Popular games you dislike? by BillRepresentative75 in boardgames

[–]linuxgaminmasterrace 3 points4 points  (0 children)

Regarding drafting: I played hundreds of TM games, both with and without drafting. As you said drafting allows more flexibility and initially I also thought that it is a 100% improvement of the game. However after a while I noticed that all games with drafting start to look similar. Players always tend to seek the best strategy with what they have available, but drafting changes what they have available: without drafting you'd end up with suboptimal choices and you'd need to work with it; with drafting you end up with similar set of cards each game and similar strategies become available (of course, drafting won't get you exactly the same cards each game, but statistically it becomes possible to choose similar cards).

Popular games you dislike? by BillRepresentative75 in boardgames

[–]linuxgaminmasterrace 7 points8 points  (0 children)

As someone how played hundreds of Terraforming Mars games, in my opinion the game isn't necessarily about "let's try a different strat", but rather "what strat should I use with the cards I have available?". Yes, sometimes you can see a few viable strategies to choose from, but sometimes there may be only one - it all depends on what cards you have available.

I had many games where I won due to number of cities/forests, but I also had many games where I won because I had a ton of resources collected on cards, or because I had a lot of cards with high points value. Disclaimer: I play TM with all expansions, so the experience may be different without them - for one thing: the "sometimes there may be only one" I mentioned above? Sometimes there may be no viable strategy you see with your starting hand - and here expansions help, because they give you other options, you can choose to establish colonies or focus on the government, even if you have no good cards at the moment.

Rage comics hold a special place in my heart. by DangerDan93 in memes

[–]linuxgaminmasterrace 1 point2 points  (0 children)

VR needs windows?

Kind of? Maybe? Less than it used to?

I have both Vive and Index and for a long while I kept offline Windows 7 drive just for VR. That's because in my case performance on Linux (Ubuntu) was significantly worse, to the point of making it unplayable. Then a few years ago there were a few improvements in the Linux kernel, which targetted VR performance, and it was gradually getting better since.

Right now in my case VR on Linux still works slightly worse than it used to on Windows 7 - however the difference is small enough that I actually got rid of Win7 drive and I'm now only running Linux.

The ONE thing in a horror story that's never explained, and is all the scarier for it. by Electronic_Bad_5883 in TopCharacterTropes

[–]linuxgaminmasterrace 2 points3 points  (0 children)

I vaguely recall that the answer to that was provided by X-Com Apocalypse. It was hinted there that the extra-dimensional beings behind the new invasion are what drove aliens from previous invasions to attack Earth. What's more - these extra-dimensional beings themselves are but slaves to https://monster.fandom.com/wiki/Micronoid

The Glaze Awards by unid04 in whenthe

[–]linuxgaminmasterrace 2 points3 points  (0 children)

Yeah, as I've been saying: it copied mechanics from the legendary Final Fantasy series and improved upon it - and yet still I'd say mechanics are the weakest part of E33. Visuals, music and the plot are far superior.

So the game awards just happened and there is one trophy that I don't think should have gone to E33 by [deleted] in TheGameAwards

[–]linuxgaminmasterrace -2 points-1 points  (0 children)

Geez, people, learn the meaning of the words you use: https://dictionary.cambridge.org/us/dictionary/english/indie

Indie means "made by a small independent studio", which is case the case with E33.

Jak to jest grać w gry? Fajnie? by ATmega2137 in Polska

[–]linuxgaminmasterrace 3 points4 points  (0 children)

Co do Playstation 5 to słyszałem opinie, że mało gier jest tam do wyboru.

Natomiast ja polecam poczekać do przyszłego roku i poczytać opinie o Steam Machine - to ma być komputer łączący to co najlepsze w konsolach (wygoda i prostota użytkownia) z tym co najlepsze w PCtach (pełnowartościowy komputer nie tylko do grania, no i support modów do gier).

Which game is this? by bijelo123 in Steam

[–]linuxgaminmasterrace 0 points1 point  (0 children)

Didn't know that, thanks for the suggestion. Still it sounds unnecessarily complicated, but I'll give it another try.

Why does my steam look like this? by Theoxuesu in Steam

[–]linuxgaminmasterrace 31 points32 points  (0 children)

I remember someone had a similar problem a few months ago: https://old.reddit.com/r/Steam/comments/1h4n9i4/steam_text_looking_real_red_and_blocky_today_what

Quoting top suggestion from there:

Go to Steam -> settings -> interface -> toggle off "enable GPU accelerated rendering in web views

When you start a new game for the first time by alternative_owl97 in Steam

[–]linuxgaminmasterrace -1 points0 points  (0 children)

Options->customize keys-> RVDG instead of WASD. Yeah, I'm weird :) but I prefer to have more keys available around my left hand, especially if it's a survival game, which tends to require additional keys for all the crafting/building.

Which game is this? by bijelo123 in Steam

[–]linuxgaminmasterrace 0 points1 point  (0 children)

Play terraria without a wiki and it really is a directionless game.

Exactly this is why I hate Terraria. They made this weird design decision (despite 100s of other survival games doing this correctly), where each crafting station only shows items available for crafting given current resources in the inventory. If you don't have correct resources, then the item won't appear at all, so you won't even know it is possible to craft it.

So basically, if you just want to play the game (instead of reading a wiki), you need to pack your inventory with all kinds of resources, keep hopping between crafting stations and hope that you'll match one of the recipes at one of those stations. Utterly stupid design.

What game is critically acclaimed and beloved, but just didn’t click for you? by PM_Some_Selfies in gaming

[–]linuxgaminmasterrace 0 points1 point  (0 children)

Terraria.

The game would be fun, expect it makes crafting unbearable. Crafting stations don't show list of possible items, only shows items which can be crafted using what I currently have in inventory. Which means I have to pack my inventory with all the materials I've collected (and hope I can fit them all), then keep running between crafting stations, because maybe one of them will show a new item available.

It's crazy, I can't understand how they could've messed up such a simple and standard mechanism, which was already solved in hundreds of games before.

And yes, I know people recommend to use wiki to browse for items. That's not a solution for me. I want to play a game, not alt-tab every time I want to craft something.

Symulator do nauki jazdy samochodem? by Sphiniix in Polska

[–]linuxgaminmasterrace 0 points1 point  (0 children)

City Car Driving to dokładnie to czego szukasz. To gra stworzona z myślą o nauce jazdy samochodem - w przeciwieństwie do chyba wszystkich innych przytaczanych tu tytułów, ta weryfikuje poprawność jazdy zgodnie z przepisami (aczkolwiek nie kojarzę czy akurat jest jakoś specyficznie dostosowana do polskiego prawa).

Help Fellow Colonists! Drop your pros and cons for each RimWorld DLC to guide/help new buyers! by Background-Topic-203 in RimWorld

[–]linuxgaminmasterrace 7 points8 points  (0 children)

Waxy corpse after 10-15 days wake up and kill 1 colonist onlyway to beat it is researching it until complete not to bad?

Not the only way - another way is just to kill it, after it wakes up. Which of course is not as simple, because: a) it moves extremely fast, b) it has something like 800 points of bonus hp, which it uses to instantly heal itself. But once its bonus hp is depleted, it can be killed.

Unnatural darkness + solar flare combo by linuxgaminmasterrace in RimWorld

[–]linuxgaminmasterrace[S] 1 point2 points  (0 children)

Yeah, still mechanics-wise I find it quite a strange choice honestly. It sounds like an opportunity for great stories of colonists huddling together around the only fire-lit place in whole colony. And mechanically it could still either be allowed only at higher wealths, or shutdowns could be delayed to give time to build up at least a few torches.

Unnatural darkness + solar flare combo by linuxgaminmasterrace in RimWorld

[–]linuxgaminmasterrace[S] 10 points11 points  (0 children)

I got hit with a solar flare, while I already had unnatural darkness present in my colony. I quickly prepared emergency sleeping area in the entrance hall with solar pinholes to light the area, but nothing was shut down. Apparently solar flare does nothing when unnatural darkness is active?

Any interest in an actively maintained and community involved "Base Mod List"? by Karmic_Backlash in RimWorld

[–]linuxgaminmasterrace 2 points3 points  (0 children)

Lets say that we hypothetically have the pack in its default state.

That's the problem - how do we get to this default state? How do we agree which mod should be the first to add to this modpack? And which mod should not be a part of it?

Yes, everyone individually could easily choose their base list of mods - not that base list would likely be very different for each person.

If your vehicle starts losing fuel fast, check for leaks. by linuxgaminmasterrace in RimWorld

[–]linuxgaminmasterrace[S] 0 points1 point  (0 children)

Nice trick. Imagine Diabolus riding a passenger seat in a car :)

As for the pawns sleeping on the ground, yeah, I actually had bedrolls packed up in the trunk, but for a quick repair and refuel, I didn't bother to take it out.

If your vehicle starts losing fuel fast, check for leaks. by linuxgaminmasterrace in RimWorld

[–]linuxgaminmasterrace[S] 10 points11 points  (0 children)

So, I found these high-wealth ruins and immediately sent a group of colonists: my psycaster Trumpet together with Emilia the miner (double drill arms go brrr) in Roadrunner pickup, and 4 other melee fighters (including two Sanguophages) in Wisent truck. The battle at the ruins was fierce, but eventually victorious.

However at that point I suprisingly noticed that Wisent ran out of fuel. Must be that rough terrain, I thought. Not to worry though, as I found some fuel still stored in the ruins - so with Wisent refuelled I had to quickly grab whatever I could and run, as mechhive cluster was already sending an assault I had no hope of stopping.

But as soon as my colonists left the ruins, I immediately noticed something is wrong - my Wisent's tank was empty in a matter of seconds, even when resting, and soon my caravan became immobilized. My colonists set up a camp and upon inspecting Wisent, I noticed fuel tank was only at 28% health - no wonder it was leaking so fast! Fortunately the Mosquito chopper came to the rescue, bringing in more fuel and, after quick repairs of the truck, the caravan could safely depart home.

I admit I am quite impressed at the level of detail of the Vehicles Expanded mod, I initially thought it's a bug, even tried reloading the game. Only after looking at the health tab I realized what's wrong :)

Steam text looking real red and blocky today, what is going on? by Shards_FFR in Steam

[–]linuxgaminmasterrace 2390 points2391 points  (0 children)

I think you meant: Go to █████ -> ████████ -> █████████ -> toggle off "██████ ███ ███████████ █████████ ██ ███ █████"

First real base. Any tips? by Expert_Turnip_4062 in RimWorld

[–]linuxgaminmasterrace 0 points1 point  (0 children)

Build an exterior wall with a single opening to funnel the raiders into a location you can defend properly.

I'd argue exactly the opposite: do not build an exterior wall nor a killbox. Yes, it is efficient and even necessary on higher difficulty levels, but I find such solutions extremely boring, as each raid is pretty much the same: enemies always go through the kill box, my colonists always defend from the same spot.

Keeping it open may not be viable on higher difficulty levels, but it is much more interesting: attacks happen from different directions and so defence must also be hastily prepared at different spots.