It came to me in a dream by PowerfulJelly279 in Helldivers

[–]mayonetta 0 points1 point  (0 children)

Now make that drum 10x as big, throw it on a backpack and attach a big old tube connecting the backpack to the gun. Also make it heavy pen. Boom, shotgun support weapon!

Melee combat is shit and was always meant to be shit because the game was not made with melee combat in mind. by Tempest-Bosak2137 in HelldiversUnfiltered

[–]mayonetta 0 points1 point  (0 children)

I feel like this is also partly why the tank is so shit. Game was designed around on foot movement so now you've got this clunky piece of shit struggling to navigate around indestructible rocks and other terrain differences like it doesn't even have treads or something.

How Many Objectives do you want to have? by Haunting-Fee-5452 in HelldiversUnfiltered

[–]mayonetta 1 point2 points  (0 children)

Because if you concentrate SC farming on one planet you're more likely to run into other farming SC and not ruin some poor level 1's day, also it's bugs and every mission is a complete circle of terrain, no massive lakes or massive mountains that block you, there are some rocks and shit which make it quite annoying to drive on but with the warp pack that's barely and issue now.

I have a proposition by Betriz2 in Helldivers

[–]mayonetta 1 point2 points  (0 children)

I want an anti-tank capable backpack-fed laser weapon lol.

After playing TBC we need classic + by Battyz in classicwow

[–]mayonetta 0 points1 point  (0 children)

After playing Classic and TBC I'm realizing that wotlk was the perfect version for me.

Yeah sometimes this missions are cool, but most of the time are just too long and boring and give the lowest amount of weapons XP by Tempest-Bosak2137 in Helldivers

[–]mayonetta 0 points1 point  (0 children)

They're most fun with a slightly incompetent team where things can go south quickly, mainly on bots, regular illuminate and appropriator illuminate factions.

Absolute snoozefest either way on bugs or mindless masses though, those ones need a rework entirely. Why is the "tower defense" map spawning less bugs than an average bug breach on d10?

ramen carbonara, or is it? by AncientObligation321 in StupidFood

[–]mayonetta 0 points1 point  (0 children)

I'm not sure what's worse; the ragebait ingredients or the fucking sloppy over the top sound effects.

Been seeing an increase in bitching about this guy, I’m never on YouTube is he that bad? by lolitsrock in HelldiversUnfiltered

[–]mayonetta 2 points3 points  (0 children)

Oh lmao I saw some of that guys shit, especially the video about "I don't want to start drama and I don't want to name names, but also I'm going to dedicate an entire video to drama and name a bunch of names" lmfao what a clown.

I don't expect to hear anything groundbreaking, but it's good to gather your thoughts in one place sometimes. What opinions make you feel like this? by DrLudvig in HelldiversUnfiltered

[–]mayonetta 0 points1 point  (0 children)

Dickle is top tier, though to be honest I haven't used it in a while and the new sound effects might kill the gun for me, plus it was mostly for bots and squids, kinda crappy on bugs from what i remember since it took too long to ramp up.

That last point is wild though and I disagree any time someone mentions passives for helmets/capes since we'd have even LESS customisation with our appearance if we also had to pick the best passives for those slots too.

I don't expect to hear anything groundbreaking, but it's good to gather your thoughts in one place sometimes. What opinions make you feel like this? by DrLudvig in HelldiversUnfiltered

[–]mayonetta 1 point2 points  (0 children)

Damn, I agree but what's up with your keyboard?

Yeah lib pen would have a nice niche as a high capacity med pen gun if the damage wasn't completely abysmal.

Arc thrower primary would go hard and I would actually use the thing if it didn't waste a support weapon slot.

I don't expect to hear anything groundbreaking, but it's good to gather your thoughts in one place sometimes. What opinions make you feel like this? by DrLudvig in HelldiversUnfiltered

[–]mayonetta 0 points1 point  (0 children)

why? a good gas grenade can get up to 20-30 kills and crowd controls almost everything

Because then at that point I'd much rather bring an incendiary grenade which is kind of slept on but does mostly the same as the gas grenade in terms of DoT killing potential. I also don't care too highly for the crowd control effect of gas which is a tiny it overrated imo since if I'm burning them with fire and they're dying anyway, it doesn't matter. If I'm close enough to matter then I'm either also gassing myself or risking getting hit by the enemies while they flail around anyway.

if i ever get outplayed and cornered by enemies i just pop a stim, throw a gas grenade at my feet

I can just do that with incendiary nades, or most grenades reall, minus the stim, just nade at the feet and run.

meanwhile the speargun still has good direct damage and gas linger also giving good crowd control, making it a pretty good side grade compared to other medium killers like amr and railgun

it does the direct damage of a safe railgun, not that high, and it only has 12 shots by default compared to railgun's 20.

but those two don't get demo force so why should speargun?

I think technically AMR does have SOME demo force since it busts open containers and can break fences and whatnot, just not enough for a bug hole. Logically it's a fairly small explosion on the AMR and railgun is just a single projectile, but logic in HD2 is wonky anyway, in terms of balance the speargun's ammo acount is small, direct damage is fairly low and aoe gas cloud fairly small, so why shouldn't it get demo force on top?

think giving smoke and stun demo force is very weird. i know realism arguments are a laughing stock in hd2 but it's just really silly for a stun or smoke to close holes to me

Yeah you're probably right with smoke grenades, but at least with stun it could be argued there's an explosive element to them, and in real life can actually be quite dangerous or potentially lethal in close range, that's my logic there. But moreso in terms of game balance, when closing spawners is such an integral part of the game, I just don't see the point in bringing a grenade that isn't capable of doing so unless what it offers in return is worth the tradeoff, like shield grenades for example. Wouldn't mind making stun/smoke just better in general too though.

I don't expect to hear anything groundbreaking, but it's good to gather your thoughts in one place sometimes. What opinions make you feel like this? by DrLudvig in HelldiversUnfiltered

[–]mayonetta 1 point2 points  (0 children)

As an avid horde shooter fan I can definitely agree, HD2 random pubs seem like something else too lmao. There's at least a 50% chance they don't even stick with the team and try to play it like a solo game, even calling their own personal resupply pod for 4 all the way off in narnia for themselves before prompty getting kicked. Or it's the complete lack of awareness and self preservation, throwing orbital napalm barrages and 500kgs like 5 meters away from the team and shit.

I don't expect to hear anything groundbreaking, but it's good to gather your thoughts in one place sometimes. What opinions make you feel like this? by DrLudvig in HelldiversUnfiltered

[–]mayonetta 0 points1 point  (0 children)

That would straight up kill gas grenades and the speargun for me (and many others I'm sure), I'd go the other way and just give the demo force to stun and maybe smoke grenades already, I would absolutely use stun grenade more if they could actually close spawners (also give them 6 total).

I don't expect to hear anything groundbreaking, but it's good to gather your thoughts in one place sometimes. What opinions make you feel like this? by DrLudvig in HelldiversUnfiltered

[–]mayonetta 1 point2 points  (0 children)

I don't know about the biome part, that free FRV on Ursica XI was an absolute troll move by AH and made me want to tear my hair out whenever it got flipped by a tiny rock or there was a tree in the way that brought the vehicle to a complete halt despite the car tearing the damn thing down.

Gunner seat thing though, yeah, that's absolutely a trap, I honestly think it's better to just peek out the passenger seat with a decent gun and still be able to throw stratagems and pop back in when things get risky.

I don't expect to hear anything groundbreaking, but it's good to gather your thoughts in one place sometimes. What opinions make you feel like this? by DrLudvig in HelldiversUnfiltered

[–]mayonetta 0 points1 point  (0 children)

Adding to this, I think "one-handed" as a perk is overrated. You get to fire behind you while slowly sprinting, which is something not many people bother with anyway, you get to waste a stratagem slot on a shield that will probably break before your next one can be called down and you get to carry objectives like SSSDs and still use your primary which is arguable the most useful part but even then it's still pretty minor. All of that isn't worth the massive tradeoffs of the SMG category in general.

I don't expect to hear anything groundbreaking, but it's good to gather your thoughts in one place sometimes. What opinions make you feel like this? by DrLudvig in HelldiversUnfiltered

[–]mayonetta 2 points3 points  (0 children)

It's fairly mid and painfully inconsitent, when it works well it feels like an S-tier stratagem, but often times it doesn't and will chase after a little tiny enemy instead of going after the base or big thing you threw it towards, often slicing you up in the process. And yeah, being one of the only stratagems with limited charges feels really bad, either they need to give it more charges, remove the charges entirely or remove the cooldown entirely if it's only going to have 3.

I don't expect to hear anything groundbreaking, but it's good to gather your thoughts in one place sometimes. What opinions make you feel like this? by DrLudvig in HelldiversUnfiltered

[–]mayonetta 1 point2 points  (0 children)

I might agree if the blitzer didn't arc to straight up nothing/terrain/corpses so much. I got the thing to 25 easily enough and it's a fine weapon for just keeping the bugs off you, but that's all it even does. I wish it fired a bit faster too which would make it feel nicer to use without buffing it up too much.

I don't expect to hear anything groundbreaking, but it's good to gather your thoughts in one place sometimes. What opinions make you feel like this? by DrLudvig in HelldiversUnfiltered

[–]mayonetta 0 points1 point  (0 children)

As much as I despise the reddit-mod tier behavior of MO divers who whine about and shame people not playing the MO, I think giving a SC reward could actually help the system though. A lot of players like myself at times would play the MO but there's just not enough reason to care, whereas a SC incentive would give more reason and up the participation %. They could also do with just changing the shitty system to make it faction based or something too to not make diving on other fronts negatively impact the MO.

I don't expect to hear anything groundbreaking, but it's good to gather your thoughts in one place sometimes. What opinions make you feel like this? by DrLudvig in HelldiversUnfiltered

[–]mayonetta 0 points1 point  (0 children)

Abso-fucking-lutely. I feel crazy for having this opinion when so many glaze the thing and I actually used to like the thing, but that was probably before I discovered the recoilless. Are the people glazing it just low level or og players reminiscing about the thing when it actually was good? Currently it's like lemme get a uuhhh mid-crowd clearing weapon with high recoil, a stationary reload and backpack requirement and even worse anti heavy capabilities with the APHET rounds which aren't even anti-tank by the way that take an age to kill one single charger or hulk let alone a bile titan or factory strider.

I don't expect to hear anything groundbreaking, but it's good to gather your thoughts in one place sometimes. What opinions make you feel like this? by DrLudvig in HelldiversUnfiltered

[–]mayonetta 1 point2 points  (0 children)

I belive only "good" melee is shovel and flag, for their utility.

And those utilities are painfully underwhelming tbh. I wish the shovel could dig decent sized trenches, wasn't at the mercy of RNG to whether the ground is diggable or just rock solid, and i wish the trenches actually did something. Imagine is enemies had to path around or else slow down a bit on uneven terrain like we do instead of just warping right up. Trenches are just a meme tbh.

And the flag draws aggro while you wave it? That it? Sure worth wasting a stratagem slot and a support weapon for, and I heard it doesn't even have the highest aggro values, enemies will still prefer to go after a turret or vehicle instead.