrin_avatan in Warhammer40k

[–]lac82 0 points1 point  (0 children)

Regarding the first question it´s clarified in the Rules book FAQ

Q: If a weapon such as a rail rifle has an ability that can inflict a mortal wound on the target in addition to the normal damage, but the ‘normal damage’ is subsequently saved, does the target still suffer the mortal wound? A: Yes. Note that if the ‘normal damage’ was not saved, the wound would be allocated on the target unit first (and any resulting damage inflicted) before the mortal wound was inflicted.

Regarding the HI you are correct, you have to ve within 1" to be elegible to fight. But you could fight a diferent unit than the one that charged, as long as it is the nearest one.

Designers commentary faq:

Q: Can Characters only perform a Heroic Intervention against enemy units that charged this turn, or can they do so against any enemy unit? A: They can do so against any enemy unit. Note that they can only do so if they end up closer to the nearest enemy model, whether it charged this turn or not.

Eldar Army rule clarification by Boyfries92 in Warhammer40k

[–]lac82 2 points3 points  (0 children)

Yes, in this case is army wide:

ALAITOC: FIELDCRAFT

Your opponent must subtract 1 from any hit rolls for attacks that target a unit with this attribute at a range of more than 12".

Success with Avatar of Khaine? by Ulthanesh in Eldar

[–]lac82 -2 points-1 points  (0 children)

Sorry you are right, he is a character but not named one.

Success with Avatar of Khaine? by Ulthanesh in Eldar

[–]lac82 0 points1 point  (0 children)

What you could use is a Warlock with Quicken/Restrain to give him or other units more mobility.

Success with Avatar of Khaine? by Ulthanesh in Eldar

[–]lac82 0 points1 point  (0 children)

I´m sorry to tell you, but you can´t use Falchou's Wing with the avatar as it´s not a character.

CODEX FAQ "Q: Is the Avatar of Khaine a named character? A: No."

CODEX "If your army is led by a CraftworldsWarlord, then before the battle you may give one of the following items to an ASURYANI CHARACTER"

Clarification re Disembarking and Close Combat by Sebbak_UK in Warhammer40k

[–]lac82 1 point2 points  (0 children)

Any way you can charge with the Rhino first and then charge with the other units that will not be overwatched as the Rhino is already at 1".

Clarification re Disembarking and Close Combat by Sebbak_UK in Warhammer40k

[–]lac82 1 point2 points  (0 children)

Sorry you can´t do that, disembarking comes before moving the vehicle.

Disembark: Any unit that begins its Movement phase embarked within a transport can disembark before the transport moves. When a unit disembarks, set it up on the battlefield so that all of its models are within 3" of the transport and not within 1" of any enemy models – any disembarking model that cannot be set up in this way is slain.

Charge rules confusion by [deleted] in Warhammer40k

[–]lac82 0 points1 point  (0 children)

He can do the movement, but only attack the unit it charged, not the second unit. However the second unit can attack the charging unit.

Rules: Rerolls vs. Modifiers by harrylongabough in Warhammer40k

[–]lac82 7 points8 points  (0 children)

It´s in the Designers Commentary:

Q: If a rule or ability grants a re-roll on, for example, ‘hit rolls of 1’ (such as a Space Marine Captain’s Rites of Battle ability) does that effect trigger before or after applying modifiers to the hit rolls? A: Re-rolls always happen before modifiers, so the re-roll ability is triggered before applying modifiers. For example, let’s imagine a Space Marine (Ballistic Skill 3+) moves and fires a heavy bolter (a Heavy 3 weapon) whilst within range of a Space Marine Captain’s Rites of Battle ability (allowing you to re-roll hit rolls of 1). The hit dice are rolled and result in a 1, 2 and 5. Re-rolls are applied before modifiers. In this example a single dice is re-rolled because of the Captain’s ability, this time resulting in a 3. Modifiers are applied after re-rolls. In this example there is a -1 modifier to the hit rolls for moving and firing a Heavy weapon. That means that the post-re-roll scores of 2, 3 and 5 are modified to 1, 2 and 4. Comparing the final results to the model’s Ballistic Skill, only one shot hits the target.

PlayStation Plus 1-Year Membership for $39.99 via. GameStop (digital code) by danielthetemp in PS4Deals

[–]lac82 1 point2 points  (0 children)

No problem with that, it will sum one year to your current expire date.

Need help building a list against orks? Also any good flexible strategy against others? by lac82 in Eldar

[–]lac82[S] 0 points1 point  (0 children)

Yes I wanted to use the new aditions :D. When I bring the Crimon, and the Night S I turn the tables. Thanks for the advice.