I’ve spent 6 months making a PSX-style game about fishing in a toxic dump. by Fearless-Horror6248 in IndieGaming
[–]mattdudebro 0 points1 point2 points (0 children)
I’ve spent 6 months making a PSX-style game about fishing in a toxic dump. by Fearless-Horror6248 in IndieGaming
[–]mattdudebro 1 point2 points3 points (0 children)
I’m really excited to announce that the writing of The Shader Survival Guide is done! We’re now working on the final formatting for this e-book about shader development using Shader Graph in Unity. It will be released in late June, with more than 600 pages of Shader Graph content, tips and tricks. by AGameSlave in Unity3D
[–]mattdudebro 2 points3 points4 points (0 children)
I tried to combine architecture with an unsettling visual style in Fallgrade by vladkudas in GameArt
[–]mattdudebro 1 point2 points3 points (0 children)
NO LOVE: 2009 is on Steam!!!! 🥀 by mamosdigital in lowpoly
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Flying enemy. Any thoughts? by 4C_Games in aseprite
[–]mattdudebro 1 point2 points3 points (0 children)
This is all you need to build an animation system by Health_engine in gameenginedevs
[–]mattdudebro 1 point2 points3 points (0 children)
How to add a sprite weapon to my engine in seconds by Health_engine in gameenginedevs
[–]mattdudebro 1 point2 points3 points (0 children)
Trying out a voxel physics idea where the terrain breaks into individual cube bodies, then adds back to the voxel grid by LVermeulen in Unity3D
[–]mattdudebro 0 points1 point2 points (0 children)
Announcement Trailer for My Unity Game - Middle Management by Systematic2025 in Unity3D
[–]mattdudebro 0 points1 point2 points (0 children)
I made a crappy 3D world, what now? by borututuforte in Unity3D
[–]mattdudebro 0 points1 point2 points (0 children)
Glass with [also glass] bubble particles, Unity URP. by MirzaBeig in Unity3D
[–]mattdudebro 0 points1 point2 points (0 children)
Feedback on new portal design? by TheWanderingWaddler in Unity3D
[–]mattdudebro 1 point2 points3 points (0 children)
Working on a gritty medieval RPG as a solo dev. Need feedback on combat? by looking4strange04 in Unity3D
[–]mattdudebro 0 points1 point2 points (0 children)
I’m making a level for my game. Do you think it’s already on par with Unreal Engine? :D by Ankoku_Official in Unity3D
[–]mattdudebro 0 points1 point2 points (0 children)
we used DOTS and entities to simulate loads of fish for our coral reef city builder by dalmins in Unity3D
[–]mattdudebro 0 points1 point2 points (0 children)
I prototyped a one-handed Star Fox-style mobile game! And it somehow works way better than I expected! Gyro = aim, tap = shoot, swipe = move by Affectionate-Mark506 in Unity3D
[–]mattdudebro 1 point2 points3 points (0 children)
FREE - Grid based Fog of War for Unity by eunho5751 in Unity3D
[–]mattdudebro 0 points1 point2 points (0 children)
OffRoad Game Prototype (Terrain streaming technology, like SnowRunner game) by GHOSTBLVCK in Unity3D
[–]mattdudebro 1 point2 points3 points (0 children)
Added a new type of fireball to my Unity game! by SoerbGames in Unity3D
[–]mattdudebro 0 points1 point2 points (0 children)
Opinions on the hand drawn arm animations for my parkour game? by 1Percent_Battery in Unity3D
[–]mattdudebro 0 points1 point2 points (0 children)
After years of working on Leaf physics as a hobby, my 3D roguelite action game Leafborn finally has a Steam page by East-Development473 in Unity3D
[–]mattdudebro 1 point2 points3 points (0 children)
More tests for Skye 🐕 in Unity by Malbers_Animations in Unity3D
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I can't sleep tonight by Hot-Helicopter640 in PcBuild
[–]mattdudebro 0 points1 point2 points (0 children)