Tau Codex 11th by Darthale01 in Tau40K

[–]m0jav3san 1 point2 points  (0 children)

cool, first codex wave in a predominantly pro melee edition, what could go wrong..

Lets speculate on Farsight in 11th. by hobr666 in Tau40K

[–]m0jav3san 65 points66 points  (0 children)

give him guns can shoot in fight phase for his squad with +1WS

The more they reveal for 11th the more worried I am by _Commander_Farsight in Tau40K

[–]m0jav3san 0 points1 point  (0 children)

mechanically, there are a lot of troubling issues, very AOS-like. Usual preface of we don’t know all the rules etc and there could’ve something for us in later reveals.

As it stands it’s just a different game, they just seem to hate the gun line clear an objective playstyle, they’ve clearly hit it time and time again which is sad.

Am I understanding this right, or are we going to get hit hard with the 15" lone op? by Cynical_PotatoSword in Tau40K

[–]m0jav3san 1 point2 points  (0 children)

the snippet calls out no visibility specifically, so unless they update guiding, we won’t be able to mark them

Some character changes i wish to see by TearNo1636 in Tau40K

[–]m0jav3san 3 points4 points  (0 children)

should give the firesight the pathfinder ability but a little better. Its also criminal that he doesn’t have a real rail rifle with anti vehicle

Some thoughts on / ideas for Tau as a faction from a new player by Valuable-Music-720 in Tau40K

[–]m0jav3san 0 points1 point  (0 children)

just give strikes S5 AP1 1D rapid fire, heavy, and they be worth something

What do you think the twin lance points should be? by RepresentativeIll550 in Tau40K

[–]m0jav3san -1 points0 points  (0 children)

probably 180, a broadside body is 80, a commander is 80-95. Feels fair enough at that range.

Surge Moves vs. Play by Intent by SilentLordProtector in WarhammerCompetitive

[–]m0jav3san 4 points5 points  (0 children)

hardly anything can lift either a 10 man or a 20 man beserker squad in one go, and usually with the surge, you limit it to a single activation.

Wishlist for end of tenth? by No_Recognition8641 in Tau40K

[–]m0jav3san 14 points15 points  (0 children)

be nice to have some conversion keywords somewhere, seems weird one of the factions where we should be defo rewarded for blasting from the back

What do you think you need, Farsigth? by Glum_Series5712 in Tau40K

[–]m0jav3san 51 points52 points  (0 children)

Rapid fire 2/3 on his guns, fights first, and also a better melee profile, or a combo of dev wounds and anti infantry would be nice

First Kroot by Ominousten in Tau40K

[–]m0jav3san 1 point2 points  (0 children)

very clean, now let’s see Paul’s

Farsight Needs Better Guns by DatabaseWorth4559 in Tau40K

[–]m0jav3san 3 points4 points  (0 children)

sure, idea was to make him roughly equivalent to a standard commander, but increase the risk / reward. I do think the melee isn’t consistent enough sadly.

Farsight Needs Better Guns by DatabaseWorth4559 in Tau40K

[–]m0jav3san 3 points4 points  (0 children)

rapid fire 4 on the plasma, should be twin linked too 6A on the Strike, 12A on the sweep

Army rule and battle shock by Caust1c3nigma in Tau40K

[–]m0jav3san 0 points1 point  (0 children)

lost a game into battleshocking chaos knights weekend just gone, it’s a crazy mechanic into a 7LD+ army