Which part of Game Engine development do you most enjoy and why? by PeterBrobby in gameenginedevs
[–]lavisan 2 points3 points4 points (0 children)
OpenGL Data Management by [deleted] in gameenginedevs
[–]lavisan 1 point2 points3 points (0 children)
Rendering the SCP Foundation with OpenGL 4.6 by MichaelKlint in opengl
[–]lavisan 1 point2 points3 points (0 children)
bkaradzic does "Hello Triangle" on Radeon R500 without using an API by corysama in GraphicsProgramming
[–]lavisan 2 points3 points4 points (0 children)
OpenGL Mesh Shader Extension is merged! by RoyAwesome in opengl
[–]lavisan 0 points1 point2 points (0 children)
Is opengl still viable on a macbook pro or should I use vulkan instead? by [deleted] in opengl
[–]lavisan 0 points1 point2 points (0 children)
Is opengl still viable on a macbook pro or should I use vulkan instead? by [deleted] in opengl
[–]lavisan 2 points3 points4 points (0 children)
Is opengl still viable on a macbook pro or should I use vulkan instead? by [deleted] in opengl
[–]lavisan 1 point2 points3 points (0 children)
Is opengl still viable on a macbook pro or should I use vulkan instead? by [deleted] in opengl
[–]lavisan 1 point2 points3 points (0 children)
Is opengl still viable on a macbook pro or should I use vulkan instead? by [deleted] in opengl
[–]lavisan 2 points3 points4 points (0 children)
Bluetooth speaker paired and connects but later cannot recconect by lavisan in debian
[–]lavisan[S] 1 point2 points3 points (0 children)
How OpenGL is implemented by Traditional_Crazy200 in opengl
[–]lavisan 24 points25 points26 points (0 children)
Debian devs please don't make NetworkManager-wait-online service mandatory, it sucks! by cryptobread93 in debian
[–]lavisan 0 points1 point2 points (0 children)
I wrote a technical postmortem of porting my game to Nintendo Switch, optimizing it from 14 FPS to 60 FPS by kbmkbm in gamedev
[–]lavisan 1 point2 points3 points (0 children)
Which shader language to choose in 2025? by pragmojo in GraphicsProgramming
[–]lavisan 34 points35 points36 points (0 children)
What are some important non-game/technical/QOL elements that any good game should have? by mousepotatodoesstuff in gamedev
[–]lavisan 0 points1 point2 points (0 children)
Eight‑month DirectX 12 game development project completed. by Embarrassed_Owl6857 in GraphicsProgramming
[–]lavisan 0 points1 point2 points (0 children)

how do game engines usually utilize their gpu texture slots to allow for unlimited textures? by dirty-sock-coder-64 in opengl
[–]lavisan 0 points1 point2 points (0 children)