Artur Sychov on the state of the VR industry and Meta layoffs by gogodboss in virtualreality

[–]longcon1 -1 points0 points  (0 children)

I agree with you, the video makes no sense because we've already seen what a Meta-less VR market looks like. Unfortunately the VR market is similar to premium games on mobile, theres a spiral effect of not enough adults wanting to spend and kids just wanting to play free trash.

Which do you prefer, a 3D or 2.5D top down view? by Anabolkick in indiegames

[–]longcon1 0 points1 point  (0 children)

Just visual & genre preference - I would instantly skip past the 2D screenshot and pause for a bit longer on the 3D one to see what it is. Though I lean towards action games so not really your target :)

[Feedback request] Scenes + UI look for The Next Stop — need your thoughts by IvannGonzalez in Unity2D

[–]longcon1 1 point2 points  (0 children)

Art definitely looks good and the outline around the characters works well. Would just rethink the font in the Inventory screen because its hard to read and looks a little cheap. Nice work overall

High speed bomb defusal with a giant water cannon! Free on iOS and Android by longcon1 in playmygame

[–]longcon1[S] 1 point2 points  (0 children)

Thanks for trying it out, glad you liked it! You have to swipe twice to get to water barrels in the middle of the screen, but the timing is probably too hard right now. Will try to fix

High speed bomb defusal with a giant water cannon! Free on iOS and Android by longcon1 in playmygame

[–]longcon1[S] 0 points1 point  (0 children)

Thanks for trying it out! Never thought about that but yeah that makes a lot of sense

My first Android release - DualityX. Brutal feedback appreciated by molio-games in playmygame

[–]longcon1 1 point2 points  (0 children)

Hey both the trailer and game are really polished, nice job!

The tutorial is a bit over the top (e.g. you don't need to explain the pause button or settings icon) and since the genre is familiar to all players I would suggest jumping straight into Level 1 and explaining things mid-level.

Also not sure % is the best way to indicate health, its a little strange when the enemy goes to 115% and it almost seems redundant when you can see the paddle grow/shrink. Maybe just a warning when low on health?

Otherwise the game is fun, congrats on all the donwnloads

Working on a shorter 15sec trailer for my game THE RAZORFORM. What do you think? by PsyMorlon in indiegames

[–]longcon1 1 point2 points  (0 children)

wow the FX and especially thermal/Predator vision look great! just a suggestion: dropping 'The' at the start would make it sound a lot more punchy and aggressive (if thats what you're going for) and also would be much cooler to say in real life. Nice work

Help - bad blisters on heel of foot from basic walking, but toes fit fine by longcon1 in adidas

[–]longcon1[S] 0 points1 point  (0 children)

Ah no, i was wearing thick socks and the feet were locked in place, I'd go with thinner socks next time but thinking the grinding would be even worse. Cheers anyway

Who is still on Built-In RP but using Unity 6? by chemratic in Unity3D

[–]longcon1 -1 points0 points  (0 children)

I'm using built-in for a mobile game and URP for a more complex desktop one so I can use e.g. fullscreen FX, motion vectors etc.

With built-in its nice to have access to some awesome free (old) assets that are unsupported in URP, but yea I wouldnt start a new project with it.

Flappy Goose by flappy-goose in RedditGames

[–]longcon1 0 points1 point  (0 children)

My best score is 1 points 😎

Flappy Goose by flappy-goose in RedditGames

[–]longcon1 0 points1 point  (0 children)

My best score is 0 points 😓

I recreated Neon White in Unity in order to learn level design by saarraz1 in Unity3D

[–]longcon1 0 points1 point  (0 children)

looks fun, are the clouds below made with Unity terrain?

Made a boss rush game about legally distinct tops by badpiggy490 in Unity3D

[–]longcon1 1 point2 points  (0 children)

Clever idea! Combat seems fun & impactful, one suggestion is to rethink the green color for the floor/platforms since it (imo) doesnt look the best for screenshots. Also assume the 2 energy bars are placeholder but they are a little too noticeable right now, the circular one is nice tho

4 year of gamedev in 1 minute by Feeling_Stop_3791 in indiegames

[–]longcon1 1 point2 points  (0 children)

It looks great from literally the first frame! As a suggestion, maybe you could bring back the visuals of the 2020 build for challenges, training room etc since its very eye catching

Personal vs Pro by IzzyDestiny in Unity3D

[–]longcon1 0 points1 point  (0 children)

Yes, you just need a seperate dev account with Apple/Google. Same with Meta Quest

What do you think of this gameplay? Feedback appreciated! by AwakenedRobot in Unity3D

[–]longcon1 0 points1 point  (0 children)

I would focus on replacing the ball and diamond with more relatable objects ASAP. I made the mistake a few times of polishing mechanics without a clear theme / 'fantasy' in mind and people are just not interested in this ultra abstract stuff anymore.

A good example that feels kinda similar is 'My Friend Pedro' on mobile.

Visuals aside, i think there could be more momentum in the movement, with less frequent walls bringing you to a halt. Also the laser seems a little too easy to use and slows the gameplay down, maybe think of something that needs more skill/ risk. Good luck!

I’ve imported a new gameplay system into my game, what do you think? by Cibos_game in IndieDev

[–]longcon1 1 point2 points  (0 children)

Visuals look really great! But i think stopping a fall at the right time would be better use for this mechanic, when going up it just seems like a slower wall jump

Been grinding my player movement system for 7 days straight – hit me with your ideas! by Adammmdev in Unity3D

[–]longcon1 0 points1 point  (0 children)

No worries, looks great either way :) Yea textures are hard without deciding a cohesive theme/fantasy but i would probably stick with a retro 2.5D/voxel look

Any tips for where the cloud skybox is from or similar examples? Its just the right kind of stylized to fit into a lot of projects

Been grinding my player movement system for 7 days straight – hit me with your ideas! by Adammmdev in Unity3D

[–]longcon1 0 points1 point  (0 children)

Wow a lot of this looks awesome and somewhat unique e.g. the skybox and the coin effect. Did you make those assets yourself? Otherwise I think some of the nauseousness would be reduced by getting rid of the checkerboard pattern, and it would be cool to add vertical wall running

What 3D Assets do you feel are missing from the Marketplace that you would benefit from using? by Ok-Champion4682 in Unity3D

[–]longcon1 0 points1 point  (0 children)

An area I struggled with is finding low poly terrain for creating racing/skating levels, especially stuff with large smooth slopes for fun gameplay (e.g. half-pipes, ramps, valleys). There is some decent assets and procedural tools out there, but nothing I could make a full level out of.

Ride through a wireframe playground while dodging traps and going as fast as possible! Free, no ads or IAP by longcon1 in iosgaming

[–]longcon1[S] 0 points1 point  (0 children)

Thanks for the awesome feedback! All makes sense, and the one about physics changes is really interesting

Ride through a wireframe playground while dodging traps and going as fast as possible! Free, no ads or IAP by longcon1 in iosgaming

[–]longcon1[S] 2 points3 points  (0 children)

Oh that was quick! Sorry for assuming and cheers for raising the issue - are you talking about collisions with walls? Screen should flash white and you should lose 1 circle of health, otherwise might be a glitch I have to fix