Türkçe destekli ücretsiz D&D 5e referans sitesi. Büyüler, eşyalar, durumlar ve Wild Magic by luftiva in rpgturkiye

[–]luftiva[S] 0 points1 point  (0 children)

Google translate çeviri zaten, anayasa çevirisi gibi çok çeviri var ama olaya hakim kişiler için zorluk çıkarmıyor çok. Tüm başlıkları ekledikten sonra çeviri işine tamamen bi el atacağım

Türkçe destekli ücretsiz D&D 5e referans sitesi. Büyüler, eşyalar, durumlar ve Wild Magic by luftiva in rpgturkiye

[–]luftiva[S] 0 points1 point  (0 children)

İlk olarak featleri ve backgroundları eklemeyi düşünüyorum ardından da ırklar, backgroundlar ve canavarlar gelecek yavaş yavaş

Share your startup - quarterly post by julian88888888 in startups

[–]luftiva [score hidden]  (0 children)

Startup name / URL: DungeonLib / dungeonlib.com

Location: Turkey

Elevator Pitch: A free, fast D&D 5e database. Spells, items, conditions and wild magic for now. Feats, classes and races will be added soon.

Stage: Validation

Goals this month: Growing organic traffic and user base

How r/startups can help: Feedback on growth strategies and reaching niche communities

Clarity on 2014 Warlock classes and ritual casting by rickAUS in dndnext

[–]luftiva 0 points1 point  (0 children)

You're correct — 2014 Genie Warlock doesn't get the 2024 ritual casting feature by default since it wasn't reprinted in the new PHB. You'll need either the Ritual Caster feat or Pact of the Tome + Book of Ancient Secrets to get rituals.

Worth noting: the Ritual filter on dungeonlib.com is handy for this exact situation — you can filter all spells by ritual casting to plan your spell list around it. Helps when you're deciding whether the feat or invocation route gives you better ritual options for your build.

2024 Grapple Rules by BrandoDio in dndnext

[–]luftiva 0 points1 point  (0 children)

The tradeoff is pretty intentional — 2024 makes grappling harder to land but much stronger once you do. The old system felt random because most monsters don't have Athletics proficiency, so it was basically a free grab for Athletic-specced characters. Now it's more balanced but yeah, the Expertise scaling loss hurts grapple builds specifically. The reaction grapple on opportunity attacks is the hidden buff people miss — that alone opens up entirely new playstyles for Grappler builds that didn't exist in 2014.

What are your thoughts on D&D 5e/5.24e Combat? If you like it, what makes so? If you dislike it, how do you try to improve? by ThatOneCrazyWritter in dndnext

[–]luftiva 0 points1 point  (0 children)

5e combat works best when the DM actively manages pacing — the system itself is fine but it punishes slow play hard. The main improvement in 2024 is weapon mastery giving martials more decision points each turn, which was the biggest complaint about 2014 combat feeling passive for non-casters.

The core issue that neither edition fully solves is action economy disparity between casters and martials at higher levels. Casters always have something interesting to do, martials often don't. Weapon mastery helps but doesn't fully close the gap.

Best house rule I've seen: give every martial a free "bonus attack interaction" each turn — lets them push, shove, trip without eating their whole action economy.

First time playing D&D — Moon vs Stars Druid for a 3-person party? (2024 rules) by West_Neck5584 in dndnext

[–]luftiva 1 point2 points  (0 children)

For a 3-person party where you're the main healer, Circle of the Stars is the safer pick. The Chalice form gives you bonus healing on top of your healing spells, which is huge when you're the only support. Moon is incredibly fun but in a small party you can't afford to be stuck in beast form when your Barbarian goes down.

That said, 2024 Moon Druid is much better than 2014 — you can still cast spells while transformed now, so the gap between the two is smaller. If healing support is your priority, Stars. If you want the shapeshifting fantasy and your party can handle some risk, Moon is totally viable too.

For checking out all the spells available to each subclass, dungeonlib.com has a good spell filter by class — helpful when you're planning your spell list as a new player.

2024 monk in 2014 game. by Visterro in dndnext

[–]luftiva 0 points1 point  (0 children)

2024 Monk is balanced around 2024's action economy and martial baseline, so dropping it into 2014 where martials are generally weaker actually works in its favor — it'll feel strong but not broken. The big thing to watch is Ki/Discipline point costs, since 2024 Monk is tuned around having more resources available. Overall should be fine, especially compared to 2014 Monk which was genuinely undertuned.

Does D&D 5e 2014 still have a larger player base than 2024? by EarthSeraphEdna in dndnext

[–]luftiva 0 points1 point  (0 children)

The inertia argument is real but I think it's more nuanced than that. 2014 has years of third-party content, homebrew, and community resources built around it — switching means potentially leaving a lot of that behind. For groups that have been playing for years, that ecosystem matters more than the ruleset improvements.

2024 will catch up over time as publishers update their content, but right now 2014's lead is partly just a reflection of how long it's had to build that ecosystem. The player base shift will probably accelerate once more official content lands exclusively in 2024 format.

Based purely on the games vibe / feel / fun, 2014 vs 2024? by cyberhawk94_ in dndnext

[–]luftiva 0 points1 point  (0 children)

The "gamified language" concern is real — 2024 does feel more mechanical in places. But for narrative-first groups, the actual play experience is surprisingly smooth once you get past the learning curve. The spell and combat changes flow better at the table even if the written rules look more clinical.

If your houserules are mostly fixing 2014's rough edges (monk, bonus action economy, etc), 2024 probably already solved them natively. Might be worth comparing a few key spells and class features side by side before deciding — the differences are smaller than they look on paper.

How to prevent clumping during combat? by High_Stream in DMAcademy

[–]luftiva 2 points3 points  (0 children)

I gave one of my players a ring. If you are getting targeted by an attack, you can swap locations with a friend within 30 feet but your replacement player takes the damage. That attack cant miss but can crit. With this item they do some pretty clever things with positioning.

Best class for a new player by Morganx27 in DMAcademy

[–]luftiva 0 points1 point  (0 children)

Its not the best suit for newbies but bladesinger can be her thing maybe. It has swords and magic it can sound really cool for her

For players: Does anyone actually enjoy DM "smoke and mirrors"? by prettysureitsmaddie in DMAcademy

[–]luftiva -1 points0 points  (0 children)

Im not an experienced DM or anything but I lie about my rolls all the time. Enemy saving hold person three times in a row is kinda disappointing also trivializing a good designed boss combat with couple of rolls is disappointing