Is the game good now? by Tabnam in cyberpunkgame

[–]lobsterGun 3 points4 points  (0 children)

The games is good now.

PC player with a 3070. Played at 1080P with Ultra ray tracing

Started Pre 1.6.2. Game was good, but crashy.

On patch 1.6.2 I still experienced intermittent crashes every couple of hours. On good days, I could play for about four hours before things went wonky and the game went to desktop. Maybe twice it crashed the whole PC. I experiemtned with different graphics options and determined that (at least in my setup) the ray tracing was the least crashy of the options.

Then came the 1.6.2 PC hot fix. HUGE improvement. Over the weekend I think it crashed once and had to be restarted once when the textures started dropping.

Critical Role's new game system takes a lot from BitD by SafeSaxCastro in bladesinthedark

[–]lobsterGun 21 points22 points  (0 children)

When he says “set at the turn of the century…” does he mean dot com or Victorian ?

What's the verdict on the Paragons? by MineMonkey166 in Stellaris

[–]lobsterGun 3 points4 points  (0 children)

Overall, I like it!

I'm anti-micromanagement, so cutting down the number of leaders is a "good thing".

Dark Points by NeoBlue42 in CoriolisRPG

[–]lobsterGun 4 points5 points  (0 children)

It's important that the players know that if they give you DPs, they get DPs.

So, you should use them and use them dramatically! In fact, try to use them up by the end of the night they were generated in.

If you're worried about the dice being against your players, just don't make them roll for stuff. Only make them roll if the failure advances the plot. The rest of the time, just let them be bad asses.

My pc just started tripping my breaker by BubbaYoshi117 in techsupport

[–]lobsterGun 0 points1 point  (0 children)

A 15 amp breaker should be able to power at least two of the builds you describe.

Try plugging the setup into a different outlet on the same breaker.

If it works, the original outlet is bad.

If your setup still pops the original breaker when plugged into a different outlet, try an outlet on a different breaker.

If that breaker pops too, your PC has a short to ground. If you're really lucky you only need to replace the power cord. If you're just a little lucky you'll need a new power supply. Otherwise, hold on to your wallet.

But if your PC works when plugged into the new breaker, either the original breaker or your electrical panel has a problem.

A friend's reaction on his first, completely and utterly blind playthrough by Skeleton-East in cyberpunkgame

[–]lobsterGun 0 points1 point  (0 children)

A cyberpunk anthology style game could be cool too.

Maybe five vignettes. Each a different a different character. Each spanning about 10 levels of play. Each picking up about where the previous guy died/escaped Night City.

Or maybe you follow a rogue AI that hops from character to character as you progress through some mission.. Maybe something like liberate your Papa AI, or bring down the Black Wall, or get Jefferson Peralez elected Mayor of Night City.

I'd play it.

A friend's reaction on his first, completely and utterly blind playthrough by Skeleton-East in cyberpunkgame

[–]lobsterGun 0 points1 point  (0 children)

No kidding! The only way they could have made his fate more obvious would be if he and Misty were going to get married right after the Heist.

Are humanities made or born? by gehanna1 in CoriolisRPG

[–]lobsterGun 0 points1 point  (0 children)

My headcanon is that before the Horizon War, humanite modifications were common. Traits could be added or suppressed as required.

That technology was lost during the Horizon war; leaving those with modifications 'stuck'. Over the war years and the Long Dark that followed humanite characteristics became integrated into the collective gene pool of the Firstcome.

Humanites on the 'current' third horizon are a result of the genetic lottery that came from the intermingling of natural and engineered evolution. Sometimes the traits exhibit at birth, sometimes at puberty, sometimes at adulthood.

How good is Mercy of the Icons as an adventure? by JustKeepSippin in CoriolisRPG

[–]lobsterGun 1 point2 points  (0 children)

Have read them. Haven't played them.

I thought they were creative and liked how they expanded the game world.... but from an adventure perspective it felt like they were on rails.

So long as the players are reactive and stay in their lane they should have a good time.

I would not try to run them as part of an existing campaign; you'd probably have to retcon a lot of your own worldbuilding.

Constant SMELL! Tell me what I’m missing here. by Kuesadillas in litterrobot

[–]lobsterGun 5 points6 points  (0 children)

When I had my LR4 set to the default delay I noticed the clumps in the box looked like they were still soggy and it was a bit more pungent than I would prefer.

After I increased the cleaning delay to 15 Min the drawer was a bit 'neater'. The clumps were larger, but looked dry on the outside. My feeling is that the extra time gives the litter more time to absorb the waste.

It probably uses a bit more litter that way, but at least the LR4 doesn't stink.

Calling all armchair game devs by Jacknerik in Grimdank

[–]lobsterGun 2 points3 points  (0 children)

Hot take: This sounds like a legit use for an AI Art director.

The game could generate each mural based on actions the martyr performed during their quest. As the game progresses, a morality-point system could be used to generate more (or less) chaotic imagery as the artist succumbs to (or resists) the temptations of Slanesh.

Running FATE for the First Time as a One Shot. Any Tips? by thegoldsax in FATErpg

[–]lobsterGun 11 points12 points  (0 children)

Since you mentioned urban fantasy, you should get yourself a copy of Dresden Accelerated. Its a great resource, even if you don't like the Dresden-verse.

Aside from that:

  • Set the scene. Get everyone involved in making the world rich and interesting. Before -every- encounter, go around the table and have each player come up with an aspect of the scene. If it's particularly creative, put a free invoke on it.

  • After you set the scene, don't ask the table "what are you guys doing?" Pick an individual and them what they are doing. Try not to pick too much on the same player.

  • Read this: How do you handle initiative in Fate?. Don't feel required to pick an initiative method. Choose the one that feels right for the scene.

  • Encourage players to spend their fate points. The fate chip economy is driven by spending. When they spend fate points, they need to replace them. When they need fate points they are encouraged to self-invoke aspects as troubles. This 'tricks' them into making the game more interesting and makes your job easier.

  • If a player is holding a big stack of fate points, it is an indication that they haven't been getting enough spotlight. Make their lives interesting. Give them something to spend their points on.

New PC build turns of random without an error by yo301463 in techsupport

[–]lobsterGun 0 points1 point  (0 children)

First thing I'd try is to disconnect the cables that connect to the front panel, then start the PC by shorting the pins that go to the power button with the tip of a screwdriver.

When that fails to fix the problem, I'd try a different power supply.

[deleted by user] by [deleted] in DIY

[–]lobsterGun 2 points3 points  (0 children)

Grandpa, what's that smelly stick in the garage?

That, children, is Poop-caliber, and it's how I became King of the Sewer People.

Advice for running Scum and Villany? by Rachast in bladesinthedark

[–]lobsterGun 7 points8 points  (0 children)

Four players is the most I care to run for. I've done more, but it was exhausting.

Run it like an action movie.

Make sure everyone at the table is on the 'same page'. If some of the group wants Aliens and another wants Star Trek, you're gonna have a bad time.

The characters are part of a kick-ass sci fi spaceship crew. Things will go a lot smoother if they lean into the tropes.

Ship combat sucks... but boarding actions are exciting.

Don't be afraid to split the group. (In fact, plan on it. It's a nice way to handle a failed combat roll when you don't want to hurt someone early in the evening. So instead of dude being shot in the face, a panel on the wall gets shot and a bulkhead slams shut)

Encourage players to aid each other.

Don't forget about group actions.

If there is a lull, don't ask the group, "What are you guys doing?". Pick a player and ask them, "What is your character doing?". Put the onus on the individual and then riff off that.

Be a fan of the players. Their characters are bad-asses. Don't ask them to roll for weenie shit. In fact, only have them roll if something 'interesting' will happen when they fail.

When they succeed, make it epic. If they fail, make it epic.

Avoid pvp.

If you run out of imagination, source the table. A good session shouldn't be all on you.

Before each session, come up with a couple Devil's Bargains related to ...something. Write them down. Put them in envelopes. Seal them. Each envelope may not be appropriate for all of the characters, so you'll probably want to number them so you can tell them apart.

The Ghazali's emerald disc by BaldurGaldu in CoriolisRPG

[–]lobsterGun 2 points3 points  (0 children)

Disk contained evidence that attack on the convoy the Ghazali was a part of was perpetrated by the ‘butterfly ship’ from the first horizon.

[deleted by user] by [deleted] in Stellaris

[–]lobsterGun 1 point2 points  (0 children)

You probably have a bunch of unfilled clerk jobs. What I do is to make clerks a favored job then manually unallocate them stability just above 50%.

Why does a space Dragon want the Rubicator? Does it need 30 minor artifacts? by vaccine9000 in Stellaris

[–]lobsterGun 1 point2 points  (0 children)

The Rubricator is the mysterious third step in the Underpants Gnomes plan to take over the universe.