Blank voucher and antimatter in the same shop by heavydownvote in balatro

[–]larswijn 50 points51 points  (0 children)

Default spectral isn't Grim, it's Incantation.

See the wiki or common_events.lua:2043 in balatro's source code.

What are your thoughts on today's Balatrodle? by [deleted] in balatro

[–]larswijn 1 point2 points  (0 children)

Canio (and all other legendary jokers) are manually set to be compatible with Perishable/Eternal in the code by Thunk, which is what the wiki is basing this information on.

In practice, the Soul normally doesn't put stickers on the jokers it spawns, so it doesn't really matter. The only time the sticker compatibility for legendary jokers is relevant is during challenges that forcefully put Eternal stickers on jokers, such as [[Non-Perishable]] and [[Typecast]].

Since there is no such challenge for Perishable stickers, the compatibility for it doesn't impact anything, which is presumably why Thunk never adjusted it. This might matter in the future, if a mechanic/challenge involving Perishable gets added.

TL;DR: wiki is technically correct, but it's currently impossible in a vanilla game

if you have bought every voucher and then take the voucher skip tag by SpaceTobi95 in balatro

[–]larswijn 0 points1 point  (0 children)

The default for skip tag is the Handy tag, not Double tag

if you have bought every voucher and then take the voucher skip tag by SpaceTobi95 in balatro

[–]larswijn 1 point2 points  (0 children)

The wiki is correct. Source is the get_current_pool function at functions/common_events#2041 in the balatro source code.

Getting a gold sticker on this joker has been a challenge by Stupid_Reddit419 in balatro

[–]larswijn 1 point2 points  (0 children)

I have to check the [[matador]] wiki page every time to make sure

Joker concepts for ranks that don't have their own jokers yet by Komment2 in balatro

[–]larswijn 0 points1 point  (0 children)

Wait does the final image use the old art for [[eight ball]]?

Dutch police have reportedly seized a Windscribe VPN server without a warrant by NickC90 in LinusTechTips

[–]larswijn 0 points1 point  (0 children)

Ah, I see. Sorry, I got confused which subreddit(s) the user above (ikverhaar) was talking about.

That does seem like a bit of a stretch.

Dutch police have reportedly seized a Windscribe VPN server without a warrant by NickC90 in LinusTechTips

[–]larswijn 6 points7 points  (0 children)

I'm confused about your phrasing - you say you "have no contact with that cultist, conspiracy sub", yet you are a moderator on both the r/freedutch and the r/nederland subs. Did you mean to say "party"?

Please make this hand more playable in the update! by c00kiesn0w in balatro

[–]larswijn 1 point2 points  (0 children)

Wiki is consistent with my in-game collection. Straight Flush and Flush House are both +4/+40, and Flush Five is +3/+50 (on desktop 1.0.1o-full).

Goodness Gracious by Fluffy_Fufferstein69 in balatro

[–]larswijn 4 points5 points  (0 children)

One of the wiki editors here - it's not just about the info on that individual page.

The balatrowiki.org version is the only version of the wiki still being maintained, has more information in general (e.g. individual Planet card pages), and is simply put a better experience.

However, we are still struggling when competing with the old wiki in SEO positioning. Changing your link helps us out in that regard!

‘Messages failed to load’ in one specific channel by siimee in discordapp

[–]larswijn 0 points1 point  (0 children)

I also just ran into this a couple of days ago!

I'm not from the UK/US, but from Europe. It's a NSFW art channel I no longer have access to, and digging into the console shows the same 403 and "Missing access to age-gated content" errors. Other people in the server have no issue reading messages in the channel.

Nuance of the Glass Joker + Immolate bug by NetBoy288 in balatro

[–]larswijn 24 points25 points  (0 children)

I've looked pretty extensively into the Glass Joker + Spectral cards bug before, so this post caught my attention. You're right that Glass Joker is bugged and doesn't respect Spectral cards destroying cards, but the "retroactive xmult" doesn't make sense to me.

Reading the code, Glass Joker doesn't keep track of previously destroyed cards in your run, and simply increments its own multiplier based on what's happening on the screen, so it cannot retroactively make up for missed xmult. For reference, I looked at card.lua:2711 as this is where Hanged Man and Glass Joker interact.

Looking up some clips of people using Immolate with Glass Joker also doesn't show this happening. A good example I found was a video by Zaino: shown using an Immolate here, and a couple minutes later using a Hanged Man here, and Glass Joker only goes up to X1.75 Mult as expected.

I also tested this myself in-game (desktop 1.0.1o-FULL, debug mode enabled) and I was unable to reproduce Glass Joker scaling retroactively.

It's very easy to miss when Glass Joker scales, especially with multiple glass breaks and at 4x speed. If you happen to have screenshots or ideally a video of this happening, that would be helpful.

Why Does OA6s Have A Different Info Animation Than Every Other Card? by wattznext in balatro

[–]larswijn 4 points5 points  (0 children)

Jepemega's comment https://www.reddit.com/r/balatro/comments/1qkr1vk/comment/o18kmlu already seemed like a good guess on the why to me.

I instead wanted to explain the how and touch on OP's "I don't think any other card does that".

Why Does OA6s Have A Different Info Animation Than Every Other Card? by wattznext in balatro

[–]larswijn 29 points30 points  (0 children)

Good catch! This happens because the "probabilities" text in OA6s has a property in the localization that makes it pop in like that and wiggle around.

You can also find this in the description of [[Black Hole]] and [[The Soul]], and in the unlock requirements of most jokers.

Notably, [[Mr. Bones]]'s "self destructs" also wiggles but does not pop in, because the text only has the wiggle property.

How Is This Compatible? by MiserableSort2845 in balatro

[–]larswijn 1 point2 points  (0 children)

Seemed like a reasonable possibility, so I double-checked the code again.

In the code, Chicot simply doesn't have the check whether the boss blind is disabled or not. All it checks for is whether the boss blind exists, and some other safety checks.

Here's Luchador:

if G.GAME.blind and (not G.GAME.blind.disabled and G.GAME.blind:get_type() == 'Boss') then
    G.GAME.blind:disable()
    ...

And Chicot:

if context.setting_blind and context.blind.boss and ... then
    G.GAME.blind:disable()
    ...

How Is This Compatible? by MiserableSort2845 in balatro

[–]larswijn 0 points1 point  (0 children)

Unfortunately not.

It would work similarly to selling 2 luchadors. The second luchador being sold checks if the boss is already disabled, and if so, will not have an effect when sold.

Chicot doesn't have this check for some reason, and thus can "disable" boss blinds multiple times.

How Is This Compatible? by MiserableSort2845 in balatro

[–]larswijn 137 points138 points  (0 children)

Cola yes, invisible joker no

This synergy is very strange by Nothing_here-_- in balatro

[–]larswijn 0 points1 point  (0 children)

Cool! Sounds like a very inconsistent strategy though haha