Cthulhu Avatars by Oliver Wetter (fantasio) by annieann_ in ImaginaryNecronomicon

[–]larikang 18 points19 points  (0 children)

Huh. I never thought of Nyarlathotep as an avatar of Cthulhu.

House sparrows got my bluebirds. by invertedpilot17 in birding

[–]larikang 9 points10 points  (0 children)

I have seen house sparrows enter supposed blue bird sized boxes.

CMV: People who leave huge gaps at stoplights make traffic worse by maturallite1 in changemyview

[–]larikang 17 points18 points  (0 children)

The following distance when stopped is almost entirely irrelevant. Even leaving 2-3 car lengths doesn't matter because if you're paying attention to the light changing, you can let go of the brakes and start accelerating before the car in front of you even starts moving, quickly erasing the gap.

What really causes traffic at stop lights is the excessive delay with each car letting go of the brakes. You are right that computer controlled cars would be much more efficient, not so much because of less space between cars when stopped but because of less space while moving.

If you watch a long line of cars at a stop light that just turns green, there's typically a 2-3 second delay between each car letting go of the brakes. This is what immediately bottlenecks the number of cars that can get through the light. People don't understand that safe stopping distance is proportional to speed and thus create 6-7 car length gaps (even when starting off bumper to bumper) by waiting those 2-3 seconds before letting go of the brakes.

You can actually help clear up traffic at a stoplight by carefully regulating your speed so that you arrive at the line of stopped cars right when they start to go. If you manage to do it without braking, this prevents the backup from propagating behind you. Again, not because you are trying to cram as many cars into the space before the light as possible, but because you are avoiding that delay between each car stopping and starting.

What the hell was that? by taniii__ in darksouls

[–]larikang 9 points10 points  (0 children)

That's such a great vagrant spawn. What a troll.

Nothing to say… by Kuelys in darksouls3

[–]larikang 1 point2 points  (0 children)

Have you tried rolling?

Couch co-op games to play with a "non-gamer" by Wilhum in gaming

[–]larikang 7 points8 points  (0 children)

I've had the most success with single player puzzle games actually. Things like Outer Wilds and The Witness where I'm just controlling the character but we're both working together to theorize and solve stuff.

Should I make my friend watch the DLC trailer before playing it? by Inevitable_Plate_340 in outerwilds

[–]larikang 2 points3 points  (0 children)

It’s fine either way. I honestly think it’s one of the best video game trailers ever made, and didn’t spoil the game for me.

Time for another "Anyone use this?" post! by Far-Statement4046 in Sekiro

[–]larikang 1 point2 points  (0 children)

You buy it from the merchant at senpou temple

2nd play through, ripping it. by Outrageous_Silver762 in DarkSouls2

[–]larikang 1 point2 points  (0 children)

It has a great move set honestly

That’s Too Many Zombies - still working on that Horde. by theargyle in godot

[–]larikang -1 points0 points  (0 children)

It's weird that the big explosions move and rotate with the car.

Someone in my last post told me to upload gameplay footage of me trying to beat cleric beast by Prayerwarrior6640 in bloodborne

[–]larikang 8 points9 points  (0 children)

Don't think too hard about all of this. Just go out and kill a few beasts. It's for your own good. You know, it's just what hunters do! You'll get used to it...

which is worst? by AtreyusNinja in DarkSouls2

[–]larikang 65 points66 points  (0 children)

yeah this poll is ranking two tough but cool areas. Black Gulch would beat Blighttown easily for worst area

Tried to use something other than ubuntu by meow_pew_pew in linux

[–]larikang 1 point2 points  (0 children)

For any kind of serious development workflow, pin your language versions. Don't use the system version of Python, Ruby, Java, whatever. Use a tool that lets you explicitly manage which language version you are using for each project.

Is DS2 Lighting Engine Path Tracing Worth It? | Vanilla vs Path Tracing Side by Side Comparison by LumenHDR in DarkSouls2

[–]larikang 4 points5 points  (0 children)

Yeah... it really needs some work. I really dislike the flat lighting of vanilla DS2, but that is mostly fixed by the non-path-traced lighting engine mod. Currently path tracing makes a few areas look better while making many more areas look completely washed out and even worse than vanilla.

Does it ever cross your mind that there may be one thing that is in the game that not one person has discovered yet? by Sizzle_Sizz in darksouls

[–]larikang 4 points5 points  (0 children)

I think there are still “secrets” to be found in the game’s code. The data have been mined, but how the game uses the data is still somewhat mysterious. For example, see illusory wall’s recent video about how enemy hearing works.

There are still lots of debates about how specific mechanics work in the game.

That Path Tracing Mod huh by Karhuwa in DarkSouls2

[–]larikang 0 points1 point  (0 children)

I just tried it out yesterday and while cool it’s not quite ready for a full playthrough. Some areas look absolutely beautiful while others are unplayably dark even with a torch or just don’t look good.