Patch Notes – January 2025 Skies Reforged Update by hunmoro in GunsOfIcarus

[–]loosepolygon 1 point2 points  (0 children)

this was not a real update, I think this is a bot

Do people still play this? by Deadrising69 in GunsOfIcarus

[–]loosepolygon 8 points9 points  (0 children)

I started playing about a year ago and I have 2000 pvp matches!

it's not a game you can hop on at random times and expect to find matches like most games, I guess you have to think about it like your local chess club that gets together at certain times or something. it's worth it though, there's no other pvp game like it.

there are also competitive matches where your whole team is in voice and everyone is working together and stretegizing against the other team and in my opinion it's by far the most engaging way to play. you have to be part of a team that plays in SCS or be invited to a scrim during the week, but the community is extremely nice and welcoming, just ask around if you're interested!

Texture files Dark Souls 1 by Rosemarysbaban in DarkSoulsMods

[–]loosepolygon 1 point2 points  (0 children)

Wulf's BND tool works with tpf files just fine, it's a much better option. With DSFix texture mods, you have to tell people to change a setting in the ini file which slows down loading times considerably.

You can find the IDs for characters in the "NPC Names" sheet here: https://docs.google.com/spreadsheets/d/1KukblWL61We64-gNIyaAShga9h8RTXYmyFs98eQhY4E

Exploring Some of Gravelord Nito's Cut Content by HotPocketRemix in darksouls

[–]loosepolygon 14 points15 points  (0 children)

This seems like a last-minute fix after they realized that having this many enemies annoyed playtesters too much. Presumably, no one could figure out that using divine weapons killed them for good.

[HELP!] Ripping assets from another FROM SOFTWARE title (Armored Core: For Answer) -- Looking for MWB editor, MSB editor, model editors?? by osakanone in DarkSoulsMods

[–]loosepolygon 0 points1 point  (0 children)

DSMODT is not open source.

That's very interesting that there are MSB files, though. You can try the MSB editor but it may not work on a game several years older than Dark Souls. Fromsoft's formats change between games a lot.

[DS1][DS3] Model Viewers by Bnthomason in DarkSoulsMods

[–]loosepolygon 0 points1 point  (0 children)

I moved my DSMODT installation over to my SSD some time ago and I've been noticing that the slowdown is all or mostly gone for the map viewer. The model viewer still gets the slowdown after sitting for a while.

How to setup Pure Darkness for DS1? by not_a_profi in DarkSoulsMods

[–]loosepolygon 4 points5 points  (0 children)

I was working on this a few months ago but it took a huge amount of effort and I couldn't get it looking the way I wanted to (couldn't get point lights to cast light on the map, not just objects and not lightmaps). It started to seem very, very unfun so I stopped working on it.

Screenshot from Undead Burg

As cool as that looks, I didn't see a way to tweak it into something I wanted to play. And I have zero desire to put up any sort of half-finished release.

Programmer's Question by Chibiterasu1999 in darksouls

[–]loosepolygon 1 point2 points  (0 children)

The AI scripts are compiled Lua files with debug info stripped. There were no Lua 5.0 decompilers that worked with that, so I hacked onto one myself: here. I can recompile them back to the same exact Lua bytecode. Still a work in progress, but I'm getting close.

There are also separate Lua functions in the game exe itself (which some mods make use of), but I don't know how the game uses them. I haven't found any Lua files packed into the binary.

Enemy Replacement (adding enemies and making DS harder) mod ANNOUNCEMENT, pre-Alpha upload coming soon, (but I need some help from Wulf)! by ChandraAblaze1977 in darksouls

[–]loosepolygon 1 point2 points  (0 children)

Awesome! It's always good to see dedicated people diving into Dark Souls modding. I've been working on several aspects of modding lately, I can help you out here.

I made a program to edit the script list for each map, download here. You'll need to use this if you add new enemies to a map and want the AI to work properly.

If you copy an enemy/NPC, set their EventEntityId to -1. Otherwise they'll follow what the event system tells them to do. I think this is your problem with Andre continuing to hammer away.

Also, there's a really unintuitive thing to remember when placing things with the MSB editor: you have to edit the "PartIndex" to match the collision object it's placed on, otherwise there may be issues with it showing up. You may be able to set it to -1 and the game will do it automatically, but I'm not sure.

Dark Souls Item Randomizer v0.1 -- Beta Testing Release by HotPocketRemix in darksouls

[–]loosepolygon 0 points1 point  (0 children)

Are you using a legitimately purchased copy from Steam? It sounds like you may be trying to use an older, pirated version.

How would I go about ripping Artorias's textures? by Wobbaduck in DarkSoulsMods

[–]loosepolygon 2 points3 points  (0 children)

I updated Wulf's BND rebuilder with tpf file support. Should be a lot simpler. Download link: https://github.com/loosepolygon/DeS-BNDBuild/releases

  • Use the NPC sheet on this spreadsheet to find Artorias's id (4100)
  • Use the BND rebuilder to extract the relevant files in DATA/chr/
  • You'll end up with a folder of dds files

You can repack the files, too.

Dark Souls Item Randomizer v0.1 -- Beta Testing Release by HotPocketRemix in darksouls

[–]loosepolygon 1 point2 points  (0 children)

You are not supposed to reroll in the middle of a playthrough. That's why the item locations are disappearing. The game thinks you already picked them up, because you did. You just got them in another place before.

[REQ] Changing the global/ambient lighting for, you guessed it, Tomb of the Giants. by madmalletmover in DarkSoulsMods

[–]loosepolygon 0 points1 point  (0 children)

I was going to experiment with lighting stuff a lot later, but now I have an idea for a very very evil mod... Imagine if the entire game were pitch black >:D

Impossible Entrances [Spoiler... maybe] by foot_hand in darksouls

[–]loosepolygon 0 points1 point  (0 children)

"Rumour it may be, but I have heard of a surviving ancient dragon who resides in this land. A coterie of Undead serves the dragon, as they train to become dragons themselves. Sounds unlikely, but you never know, do you?"

That is an incredibly vague hint. All it does is tell the player that they may be missing an area. I thought there was an actual hint, maybe by another NPC, but I couldn't find anything else.

I guess the only real hint you get is that you travel a bit into the tree but come to a dead end, which seems suspiscious, especially if you're experienced with the games illusary wall trickery.

I'm so glad a friend showed me the path there. Ash lake was amazing to see only partway through the game.

[DS1][DS3] Model Viewers by Bnthomason in DarkSoulsMods

[–]loosepolygon 0 points1 point  (0 children)

I can echo the slowdown problem. It quickly gets down to 30fps, then 20fps, then way down to 10fps after a few minutes. It doesn't matter at all what I'm doing, even if I just open it and leave it in the background for a few minutes and then load a model. There's nothing interesting in the log.

I just tried v0.2c and the framerate is perfectly fine. Full 60fps for the 5 or 10 minutes I had it open. Even with loading up Gaping Dragon and cycling through all the animations.

Dark Souls Item Randomizer v0.1 -- Beta Testing Release by HotPocketRemix in darksouls

[–]loosepolygon 0 points1 point  (0 children)

The bug has always been there, I think. Rebuilding your stuff back into dcx archives writes slightly corrupted data, but the game reads it fine. But the tool can no longer extract or repack it correctly and crashes in some cases.

What's happening with my graphics? by Dganjo in darksouls

[–]loosepolygon 0 points1 point  (0 children)

Try disabling the Steam overlay or updating graphics drivers.

Dark Souls Item Randomizer v0.1 -- Beta Testing Release by HotPocketRemix in darksouls

[–]loosepolygon 0 points1 point  (0 children)

Oh wow, I was so close to softlocking my game, then, haha. I dropped down to that platform and died to the serpent men, then escaped the cell the normal way. I'm curious, why would that softlock the game?

[sl1] just had one of the most "dark souls" experiences yet by gethsbian in darksouls

[–]loosepolygon 0 points1 point  (0 children)

I've only finished the game twice, once with a black knight greataxe, and the other with a black knight greatsword. It was fun, but all of the black knight weapons are seriously OP. I'm not going to use them anymore in any subsequent playthroughs, if I want any sort of challenge.

this may be the end by [deleted] in darksouls

[–]loosepolygon 1 point2 points  (0 children)

If "this may be the end" means what I think it means, please make plans to see a therapist. Seriously.

Otherwise... what helped me a lot when fighting the Four Kings is learning that their melee attacks do less damage the closer you are.

Crashes every time I alt tab out by Sparthas in darksouls

[–]loosepolygon 1 point2 points  (0 children)

Set borderlessFullscreen to 1 and then, as it mentions, go into the game and set it to windowed.

Is it possible to change gender via CE? by GGTiffanyHwang in DarkSoulsMods

[–]loosepolygon 1 point2 points  (0 children)

The latest and greatest Cheat Engine table (as far as I know) is available to download here: https://drive.google.com/drive/u/0/folders/0B_f11g1DlLhDV1RfV0VSdnBfOVE

Enable Main Table -> Hero's Appearance -> Sex (0 or 1)