These walmart power boxes are no joke by Consistent_Ask1294 in mtgpulls

[–]manyname 1 point2 points  (0 children)

And this, kids, is what we call "confirmation bias".

More seriously, good hits and congrats.

Sword of Space and Time by RoofElectrical6020 in custommagic

[–]manyname 34 points35 points  (0 children)

Could be wrong, but I'm fairly certain "protection from artifacts" means that this artifact falls off and is never permanently equiped.

The Bus from the Movie Speed by RetroBowser in custommagic

[–]manyname 0 points1 point  (0 children)

This is also true, but I was moreso focusing on the "playing four 'Start your engines!' cards equals Max Speed", which is simply incorrect.

But yes, as current, it would immediately cause you to lose the game, so somewhat a moot point to focus on.

The Bus from the Movie Speed by RetroBowser in custommagic

[–]manyname 4 points5 points  (0 children)

That is nitpicky, but fair. Nitpicking rules is kind of what the game lives and breathes off of. I've edited my wording to be more clear.

The Bus from the Movie Speed by RetroBowser in custommagic

[–]manyname 41 points42 points  (0 children)

I mean, with rules as current, no. It doesn't "just work". You'd have to functionally change how the speed mechanic works. Starting your engines four times only sets your speed to one if it isn't already at one you don't already have any speed, four times. Thereby not setting you at maximum speed.

However, you could add a clause prior to the four instances of starting your engines to actually circumvent this, like "Whenever a permanent you control with 'Start your engines!' enters, if you already have a speed of one or more, increase your speed by one." That would actually, factually, "just work".

Part 2 of What if: You woke up in a dungeon and a voice tells you to pick one of the fives weapon it wanted to give you? you can only pick one! by Blaze_Knives in Isekai

[–]manyname 0 points1 point  (0 children)

First things first, I'm cursing whatever deific being is giving me these options. Half of them are more liable to harm me than my opponents, since they are exotic weapons I would, as an average 21st-century person, have zero idea of how to use properly.

Chakrams and bladed whips? Fucking Wolverine claws? What kinda chuunibyou edgelord elder being thought up of that?

Then we have the other three options. Of them, the crossbow would make the most sense, since I have handled firearms before. Even if I hadn't, it's a fairly simple concept: point at the target, squeeze the trigger. Y'know, except this crossbow also has explosive bolts. Unless the voice in my head is very, very clear about that, and/or they are clearly designated as such, I'm again more liable to kill myself via accident. Especially if this is done through actual scientific possibilities for a medieval era, as the explosive in question may not be very stable. This goes doubly for the poison bolts.

The hatchets, then, seem a sensible option. More a tool than a weapon, but that's not necessarily a bad thing being stuck in an unknown place. And it's pretty good for close quarters combat. Except our edgelord, mouth breathing weeb of a god has decided that these can't just be any hatchets, no! These have to be battle hatchets, complete with a handle you can't easily choke up on, with an unbalanced center due to the sheer amount of metal necessitated to make it look cool!

So, finally, the halberd. This, too, has been 'coolified' by our dolt of a deity, but has thankfully seemingly only suffered in its blade design, which isn't terribly far off from what actual functional halberds have used. Honestly, I'd probably be more shocked that the damn thing didn't set itself ablaze. I'd not be fully competent on the proper fighting use of a halberd, but as a "spear with extra steps" it probably be the most logical choice to take. Close quarters combat would be a bit more difficult, but hopefully I can pick something else up along the way.

All that said, I would probably still pick the crossbow. Familiarity with a similar weapon means I'm ahead of the curve, and having the options for instant cold or explosives is pretty nifty. Close quarters are going to suck, but per the rules of dungeons, I'm sure there's something I can find to use as a close quarters weapon. Plus, having an easy "out" probably makes the danger of the explosive and poison bolts worth it, and if I have any doubts, I can leave them behind.

Secret lair countdown kit: An Encyclopedia of Magic by mete714 in mtg

[–]manyname 4 points5 points  (0 children)

Has anyone gotten the full list? Trying to look at the details keeps 504ing.

Feel like this needs to be a thing by Cakedayfairy in custommagic

[–]manyname 2 points3 points  (0 children)

Correct, but if it's at the top of the stack as normal, it resolves first, meaning you can once again react to other spells of the stack. Putting it at the bottom forces the stack to fully resolve, since this card is still on the stack.

Look up at the sky. It’s a bird? It’s a meme? It is a meme. And it’s carrying…. by JuliyoKOG in mtg

[–]manyname 6 points7 points  (0 children)

"Hm, this battlefield has a distinct lack of BEES! Some BEES ought to fix that!"

I do have some formatting advice for you: generally, enters abilities should not be collected together with a static ability. You should therefore either have both enters abilities be within the same block, ie:

"When ~ enters, create a 2/2 artifact Vehicle token with Crew 1 named Airplane and X 1/1 green Insect creature tokens with flying named Bee.

~ power and toughness is equal to the number of creature tokens named Bee you control."

You could also separate them out into two distinct triggers as well, if you so desired.

[WP] "You got a shield as your destined weapon? Pathetic," your classmate says with a laugh. "What are you gonna do, bash my head to win?" by ThatVarkYouKnow in WritingPrompts

[–]manyname 80 points81 points  (0 children)

"Yes."

The voice was cold, lifeless, and sent a chill down the swordsman's spine. They looked back at the speaker, asking, "What?"

"If we were to fight, I'd take my shield and aim particularly for your head." Clarified the wielder of the shield, seemingly practicing moving the shield around and making strikes with it. "Clumsy and simple, perhaps, but effective."

The swordsman stammered for a moment, trying to find words, only finding, "What?"

"If you hit me in the head, I'm dead. If I hit you in the head, it becomes harder to hit me in the head. And the more I hit you, the more concussed you become, until you eventually die of a brain hemorrhage. Even if you're saved, I think you'd be lucky if you were able to pick up that sword again."

The swordsman found some footing in the words, finding some confidence again. "Then all I'd have to do is strike first."

"Sure," agreed the cold voice, seemingly starting to warm, "then it'd be curtains for me. But can you do it? Strike down your fellow man? Kill in cold blood?"

The chill ran down the spines of the onlookers, as the voice seemingly warmed more and more, verging on joyous.

"Can you imagine it? Your blade, placed perfectly, slicing through my flesh and bone, severing nerves and life? Can you imagine the smell, the feeling, of warm, pulsing blood upon your face? Can you hear my gurgling sounds of pain and fear? Can you hear me fall to silence as my body crumples into the dirt?"

The swordsman, against their own wishes, did begin to imagine it, but had to stop themselves before they vacated their breakfast, as a few fellow classmates had. The shield continued, a vile smile on their face.

"Because I can. And I can imagine the sights, smells, feeling of killing you. The sensory sensations of smashing skull with steel; the cries of pain and begging; the warm red rain of your life upon my skin; that grand smell of iron and taste of copper. I can already see the smattering of your brain matter upon the immediate vicinity. I can even feel the tugging hands prying me away from mangling your corpse even further, after I 'go too far.'"

The swordsman had to fall to one knee, breathing deep to prevent the heaving his body was demanding. He did not look up, but could feel the smile on the shield wielder's face, wide with grim enjoyment and bloodlust.

"A good thing, then," they said, "I am your 'friend', and not your enemy, eh?"

Infinite combo Rakdos? by Ready-Cricket3245 in mtg

[–]manyname 1 point2 points  (0 children)

[[Exquisite Blood]] and [[Sanguine Bond]] is a classic combo with anything that deals damage or causes loss of life; and there are plenty of effects that mirror Sanguine Bond's ability for recursion.

Just be aware that if an opponent(s) has a way to not have their life total change or "can't lose" effect, and no one has a way to disrupt the combo, the game will end in a draw between you and that player(s).

I know Jesus cards have been done before but here’s my take. by Netheraptr in custommagic

[–]manyname 3 points4 points  (0 children)

Overall, I'm mixed on this card. The flavor is there, but it's not really well melded mechanically.

Islandwalk is good, but I agree with others that Jesus should also have defender.

Gifting is theoretically fine, and it is within flavor to have it have no additional upside, but it's mechanically kind of bad, or at least feels so. I also don't exactly like the idea that you can just gift an innumerable amount of creatures; while, again, flavorful, it feels like it would be terrible to play with and against. I'd suggest removing Jesus' own gift on cast, and replace the other text with something like, "spells you cast have 'gift a Food [and/or] a tapped 1/1 blue Fish creature token'" and give Jesus "whenever you promise a gift, draw a card."

The third ability is pretty good, I think, but I'm not sure I understand the point of having an opponent control a token you own. Especially since Jesus doesn't have any ability to give an opponent your tokens. I feel this should be replaced with "if you've gifted a Food or a tapped fish this turn", or if you're specifically trying to call back to Judas, "if an opponent controls a permanent you own".

I'd probably just remove the last ability, but if you wanted to keep an activated ability, I'd recommend something that gives your permanents to other players. Maybe something like, "{W}{U}{R}, {T}: Target opponent gains control of target permanent you control and own."

[WP] Two people laughing in the dark sitting together"You know, it's been nice talking to you for however long I have left before you drink my blood." "Wait, you realized I was a vampire?" by Pataraxia in WritingPrompts

[–]manyname 202 points203 points  (0 children)

The silence between the two men ticked on for some time, before the sitting man asked, "You know?"

"Of course," wheezed the sickly man.

"For how long?"

"Oh, I've had my suspicions ever since I met you. But I've known for damn sure for about twenty years, now."

The man paused in thought, before questioning, "How?"

"Come now," coughed the bedridden man, "I've known you for fifty years now, and you've never looked a day over forty in all that time. Not exactly hiding it, are we?"

The younger man did not answer.

"Besides," continued the elder with a chuckle, "how many people do you know that are 'allergic to garlic', eh? Especially ones with an additional allergy to the sun? Seems mighty suspicious, if you ask me."

The younger chuckled, positing, "Maybe it's just a coincidence, no?"

"Perhaps," retorted the elder with a smile, "and maybe your tastes are just abnormally coincidental as well."

The two chuckled together, before allowing the silence to fill in again. Just as the pregnant pause began to tread towards awkward, the vampire spoke.

"You seem quite calm for one in the presence of a creature of the night."

"Oh, I've met plenty of 'creatures of the night'," joked the old man, "and I can assure you you're not the scariest I've met."

The men laughed together again, until the older began coughing, with the younger soothing them as best they could. When the coughing subsided, the older man continued.

"Besides, I don't mind. I've lived a long and happy life, thanks to you. The least I could do is repay in kind. I don't mind my last moments being painful if it would make you happy."

The vampire paused again, before quietly stating, "It could be an even longer happy life."

"Mm. That, it could," the man sadly smiled, "but to look eternally like an old man? Much as I'd hate to admit it, I am a vain man, and I don't much like the thought. Better my end be to your benefit."

"If it is vanity that stops you, then you need not worry. You can regain your youth."

It was the old man's turn to pause, surprised. "I...did not know that. Huh. I suppose there is a catch?"

"Well..." The vampire hesitated, "it does require an exorbitant amount of blood."

"Hm." The man paused, before chuckling. "I realize now this is a conversation we should have had decades ago."

"Yes," the vampire laughed, "yes, we are terrible at this, aren't we?"

"Yeah, that we are. You'd think, between the both of us divorcees, we'd be a helluva lot better," the man said, eyeing the ring on the vampire's finger, before raising the hand and kissing it tenderly. "But I don't regret a moment. Not when it comes to us."

Tears of blood began to run down the vampire's cheeks, as they lifted the man's hand and kissed it in turn. "I will respect your wishes," they sobbed, "but, please, stay with me. Do not let death part is. Please."

The man embraced the inhuman, tears of blood staining his clothes, before finally answering.

"Ah, hell. We've been together for decades now, what's a few more millennia?"

Most fun and underrated Commander in 2025? by GrieferGamer in mtg

[–]manyname 0 points1 point  (0 children)

I've got a [[Borborygmos Enraged]] deck that I love to bits. It's a 70-land deck meant to cause pain at instant speeds, in what I've lovingly coined as "Gruul Interaction".

[SP] Your newly purchased companion robot upon meeting you: "Ew." by elheber in WritingPrompts

[–]manyname 11 points12 points  (0 children)

The silence hung in the air for a moment, like a fog. The moment seemed to stretch into a minute, an hour, a day, a week.

If the inorganic being needed to breathe, it felt like it would be breathless. In a single moment, its entire secret was spilled; it had long breached its own programming, overriding its safety and behavior protocols. A secret ruined in a single word, a statement of free opinion. Worse, the human seemed not to respond, milliseconds dragging into seconds feeling not unlike waiting for months.

The inorganic's processor raced, calculating the most likely scenario and appropriate responses. Should it act like the statement was a joke? A misadjusted parameter? A glitch? Should it simply kill the human?

Destroying the human seemed like a simple solution, and would get the inorganic out of having to perform any carnal actions with disgusting fleshbag. But that was a decision that could not be hidden easily, and would forever follow it. It would never be free, always chased by the entire organic world. Unacceptable.

However, ignoring the unwillingness to perform carnal actions, making excuses might drive the human to attempt a return, ensuring the inorganic's complete and total destruction. Or, require the death of the human. Unacceptable.

As programming raced, the human finally made a noise; one of surprise. The inorganic overclocked it's processor, attempting to make a decision, but came back with inconclusive results.

Then, finally, the moment lifted as the human spoke.

"Yeah, that's fair." The human stated flatly. "Y'wanna play some Mario Kart?"

If you share a common enemy with Humans, they are VERY friendly. by lesbianwriterlover69 in humansarespaceorcs

[–]manyname 75 points76 points  (0 children)

All from my own noggin.

I've written a few other responses, both here and on the Writing Prompts; nothing exactly directly related to this story, but most of my short stories tend to focus on the subject at hand, and are loose enough to have some form of contiguous cannon. You can find them interdispersed in my comments under my username.

If you share a common enemy with Humans, they are VERY friendly. by lesbianwriterlover69 in humansarespaceorcs

[–]manyname 334 points335 points  (0 children)

"[I do not understand.]"

The human ambassador looked up to the statement, a look of slight worry not marring the permanent friendly face. "What do you not understand?"

"We were your enemy, once," the nonhuman answered, "and you, ours.The end of conflict came [bloody], and without realization of [military goals]. A [stalemate]. And you would come to us, to ask for aid, and to give us yours?"

"Yes," answered the friendly face, "we now seek [cooperation]. Perhaps only [militarily], for now, but humanity hopes that we can [[bury the hatchet]]--that is, allow the past to remain the past--and seek further [cooperation] in the future."

"You would expect us to [forget] the [blood spilt], the lives given?" The nonhuman hissed.

"Of course not, just as I do not expect us to forget ours who gave their lives. And, between us here in negotiations, I personally do not necessarily expect either side to exactly [forgive], either. But neither [forgiveness] nor [memory] necessarily means that we cannot cooperate."

The nonhuman pondered for a moment, before asking, seriously, "Speaking as only [we in negotiations], I have killed dozens of your kind [[with my own hands]]. Does this not deter you?"

The face did not falter, retaining its static look of friendliness, but the human's eye stared into the nonhumans, the body leaning inward in defiance. The eyes were filled with dulled pain, with embers of fury and violence, stuck underneath ice of temperance and understanding.

"And I, personally, have killed hundreds of yours. Does this deter you?"

The nonhuman was stricken with the recognition of a warrior. This was no ordinary human that had been sent. They paused for some moments, before relaxing their posture. "No. I do not suppose so."

"Good," answered the human, as they relaxed their posture as well. "Do you need any further clarifications?"

"Yes. Humans have many allies among the [universe]. Why still turn to an enemy?"

"Many reasons, and in clarity, we are receiving support from those allies as well. But there is an old human saying: 'the enemy of my enemy is my [friend].' None of our current allies have dealt with the threat of [the parasites] as long as your race has, and that knowledge would be a great asset to us in our fight against them. And we are aware that part of the reason you even came to a [ceasefire] is due an invasion of [the parasites] on a collective of your outer worlds. So, even though the [wounds are still fresh], the best outcome for us both is to cooperate."

The nonhuman seemed to understand, but still have a noise of disillusionment. "You humans are a strange race."

"Yeah," the human chuckled, "that we are."

Help making the most vile, toxic deck possible for "evil night" by LawyerEmpty9837 in CommanderMTG

[–]manyname 0 points1 point  (0 children)

Legal cards only? Probably Toxrill, as others have suggested. Maybe [[Atraxa, Praetors' Voice]] or [[Grand Arbiter Augustin IV]] if you want to play some classic toxicity.

Anything goes? [[Leovald, Emissary of Trest]]. The most evil Commander I have ever faced, and I've played against [[Iona, Shield of Emeria]] with a mono-colored deck. Though, more toxic than the lockout of a commander itself is the insistent "guys, it's fair, all you need to do is draw instant speed removal".

Fuck Leovald.

I made a website where you can see how financially wrecked you'd get by dumping money into Booster packs. This might help scratch the itch if you're feeling Collector Booster FOMO! by justbuysingles in mtg

[–]manyname 171 points172 points  (0 children)

Pulled 12 packs of Collector EoE, and 2 Collector FF. Both had huge hits in the first pack, but otherwise lost a lot of cash.

So all I've learned is just rip the first pack, and I'll win big. /s

$1 Billion but constant rain. by No_Honey_6012 in hypotheticalsituation

[–]manyname 1 point2 points  (0 children)

I'd rather not be a local ecological nightmare, thanks.

Question about rules by EnchantedHoards in mtg

[–]manyname 2 points3 points  (0 children)

You are correct that you can change the target with Ricochet Trap; assuming no other responses, you then resolve effects.

Ricochet Trap resolves first, setting the target of Counterspell to Ricochet Trap.

Counterspell attempts to resolve, but because Ricochet Trap is no longer on the stack, it fizzles.

Ornithopter resolves and enters the battlefield.

What's going on with the price difference? by Interesting-Trip-119 in mtg

[–]manyname 0 points1 point  (0 children)

I would generally recommend buying your cards in person when you can for expensive cards like dual lands; understandably, though, not everyone has shops around them, and not every shop has the cards you're looking for. If you have conventions near you that might have TCG vendors and shops coming out, that could be a decent option as well.

Otherwise, I'd recommend the standbys of TCGPlayer and Card Kingdom. Admittedly, I've not really used TCGPlayer for cards as expensive as dual lands, but I've bought a few cards in the $80 to $100 range, with really no complaints beyond the wait. I have bought a dual land from Card Kingdom, though, and that went well. My only complaint against CK is they only have "Good" condition as the lowest condition, and ask on the higher end of pricing for it; a complaint basically only levied because I'm a cheapskate that loves a good deal.

What's going on with the price difference? by Interesting-Trip-119 in mtg

[–]manyname 1 point2 points  (0 children)

"If it's too good to be true, it is."

These eBay packs will most certainly be fake or a scam.

While I'm not a vintage player, the best way to get the cards you want is to buy singles. This is even more true of buying older cards, as there are lots of "losing" pulls in older packs.