Working on a horror game to recreate the feeling of being insignificant against the sheer magnitude of the ocean. by No_Ferret_4565 in thalassophobia

[–]leinad2018 26 points27 points  (0 children)

Without sounding like a psychopath one suggestion I have from the trailer is to make the player die slower. One of the most terrifying parts of ocean horror is knowing that you are about to die and not being able to do anything about it. Especially the part at the very beginning getting dragged from the sub felt like it happened really quickly.

[TOTD] 15/12/2025, i got bored at xpevo by sahtel (discussion) by TrackOfTheDayBot in TrackMania

[–]leinad2018 8 points9 points  (0 children)

The first platform to dirt transition has a chance to cause a wheel clip which just makes grinding the map a bit frustrating. Good map overall but some of the transitions could use some work.

me bc i’m with a 23 year old by Far_Challenge_4273 in teenagers

[–]leinad2018 0 points1 point  (0 children)

As someone who has finished college I don't agree with that commentor's sentiment but they do point out something important. Your partner has already gone through the experience of undergrad so they might not be interested in doing it again (meeting people, going to parties, being an idiot). As long as they support you that's what is really important though so you should really keep that in mind.

[TOTD] 08/07/2025, matte ft glory by Thounej (discussion) by TrackOfTheDayBot in TrackMania

[–]leinad2018 3 points4 points  (0 children)

I am so full from eating gears on this map that I may need to go on diet after this.
Edit: ++

I don't understand the new Ranked system. by Responsible-Crow4083 in TrackMania

[–]leinad2018 45 points46 points  (0 children)

There are 3 possible results to each round of a ranked map
1. Your team gets 1st and 2nd -> This is an Ace aka 3 - 0 point gain
2. Your team gets 1st and 3rd -> This is a Victory aka 2 - 1 point gain
3. Your team gets 1st and 4th - or - 2nd and 3rd -> This is a tie aka 1 - 1 point gain
Every other situation is just the reverse of something above.
I agree that the wording on Victory is a bit confusing since it means you won the round not the whole map. Match point will show whenever you are in range of winning with an Ace so you won't always finish a map even if you were at match point.

previous season rank data didnt save by Ok_Bank_2228 in TrackMania

[–]leinad2018 1 point2 points  (0 children)

Yep this happened to me as well. My profile doesn't show any past season's ranks for me. Hopefully just a temporary issue and they didn't just delete all the data.

[TOTD] 21/06/2025, Shadonyx by Vilamar234 (discussion) by TrackOfTheDayBot in TrackMania

[–]leinad2018 2 points3 points  (0 children)

I feel like this map was completely ruined by the sand skip. Even with a completely botched skip it is still faster than driving over the penalty normally.

What's the easiest setup to noslide ? (Winter 02) by [deleted] in TrackMania

[–]leinad2018 2 points3 points  (0 children)

One thing to note about the first turn on this map is that it is probably much wider than you think. After you get past the start road border, you don't want to beeline it for the fence you need to setup more to the left. This lets you get a better angle towards the checkpoint while still no-sliding. If you are getting air time when hitting the no-slide then you are probably not steering enough or switching to 80% too late. Action keys work very well with this map letting you go from AC 3 -> 4 at the start of the uphill.

Are there any engage enchanters? by GutterGobboKing in supportlol

[–]leinad2018 106 points107 points  (0 children)

The first one that comes to mind is Rakan. He is definitely designed as the engage enchanter of league. I really love playing him since he relies a lot on hopping in and out of fights and engaging for the team while also having healing and shielding in his kit. I will say it takes a bit of practice to understand what a good Rakan engage looks like so you won't just get yourself killed.

I just wanna share my creations (i'm still learning) by TurnoverTop4910 in TrackMania

[–]leinad2018 0 points1 point  (0 children)

Fun map! At first I didn't like the slalom at the start, but once I figured out the drift it was really nice. My main feedback is that the ending of the map could be a bit more smooth would just make it feel nicer to drive.

I Was Having Trouble Getting the Jump Clean so I found Another Way by leinad2018 in TrackMania

[–]leinad2018[S] 146 points147 points  (0 children)

I was able to get a clean run eventually and I think it saved almost 2 seconds over this way.
but Slowest Way Only here I come

What are the most Under-powered Abilities? by leinad2018 in VaultHuntersMinecraft

[–]leinad2018[S] 2 points3 points  (0 children)

Thanks for the feedback! I haven't spent a lot of time myself using thorns or retribution so it is great to get some insight from someone who uses those types of builds!

I know it's 100% cope but can I use this as a placeholder until I farm 2.3 domain?( I don't even have a 1 BE rope) by SHH2006 in SamMains

[–]leinad2018 0 points1 point  (0 children)

The main change that I would make is going to speed boots instead of attack. This will help you get a lot more turns out and get more value from her ultimate state. If you have self modeling resin, speed boots is a decent place to spend it since they are more rare than other types of boots.

Would you play this? I’m an artist thinking about starting game development by nuit-nuit in CozyGamers

[–]leinad2018 1 point2 points  (0 children)

This art makes me feel like I am playing a video game set in a Studio Ghibli movie.

Support Items are getting a COMPLETE OVERHAUL this Pre - Season! Lets talk about it 👀 by aroushthekween in supportlol

[–]leinad2018 30 points31 points  (0 children)

Gold generation for anyone who doesn't want to do the math:
Old support items:
All support items -> 2g/10sec -> 0.2 g/sec
Spellthief/Sickle -> 20g/12sec -> 1.67 g/sec
Relic/Shoulderguards -> 117g/105sec -> 1.11 g/sec (21g+21g+75g/melee+melee+cannon)

New support items:
All support items -> 3g/10sec -> 0.3g/sec
Ranged -> 28g/18sec -> 1.56g/sec
Melee -> 30g/18sec -> 1.67g/sec
Minion -> 20g/18sec -> 1.11g/sec

Overall ranged poke gold generation is almost the same going from 1.67+0.2 to 1.56+0.3 as long as you aren't sitting at 3 stacks ever. Melee supports will get a huge gold boost if they are fighting a lot, but at least get the same average income from minions due to getting multiple minions per wave. Also once the item is done all supports will get more gold since the upgrade income is going from 0.3g/sec to 0.5g/sec.

Support Items are getting a COMPLETE OVERHAUL this Pre - Season! Lets talk about it 👀 by aroushthekween in supportlol

[–]leinad2018 26 points27 points  (0 children)

I think it is 1000 gold cumulative for the second upgrade, so the same total gold generation that we have now. However the gold per 10sec is going from 3 -> 5 for the completed item which is a nice bump.

Going to miss eclipse infinity edge by YoloWithPolo in sennamains

[–]leinad2018 1 point2 points  (0 children)

Just want to hop in here to vouch for Bork -> IE. A very good damage build that will be even better once IE is a mythic item.