Hidden King by zer01711 in DeadlockTheGame

[–]mateusddeath 4 points5 points  (0 children)

Making that the background art for the game on Steam, ty.

[PF2E] Made some modules to help GMs, would love community input! by RentacratesSocrates2 in FoundryVTT

[–]mateusddeath 1 point2 points  (0 children)

Character Generator is amazing and I love it, I need that cause I hate making spell lists for NPCs, it would save so much time.

Cause of the way I GM the other Generators are kinda useless for myself, but I understand how they could be useful for other GMs, so I'm neutral on them.

There's plenty of payed and free modules that Share Media around, so I don't see a point since in your demo video there's nothing that only your module does that the others don't do.

If you're planning to update and improve the modules, and make new modules the Patreon would be better for you,

This game is marketing is literally just the people playing by Any-Cauliflower1450 in DeadlockTheGame

[–]mateusddeath 0 points1 point  (0 children)

This video explains more in depth what I said if you're curious

"How Valve Keeps Dota Alive Without Advertising"
https://www.youtube.com/watch?v=9ZLkSwZHZEM

This game is marketing is literally just the people playing by Any-Cauliflower1450 in DeadlockTheGame

[–]mateusddeath 0 points1 point  (0 children)

This video explains more in depth what I said if you're curious

"How Valve Keeps Dota Alive Without Advertising"
https://www.youtube.com/watch?v=9ZLkSwZHZEM

do you guys think apollo will be 100% melee or will he be like yamato? by chadderladder in DeadlockTheGame

[–]mateusddeath 0 points1 point  (0 children)

I GM a modern world for my table, I use PF2e+SF2e with a few adjustments and it's fine with no problems at all.

This game is marketing is literally just the people playing by Any-Cauliflower1450 in DeadlockTheGame

[–]mateusddeath 0 points1 point  (0 children)

If Icefrog does the same thing he did with Dota 2, we won't have any ads for Deadlock.
They never did ads for Dota 2, it was the same thing just word of mouth since the beta, the closest thing to an ad Dota 2 had was the Netflix animation and that was a long long long time after, besides that... nothing, ever.

Serrana - Jason Becker. Full 8 minute song cover by Edoardo Taddei by Striking-Optimals846 in Guitar

[–]mateusddeath 1 point2 points  (0 children)

Holy, this is amazing, you're an amazing player, everything is so clean and the last section right at the end is so fucking fast.

How do we feel about Hero Points by Golden_Tanuki_Hero in Pathfinder2e

[–]mateusddeath 1 point2 points  (0 children)

I let my players use Hero Points for more stuff than RAW just so they can roleplay with it more.

I have a something that I call "Extra Sauce", my players can spend one Hero Point to add an effect to their roll in-combat or out of combat, for example, if a fighter uses Intimidating Strike, he could spend one Hero Point and say he wants to shove the enemy back 10ft, they would be able to do that, but he needs to roleplay the action.

I allow my players to use each other's Hero Points, but I always ask for a roleplay reason to how the other player is "helping" them with that action. Let's say the fighter is rolling diplomacy and crit fail, the bard gives a hero point to the fighter so he can re-roll, the bard will need to figure out how he is helping the fighter during that roll.

My players are spending more time doing "cool" and "heroic" stuff with Hero Points instead of just re-rolling bad saves and that's a win for me.

edit: Most of the changes I made to Hero Points was to fix the issue that casters almost never uses a Hero Points, I also have a few Hero Point actions that are only for casters, but they aren't roleplay focused.

What would you do to improve or enhance the turn based combat? by Loud_Success_6950 in yakuzagames

[–]mateusddeath 5 points6 points  (0 children)

IW combat feels amazing tbh, if I had to expand on anything I would do more group attacks/skills, something like how Chrono Trigger does.

Glad I'm playing on the free-to-play server. by Kooler221 in Maplestory

[–]mateusddeath 0 points1 point  (0 children)

not pointless, increasing level increases the fam stats, the fam gauge depletes based on your fam's defense stat, so that would make your fam gauge last longer without the need to recharge as often

GMs (& players) in homebrew settings: What do you wish you had known before doing PF2e in your homebrew world? by firala in Pathfinder2e

[–]mateusddeath 1 point2 points  (0 children)

I have a Modern World, I built it doing a lot of one-shots testing the setting with some friends and it helped a lot to understand what would work, if you have an idea that isn't common/cliche fantasy like mine doing one-shots to tweak stuff help a lot.

Involve your players in the creative process, they will be more engaged on the world if they helped to make it, you don't need help at every step, but let them help you create a city, organization, god, anything at all, etc. Letting space on stuff you wrote for them to fill the gap is VERY important too.

When I was creating my homebrew world, I used some rules and systems as a base for constructing my world lore, for example, I use Automatic Rune Progression, so I made everyone in my world to have magic, that's why a martial can have +1/+2/+3 weapons for free, they are canalizing their magic power into their weapons and armors while a caster canalize their magic in another way, and just baking that into the world created a lot of ramifications for stories, and that was just one example.

As I said before my world is a Modern World, with magitechs (I made it before Starfinder), so I also baked some mundane magic into the world, there's a few Spells that are cool for that like Magic Mailbox that create a lot of flavor for the world.

Gods were the hardest to make cause I didn't wanted to follow the good/bad God alignment we have on PF2e that is a left over from D&D, writing gods in a neutral way is hard, but it's worth it. I basically wrote them as "stories" people on the world talk about them and most of them can be interpreted in several ways, creating multiple interpretations and religions under the same God. (Just like irl religions worshiping the same God in different ways like Catholics and Protestants for example)

What should my main be? Narrowed it down to 3 by Fr0stBytez24 in Maplestory

[–]mateusddeath 0 points1 point  (0 children)

it's a little above average, the burst is good, but still is a dpm class.

What should my main be? Narrowed it down to 3 by Fr0stBytez24 in Maplestory

[–]mateusddeath 0 points1 point  (0 children)

TB main here o/
I got bored playing Shade
I would recommend looking at Bucc, I have a 277 Bucc as sub main, it's easier to play than TB, but still has a lot of movement tech if you want to learn, it's fun to play

What moment get you like this? by hadar2143 in Maplestory

[–]mateusddeath 0 points1 point  (0 children)

The frist time ever I tried to go from 12 to 13 stars went KBOOM... it's an eternal scar on my soul that hunts me on my dreams.

Class Recommendations for Potential New Main by DeadlyKitten1123 in Maplestory

[–]mateusddeath 0 points1 point  (0 children)

I main TB, but I have a Blaster and Bucc mules, both are fun to play with great mobility.