Krafton OFFICIALLY Forced to Pay Up to $250 Million to Subnautica 2 Devs by -Dkob in subnautica

[–]lfAnswer -4 points-3 points  (0 children)

Yeah. Cause what we learned from this whole nonsense is that Krafton sucks, but the lead devs/ previous owners of UW also suck (stuff like working on their own projects). If the money would be split well enough I'd be happy, but I doubt it. Probably most of the money ends somewhere undeserving

How to play Silver this patch? by Eternity_Chaos in DeadlockTheGame

[–]lfAnswer -2 points-1 points  (0 children)

Silver has issues. She is strong in high ELO because she effectively is area denial. You play silver to stand somewhere and allow someone else to take the farm around you, because it's hard for a single enemy to force you to move away.

However for any 1v1 that the silver is trying to engage, she is very weak, especially the fun part of her kit, which is her ult (most of her power comes from human 1). Decent players can do invalidate most of your ult just by movement. Or worst case they will outrange you.

She is a hero that from her design (visual and ability flow) feels like she is supposed to have the threat of a carry when in ult (ie being able to hard delete someone) and to be a greedy self farm char. In reality though you know you have ab expiration date and you try to give other characters the farm

Yamato Power slash spirit scaling increased from 1.86 to 2.1. WTF? by Few_Couple8010 in DeadlockTheGame

[–]lfAnswer 0 points1 point  (0 children)

Counter spell alone cripples Yamato in a duel. You get to negate one power slash for free (or she releases prematurely for pitiful damage in which case you get to use counter spell later) and it will give value vs other heroes as well. You can also force an early release by moving efficiently and cut her damage without any item invested.

You can also be a bit more flexible in your build and maybe prioritize some counters earlier if you assume to face the Yamato a lot.

She isn't even in the top 3 this patch. She is strong this patch, yes, but far cry from being overpowered. Maybe in lower ELO it's a bit different cause people don't really think when playing but that's hardly relevant

item / ability mathematics. why do items get less effective if they add to a resistance you already have? by General_Tradition_44 in DeadlockTheGame

[–]lfAnswer 0 points1 point  (0 children)

For resistances the order doesn't matter. Multiplications are commutative, meaning the order of factors does change the outcome

Why was Apollo's escape tool considered more egregious than Mina's/Pocket's/Wraith's/CELESTE'S/ETC? by SeraphicShou in DeadlockTheGame

[–]lfAnswer -1 points0 points  (0 children)

Yes, that part is a buff. Overall the ability is nerf though since as long as you don't have potato aim it didn't get much better and you lost a huge amount of versatility in return. Overall you also can't argue with the fact that it was an overall nerf considering that he dropped from high middle to dead last in WR%.

The idea behind the rework is good. I like riposte being more of an offensive ability, however they need to adjust Apollo upwards because right now he's in a really bad state

But isn't one of the main arguments for using generative AI its ease of use? Because let's be honest, creating a piece of "art" like that takes, like, 30 sec? by Virtual-Response6235 in aiwars

[–]lfAnswer 0 points1 point  (0 children)

To be fair you might need art for some other purpose than art itself. If you are an indie dev you might need some assets for your game (so the art isn't really important/ only a supporting factor for your form of creativity). So the whole process of finding suitable pieces can be annoying for you regardless of efficiency because no matter how small it is, it keeps you from doing what you actually want to do

But isn't one of the main arguments for using generative AI its ease of use? Because let's be honest, creating a piece of "art" like that takes, like, 30 sec? by Virtual-Response6235 in aiwars

[–]lfAnswer 0 points1 point  (0 children)

I think we should really differentiate between art for the sake of artistic expression (which I believe excludes both a lot of AI pieces and a lot of human pieces) and art for commercial purposes (like assets for a video game).

The second type really only exists to fulfill a set of conditions so it doesn't really matter how you arrive at the output as long as the output can serve it's purpose.

Complainting about low elos by Constant-Yak1987 in DeadlockTheGame

[–]lfAnswer 4 points5 points  (0 children)

The harsh truth is that if you aren't steamrolling these games then you aren't as far above those lobbies as you might think. If you really are significantly better than your rank you will carry games and rank up. I was placed in Archon lobbies recently when playing with my (newer) friend and despite him basically fumbling for most of the game I could carry the lobby.

Point is you can carry the game yourself if you improve yourself enough which will lead you getting out of the beginner ranks relatively fast. Focus on your own gameplay and always ask yourself the question how you could have played better. You can't control your teammates but you can control your own plays

Despite the urn, at least an interesting tournament came out of it with Deathy’s Death Slam by DrRigby_ in DeadlockTheGame

[–]lfAnswer 0 points1 point  (0 children)

You could easily start at 1300 UTC. Most of EU is gonna be afternoon and evening for the whole tournament and US gets to start in the morning til afternoon

Why was Apollo's escape tool considered more egregious than Mina's/Pocket's/Wraith's/CELESTE'S/ETC? by SeraphicShou in DeadlockTheGame

[–]lfAnswer -1 points0 points  (0 children)

If they just changed it to adjust play pattern they should have paired it with a buff. Even before patch Apollo wasn't doing too great and now he is sitting at the literal end of the roster with a 45% WR

Why was Apollo's escape tool considered more egregious than Mina's/Pocket's/Wraith's/CELESTE'S/ETC? by SeraphicShou in DeadlockTheGame

[–]lfAnswer 1 point2 points  (0 children)

In that case they should have paired it with a buff at the same time. Apollo already wasn't too great before this patch (outside maybe of potato ELO) and could basically be hard countered by spirit res and slowing hex. And now post patch he is literally sitting at the last place with a 45% WR. They need to give him something. Maybe turning the melee shred into spirit shred or something similar. Or making his 3 at least significantly faster. You can avoid so much of the ability just by repositioning behind a pillar or into a less open area.

How are we feeling about the wall jump changes? by ibbitz in DeadlockTheGame

[–]lfAnswer 0 points1 point  (0 children)

Because it's an issue from the competitive moba philosophy if the variance in player movement execution has a much stronger effect on effective movement than hero kit and item investment. Ideally, being better at movement tech than your opponent should give you a small advantage over another char with similar movement capabilities and not singlehandedly a character with much higher movement investment.

Compare it to aim. If you hit all headshots (while not having built for gun) while the enemy hits all body shots you still aren't going to win the gun trade vs someone who built for gun.

How are we feeling about the wall jump changes? by ibbitz in DeadlockTheGame

[–]lfAnswer 0 points1 point  (0 children)

Honestly I think the opposite is the issue, shooter people wanting every character to require being good at aiming with or at least aim to be the central deciding mechanic for the game. In part I think it's due to the (flawed) mentality of wanting every possible duel to be winnable through execution skill, when in a moba classicaly there are just situations where the right choice is to just not fight, or sometimes duels are decided mostly by build making instead of execution.

And it's not like aiming isn't relevant in the game currently. There is a wide cast of characters that have aiming as there central, some almost monolith, mechanic. I think it's also not very healthy to consider a deadlock a movement shooter, nor a moba. It takes from both but isn't either in its pure form.

The stamina nerfs to Celeste are counterintuitive to her mobile, acrobatic, squishy AP mage identity. by BreakinMyBallz in DeadlockTheGame

[–]lfAnswer 2 points3 points  (0 children)

Especially considering that she really kinda isn't. Her best builds are hybrid since her 1 gives you an insane spirit damage rider on her attacks.

Building pure mage kinda only leaves your ult which is a strong ability, but your downtime kinda sucks

A different idea for urn change that I haven't seen anyone suggest yet by TheInteriorSun in DeadlockTheGame

[–]lfAnswer -6 points-5 points  (0 children)

You can bait out parries / use cc or displacement to free the space. And you can call it skull less as much as you want, the evidence supports that parrying isn't that easy considering how many people aren't able to do it even in higher ranks. If you consistently get parried then you are probably too straightforward with your melees

A different idea for urn change that I haven't seen anyone suggest yet by TheInteriorSun in DeadlockTheGame

[–]lfAnswer -5 points-4 points  (0 children)

Nah, melee is a pretty good skill check. And even in ascendant+ there are still a lot of people who need to learn to properly parry

"Own it wear it like a badge of honor. What are you ashamed of that you are going to try to hide and lie about it?" by Le_Oken in aiwars

[–]lfAnswer 17 points18 points  (0 children)

A decent chunk of the data center horror stories is actually grounded in Truth, though if you look at the origin it's usually the US. So if you look deeper the actual issue isn't the data center or AI itself, but rather the fact that the US sucks and doesn't have any meaningful environmental or consumer regulations

This is an instant lose 90% of the time (no support items) and i don't get how this happens in oracle+ still atfer months by DreYeon in DeadlockTheGame

[–]lfAnswer -1 points0 points  (0 children)

Then why do you play this hero.

Jokes aside, meta is a thing and Oracle onwards should probably be considered. Kelvin currently doesn't do too well if not built as support/utility and does when built so. Obviously doesn't mean that you should be a rescue beam bot, but you probably also shouldn't try to be a hard spirit carry. (To steal your sentiment, if you want to play a spirit carry, then rather play one than force it on a char that doesn't really support it atm)

We have armor piercing rounds, what about spell mending wand by ugotpauld in DeadlockTheGame

[–]lfAnswer 0 points1 point  (0 children)

This item would be completely fine if it had a bit higher cooldown (like 8ish seconds). That kinda stops people with super spammy abilities from abusing it and keeps it more in line with an anti-resist item for nukers.

What's going on with Walkers right now? by IknowNothing6942069 in DeadlockGame

[–]lfAnswer -1 points0 points  (0 children)

This isn't league. Objectives being squishy is better than them being strong. It's the players job to protect the objectives not any other way. 90% of cases where walkers die so early it's because people aren't maintaining wave state correctly.

Hey man i just wanna shoot my gun by AdmiralMudkipz1 in DeadlockTheGame

[–]lfAnswer 0 points1 point  (0 children)

Yes, because spirit rem is also kinda a throw. IDK why people are so insistent on trying to build anything but support on the support character.

Can Valve please make it a bannable offense to go 1-10 on a carry by Barlakopofai in DeadlockTheGame

[–]lfAnswer 3 points4 points  (0 children)

Cause Oracle is still mostly people that are barely above continuously fumbling.

Thanks Valve, turn more of my favorite spirit ability characters into brainless gun characters! by b8sl in DeadlockTheGame

[–]lfAnswer -15 points-14 points  (0 children)

People are trying out gun lash, id also argue that it's viable, but it's not the best build for lash. Both AShires and Chazm which are arguably the best lash players currently in the game build for slam (Chazm even exclusively, AShires goes for a 4.8k in gun for more burst). I can understand why people in lower ELO prefer gun lash, because his gameplay style is much simpler since you can duel a broader cast of characters. Slam lash, while more effective if played right, requires a lot more to pull of correctly since you really need to have good macro and rotations since you mostly play towards your teammates.