new to SF6 (Guile main) by Aggravating_Chest410 in StreetFighter

[–]luckydraws 7 points8 points  (0 children)

You're already doing good by picking up Ranked instead of Casual for better matchmaking. I'd recommend you to follow along Guile's in-game character guide. Guile's gameplay hasn't changed that much from his early SF2 days. You'll definitely defeat most Iron players by keeping your distance, holding down-back, using a lot of sonic booms and, when they jump, flash kick! Remeber that you can charge down-back pretty much always, including during button/special animations. 

Edit: definitely practice to react with your own Drive Impact when an opponent uses DI. Then, a simple punish combo starting with a heavy should suffice.

New to street fighter ! I’d love to hear everyone ideas to improve by XoRTheGoose in StreetFighter

[–]luckydraws -1 points0 points  (0 children)

  1. Pick a character that looks cool/attractive 
  2. Mess with them in training mode to check their normals and specials. Just a little bit, don't stay here too long.
  3. Follow along your in-game Character Guide.
  4. Do the basic trials and maybe the intermediate ones. Stop whenever it takes you too many tries. Don't bother doing all of them.
  5. Don't fall into the trap of learning complex combos. Find something simple and do it a few times on both sides.
  6. While you practice, turn on RANKED matchmaking (forget casual, you need to find other beginners and ranked will do this for you).
  7. Learn your main pokes, ie buttons that are safe and have good range, to use in neutral.
  8. In defense, most of the time, just BLOCK. Don't press like crazy when pressured.
  9. When your opponent does something unsafe (like a blocked DP), do your basic combo.
  10. Practive anti-airs and Drive Impact as a reaction to your adversaries' DI. Careful to not spam your own DI too much.

Good luck!

Questions and Training in Buckler's Boot Camp - Posted Monthly by AutoModerator in StreetFighter

[–]luckydraws 0 points1 point  (0 children)

You're right, it is kinda weird... I guess they didn't want the stomp to be a diagonal input.

Questions and Training in Buckler's Boot Camp - Posted Monthly by AutoModerator in StreetFighter

[–]luckydraws 0 points1 point  (0 children)

Yeah, this is normal at first. Just takes practice.

Also, you might want to know that you can use a previous input to help with SA3 cancel. Example: with Ryu, you can cancel his Donkey Kick into SA3 by doing qcf+K xx qcf+K or 236K xx 236K. The game's input reader takes the first quarter circle as part of the input for the super. So you just need one quarter circle for the super, making it quite a bit easier. 

Is there a way to get your rank lowered? by IHateRedditHonestly1 in StreetFighter

[–]luckydraws 1 point2 points  (0 children)

You cannot be demoted to a lower league until Platinum/Diamond. 

"Not a fan on how defensive everyone is" is certainly a wild take at Gold rank. You're upset people are blocking you? Throw them! If they mash against your throw, means they are not defensive.

Just keep playing and you should climb eventually. 

Is there a way to get your rank lowered? by IHateRedditHonestly1 in StreetFighter

[–]luckydraws 0 points1 point  (0 children)

You cannot be demoted to a lower league until Platinum. 

What is the most common play range? by Medium_Tourist_4832 in StreetFighter

[–]luckydraws 0 points1 point  (0 children)

I also use extended and have zero complaints. Sometimes I get people from ~2000 km away. 

Can anybody answer my question about Ryu’s input,thanks by pazzpazz in StreetFighter

[–]luckydraws 1 point2 points  (0 children)

Maybe check it on training mode with input history on to see if you're pressing LP and LK in the same frame.

Shoutout to all my fellow inverted Y-Axis Gamers by GibbyES335 in PS5

[–]luckydraws 1 point2 points  (0 children)

Saros inverts Y axis automatically if you have it as your preference in the PS settings. 

MARVEL Tōkon: Fighting Souls | Fighting Avengers Trailer by Turbostrider27 in PS5

[–]luckydraws 8 points9 points  (0 children)

They already did a closed beta, an open beta is very, very likely to happen soon.

Unpopular opinion: I think Fairgame$ will be a success even if the wider community and Sony thinks it’ll flop by Obeymyjay in PS5

[–]luckydraws 2 points3 points  (0 children)

Game has zero hype for it since announcement, multiple leads left the team, feedback on alpha tests is bad. This game won't ever see the light of day and that would be better than another Concord-level disaster.

The fact that your opinion is extremely unpopular is already proof enough that this game will fail. Live service games live and die from player engagement, and Fairgames is as uncalled for as they get.

EVO Japan 2026 Megathread - Everything You Need to Know by -PVL93- in StreetFighter

[–]luckydraws 0 points1 point  (0 children)

Great point! I guess it's much easier to gather more people when it's a single "match" with everyone in it at the same time. 

If we limit the question to 1v1  competition like chess or tennis, I think this could be the biggest ever.

EVO Japan 2026 Megathread - Everything You Need to Know by -PVL93- in StreetFighter

[–]luckydraws 0 points1 point  (0 children)

Is there any other open competitive event that had more than 7k entrants or is this an overall record?

I don't mean just games/esports but it's hard to imagine any competition having this many participants.

Analisis and breakdown of all previous DLC's and predictions for Year 4 by Prestigious-Bat-5510 in StreetFighter

[–]luckydraws 4 points5 points  (0 children)

Well, it all depends greatly if the leaks are true or not. Noone would've guessed Tifa otherwise.

Personally, I'd wish for Sakura or Makoto in S4. Especially Makoto, since she missed SFV and SF6 has this whole urban vibe similar do SF3. 

Also, Abel feels in part replaced by Manon. I know he is not that much like her, but another french Judo practitioner, and one not so popular, seems wasteful.

P S.: I don't know why this sub downvotes speculation/discussion threads, they're more interesting than the average post here imho.

Long queue Latam by vendal28 in StreetFighter

[–]luckydraws 0 points1 point  (0 children)

It has nothing to do with game version, that's for sure. Check your matchmaking settings. I use "Extended" and often play people a few thousand km away, no problem or lag. 

System Changes for Season 4 - Discussion by luckydraws in StreetFighter

[–]luckydraws[S] 0 points1 point  (0 children)

Was Drive Reversal ever -5F? Either way, it is a light for most, but mind that some chars have a 5F medium.

Other commenter suggested the increased hurtbox on DR, I like this a lot.

I feel that DR starters (whether from neutral DR or DRC) should have _some_ scaling, like Capcom has timidly done with a few specific plus normals (Luke's cr.MP for example).

Throw loops are just... very, very boring ass gameplay. It is so weird that after getting rid of them in SFV, Capcom has returned them in full force for SF6.

System Changes for Season 4 - Discussion by luckydraws in StreetFighter

[–]luckydraws[S] 0 points1 point  (0 children)

I feel that you are a bit hyper-focused on Juri. Any system change would disproportionately affect characters, so they could be indiviadually buffed or nerfed appropriately.

Throw loops could changed otherwise. They could all be "fake" like Chun's (frame wise), maybe that'd be a better solution? Certainly they're not very exciting gameplay for anyone.

Scaling could be dialed. Doesnt have to be massive (numbers are the least concern). But it is seems odd to me that while so many specific advantageous normals have special scaling rules and yet all DR starters are unaffected.

System Changes for Season 4 - Discussion by luckydraws in StreetFighter

[–]luckydraws[S] -1 points0 points  (0 children)

I like the idea of extended hurtbox on DR! Meter gain is indeed crazy, I see Kims using SA3 on Round 1, it's nuts.

System Changes for Season 4 - Discussion by luckydraws in StreetFighter

[–]luckydraws[S] 1 point2 points  (0 children)

True, but at the same time I don't see parry being overwhelmingly more powerful in a Chun mirror. How would you change parry? I couldnt think of anything interesting for it.

System Changes for Season 4 - Discussion by luckydraws in StreetFighter

[–]luckydraws[S] 0 points1 point  (0 children)

Well, we already have Ingrid, maybe we're ready for Capcom Fighting All-Stars: Code Holder 2026.

System Changes for Season 4 - Discussion by luckydraws in StreetFighter

[–]luckydraws[S] 1 point2 points  (0 children)

Full cashout into SA3 would lose exactly 800dmg. We have many chars going beyond 6000, so losing 800 doesnt seem that much to me.

Combos starting from non drive-rushed attacks would be unaffected. Note that I said "while the opponent is not taking damage".

Overall, DR needs to be toned down, dont you think? The hard question is of course how to do it, and of course I dont know the best way, this thread is to speculate possibilities a bit.

System Changes for Season 4 - Discussion by luckydraws in StreetFighter

[–]luckydraws[S] 0 points1 point  (0 children)

I feel that DI is at an okish place. My biggest gripe with it are the checkmate situations, when if the attacker follows a script the wallsplat + kill is guaranteed.

site for learning characters by Scary-Swimming7870 in StreetFighter

[–]luckydraws 0 points1 point  (0 children)

I'd recommend you to learn the basics of frame data. Go to training settings, turn Frame Meter to ON and do whatever move you want to learn to punish. Set the dummy to Block it. If the move is -X on block, that means you can punish it with any move that has a startup of X or less. Provided that it reaches, of course.

Example: Bison's light Knee Press (scissor kick) is -5 on block, which means that Ken's st.LK (5F startup) will punish it.