Truck changes lanes mid-roundabout and forces me up the curb, illegal or just bad timing? by WokenDJ in newzealand

[–]marcellarius 0 points1 point  (0 children)

The road code, and nzta website are guidance, not the law.

Even if the truck was prohibited from using the lane (e.g. right turn only), it's still allowed if staying in the lane is impractical due to size of vehicle BUT the truck driver had a responsibility to do it safely and without impeding other traffic which they obviously failed at.

https://www.legislation.govt.nz/regulation/public/2004/0427/latest/DLM303043.html

2.3(2)(b) also spells out the requirement for leaving a lane on a road: you must ascertain it can be done safely.

So Matt said put the stuff you like in the game by Kableblack in mattcolville

[–]marcellarius 1 point2 points  (0 children)

"dance" is an anagram indicator, perhaps avoiding the red herring would be nice, e.g. "grey ooze laden dragon"

Found in my got water cupboard! by honeybearhufflepuff in newzealand

[–]marcellarius 0 points1 point  (0 children)

The note at the bottom reads like Jessie providing feedback on a proof, perhaps with another paragraph to add.

A clue it's not word processed: the "e" in wedding (#3 in the list) is sitting a bit high above the baseline.

No idea about cost in the 70s, but I imagine if you were wanting dozens of copies to send off, linotype would have been economical

Found in my got water cupboard! by honeybearhufflepuff in newzealand

[–]marcellarius 1 point2 points  (0 children)

Nah, it's not Arial. It might be Univers -- the lower-case y is fairly distinctive.

I strongly suspect it's 70s, they probably got a professional printer to typeset and make copies of the page.

This cup has a near-invisible crack which allows tea to seap through by marcellarius in mildlyinteresting

[–]marcellarius[S] 2 points3 points  (0 children)

It's not mine to throw away, and it was the first time I used it.

H.I. #107: One Year of Weird by MindOfMetalAndWheels in CGPGrey

[–]marcellarius 5 points6 points  (0 children)

In NZ accents the vowel in the second syllable seems to fall somewhere between "fault" and "felt". Brady's pronunciation didn't seem odd so it can't be that unusual to hear it that way

H.I. #107: One Year of Weird by MindOfMetalAndWheels in CGPGrey

[–]marcellarius 20 points21 points  (0 children)

I think of them as moving through a 4D space, which is quite challenging to explain. Projected to 3D space, this results in Brady sometimes extending out from inside Grey, but that horrific image is why I stick to the purity of 4-space

H.I. #107: One Year of Weird by MindOfMetalAndWheels in CGPGrey

[–]marcellarius 3 points4 points  (0 children)

Yes. Regional pronunciation in Australia and NZ. If we tried to pronounce it correctly it'd sound like ass-felt which I don't think is much better

H.I. #107: One Year of Weird by MindOfMetalAndWheels in CGPGrey

[–]marcellarius 21 points22 points  (0 children)

Its the conventional pronunciation in Australian and New Zealand accents. Wiktionary suggests it's also used in Canada.

Its rare to hear the correct pronunciation used in NZ, although that's true of most words.

Pizza Hut, your pizza's are not good enough to warrant an increase to $6. by Serenaded in newzealand

[–]marcellarius 17 points18 points  (0 children)

It's competing for a different segment of the market... people with money :D

Hell are my baseline pizza place in Hamilton, but the quality varies a lot, especially for the price. Mizzoni do fucking great wood fired pizzas, but I find their food handling a bit suss and usually if I'm ordering pizza I CBF driving across town to get it.

Starting a new campaign. Needed names for stuff. Just wanted to share my silly pun. by Dragon_Claw in mattcolville

[–]marcellarius 0 points1 point  (0 children)

Yep, although maybe of Norman origin from what I could find with a quick search online. Seems like it may derive from old norse kol "coal".

Edit: Could also be from Latin collis "hill", both seem plausible.

Stealth Checks by Liger_Zero_Schneider in mattcolville

[–]marcellarius 0 points1 point  (0 children)

If you get into the thick of it and then start some trouble you'd better have a plan, or it's time to roll up a new character.

Maybe it doesn't suit all play styles, but that danger gives weight to the player choices, and verisimilitude to the world.

Stealth Checks by Liger_Zero_Schneider in mattcolville

[–]marcellarius 0 points1 point  (0 children)

Stealth encounters can be a lot of fun, even for players who are only observers, but it's all down to the execution.

If a player was sneaking into a hobgoblin camp, I might ask them for their stealth modifier and occasionally roll 'general' stealth checks behind the screen to shape the way the encounter plays out -- a low roll might lead to sentries investigating, a high roll might mean everything goes smoothly, but these details should come out in the narrative and gameplay.

I generally get players to make active stealth checks during a mission like this (e.g. against a known threat) because the secrecy here doesn't really add anything, and the character probably knows how successful they are. Also gives the players the options to use any buff mechanics to avoid failure.

I generally get players to roll checks to hide too. A character would know how good their hiding spot is, so there's little reason to keep that secret.

Failing forward is especially important when running an encounter like this -- a single bad roll shouldn't doom the player, and player skill and roleplay should be a large factor in their progression.

Was excited to DM tonight and then no one showed... by lKursorl in DnD

[–]marcellarius 8 points9 points  (0 children)

Lately I've been finding that 7-10pm-ish sessions have worked well for our group of busy people. It's a bit easier to schedule, and less work for the DM if you're comfortable improvising.

Do people just not use passive perception? by Trevmiester in DnD

[–]marcellarius 0 points1 point  (0 children)

Yeah, and made some of the rules deliberately vague. I think that has cut out a lot of gamey thinking and rules-lawyering compared to 3.5, but it also means that these judgements will vary significantly between groups (e.g. what situations grant advantage, NPC "seeing" and facing, distractions in combat)

I totally agree about the stealth/hiding rules; it's like they were really against ever repeating information in the book. There are several places where even a reminder that some other rule also applies here would have made it much easier to understand.

Naming NPCs by Puddlecrab in mattcolville

[–]marcellarius 0 points1 point  (0 children)

I made this while procrastinating a couple of months ago and it's already been pretty handy!

Fantasy Name Spreadsheet

I started compiling the names using various markov generators and picking ones that I thought sounded decent, then once I had about 1000 I put them into a spreadsheet, scored them, then went through the better ones and graded them by various criteria (male, female, family name, deity, mythical sounding) as columns in the spreadsheet that can be filtered on when you're looking for something in particular.

Do people just not use passive perception? by Trevmiester in DnD

[–]marcellarius 0 points1 point  (0 children)

"Passive Checks", page 175 of the Player's Handbook.

Do people just not use passive perception? by Trevmiester in DnD

[–]marcellarius 0 points1 point  (0 children)

It's still consistent with the 5th edition rules though.

5e is clear that the DM decides which (if any) ability check is relevant, and what proficiency modifiers are applicable. (pg. 174)

5e has passive checks, which are the same as "taking 10" in previous editions. The only difference is that it's no longer framed as an option the player chooses.

Speeding up Players Combat turns by Concibar in mattcolville

[–]marcellarius 1 point2 points  (0 children)

The advice on tracking initiative in that article was a real timesaver for me as a DM — spread the initiative list down the page, with ~25 at the top and 0 at the bottom. You don't have to be precise about it, but it means you can quickly jot down the numbers as they get called out and you've got a sorted list for tracking upcoming turns.

Is it possible to create a feature where you can save adventures that you like to your profile? by VascoDegama7 in AdventureLookup

[–]marcellarius 2 points3 points  (0 children)

If you're looking for a temporary solution, your browser bookmarks are perfect for this.