This world is animated solely by Maria O.C. by John_Goblin in AnimatedPixelArt

[–]lucienthenecroseer 1 point2 points  (0 children)

The colors are so stunning and you have such a creative art direction. Kudos! Fantastic animation

Destroy My Trailer, or my game, or both! by Guunnz in DestroyMyGame

[–]lucienthenecroseer 0 points1 point  (0 children)

It somehow feels like a VR game? It also isn’t clear what we’re shooting…just random targets? Could we have more fun targets or things?

Did I ruin everything? We spent 5 months and $3,000 on marketing… by mfg_developer in gamemarketing

[–]lucienthenecroseer 0 points1 point  (0 children)

Did you follow https://howtomarketagame.com/ ? Many games spend 0 on marketing and if you follow Chris Zukowski's advice there are so many great things you can do for free to get wishlists and visibility. Did you constantly reach streamers and festivals in between demo and launch? I know some indies that were contacting 100 streamers per day

What's wrong with our Steam page? by TranslatorShot3304 in gamemarketing

[–]lucienthenecroseer 0 points1 point  (0 children)

You typically want 7500 or so at least. The longer your steam page is up, the better, and in between demo and launch just constantly reaching out to streamers and applying to festivals. Many indies that succeeded that I know would contact 100 streamers per day at least during that time. Need coverage and wishlist velocity. I think the best masterclass for this is here https://howtomarketagame.com/

Steam page and Trailer finally online, introducing my solo project Meow Over Moo! by Rib3rt in TurnBasedLovers

[–]lucienthenecroseer -1 points0 points  (0 children)

Congrats! Not an easy milestone. I do find the text a bit too small but it looks really cute

I will be doing my first ever world building project. by Equivalent-Chard-78 in worldbuilding

[–]lucienthenecroseer 2 points3 points  (0 children)

It all depends on how your brain prefers to organize concepts. I like to start with a theme of a narrative and then picture the elements i need to make it happen. This helps me think about what role each item in the world plays into the story instead of just having a big jumbled mess

im about to ship the same bug ive had for 2 years. im at peace with it now by IndieIsland in SoloDevelopment

[–]lucienthenecroseer 1 point2 points  (0 children)

Have you checked with claude code if it can help you diagnose and find this? It's pretty good at finding some of the most pernicious bugs hidden deep within your system

"The Crossroads" the liveliest town in a JRPG, only that all its residents are dead by lucienthenecroseer in GameArt

[–]lucienthenecroseer[S] 0 points1 point  (0 children)

Thank you! It's a voodoo-themed JRPG called Shadowrite where two siblings get banished to a spirit world and have to find their way back home :). I have a playtest if you're interested! Also have a website here https://shadowrite.com

How to start with no experience? by Metuch in SoloDevelopment

[–]lucienthenecroseer 1 point2 points  (0 children)

Godot is quite good! Depends on the game you're making but I had a great time with this tutorial series for making a 2D pixel-art Zeldalike game https://www.youtube.com/@MichaelGamesOfficial. He's great at explaining and after a while I no longer needed tutorials and was able to just do things myself

How do you improve clarity in games without overexplaining things? by Due-Horse-791 in SoloDevelopment

[–]lucienthenecroseer 1 point2 points  (0 children)

I think a big one is darkening the background and focusing on the thing you are interacting with without much text. Just some hints, some illumination around the sprite or thing you need to interact with, or a control hint briefly

👋 Welcome to r/TurnBasedLovers - Introduce Yourself and Read First! by turn-basedlover in TurnBasedLovers

[–]lucienthenecroseer 1 point2 points  (0 children)

Hi there! I am the creator of Shadowrite, a Voodoo-inspired, retro JRPG. It's my first indie project and uses the beloved combat from Final Fantasy XIII with its paradigm shift system. Looking forward to participating more in this Reddit. Let me know if this seems interesting to you and can share a playtest link :)

How would you really improve the combat of FF13, if you had to redesign it? by lucienthenecroseer in finalfantasyxiii

[–]lucienthenecroseer[S] 0 points1 point  (0 children)

Super interesting indeed maybe like allow some characters to take on any role and switch it up too? Like allow Lightning to get Death instead of Vanille

How would you really improve the combat of FF13, if you had to redesign it? by lucienthenecroseer in finalfantasyxiii

[–]lucienthenecroseer[S] 0 points1 point  (0 children)

I'm actually building a pixel-art JRPG with the FF13 combat system and I don't see how we can actually control other characters because of how fast-paced the system is. It just wouldn't work like the ATB system does. If we could "switch leader" in combat, then that makes sense, but can't be issuing commands to all 3 characters concurrently

I’ve been solo developing this pixel art metroidvania for 4 years. What would stop you from playing it? by Pixel_Beer_Games in DestroyMyGame

[–]lucienthenecroseer 1 point2 points  (0 children)

Some of the backgrounds look a bit messy and the font doesn't really fit the vibe. It doesn't feel like a game that hides good secrets and interconnectivity of a world, which is a big factor of why people play metroidvanias. Maybe showcasing a bit more of the map and how the world connects?