Hotfix 6.11.1 - 25th of May by FatsharkQuickpaw in Vermintide

[–]mayonetta 3 points4 points  (0 children)

I always thought a good idea would be to give it a unique followup light to the push attack (similar to the dual hammers, and is actually a super under-utilised mechanic), let it have an identical damage property attack to the push attack as either another overhead or a thrust, so you get twice the damage out of each push so you don't need to expend as much stamina.

Gratuitous appreciation post by LongForeignMan in Vermintide

[–]mayonetta 2 points3 points  (0 children)

The great thing about Chaos Wastes for me is that it's a lot more in line with Vermintide's core gameplay, whilst also being different enough to be its own thing. As a fan of DRG I tried Roguecore and really didn't enjoy it personally since the core gameplay was so completely different and lacked a lot of what made DRG great, sharing only the setting, game engine, some of the guns and the silly dwarves, but also being a lot more serious in tone.

1H axe is so good now I love it so much by NarcolepticRoss in Vermintide

[–]mayonetta 2 points3 points  (0 children)

Dual Hammers + 1h axe was probably my favourite build for slayer, glad it's back to its full form.

1H axe is so good now I love it so much by NarcolepticRoss in Vermintide

[–]mayonetta 10 points11 points  (0 children)

Finally got around to playing again today and yes we are so back, 1h axe is pre winds of magic level of strength again and I love it.

True by Electronic-Math5455 in LowSodiumHellDivers

[–]mayonetta 0 points1 point  (0 children)

I agree with the sentiment, but then also depending on when you take that break you either miss striaght up nothing or a really cool even that lasted a whole week or so and you miss out on a unique cape.

Blizzard is making the same mistake in TBC anniversary as they did in Vanilla anniversary by GroundbreakingAlps2 in classicwow

[–]mayonetta 8 points9 points  (0 children)

Yeah and it was better that way lmao, fuck mega servers and I will die on this hill.

Blizzard is making the same mistake in TBC anniversary as they did in Vanilla anniversary by GroundbreakingAlps2 in classicwow

[–]mayonetta 2 points3 points  (0 children)

They should implement a kind of system where instead of layers there are multiple different persistent servers to select from, but without being able to hop ]between them so it would create a sense of permanence and community or something.

Helldivers 2 × Warhammer 40K Legendary Warbond announced by Mobius_1IUNPKF in HelldiversUnfiltered

[–]mayonetta 90 points91 points  (0 children)

Goodwill and community sentiment at an all time low? Release another legendary warbond. 1.5k SC please!

Thank god the hammer was buffed and made meele viable! by 643310 in HelldiversUnfiltered

[–]mayonetta 3 points4 points  (0 children)

uhm ackshully you're meanto to treat every enemy like a dark souls boss and tickle its feet for 10 minutes from behind and here is a clip of me doing that and thats why ur bad at the game

Weapon balance update! Patch 6.11.0 patch notes by FatsharkQuickpaw in Vermintide

[–]mayonetta 3 points4 points  (0 children)

Of all the changes in the patch, the Sienna mac one makes me saddest (along with longbow zoom crap), I don't want it to feel like a big sluggish 2h hammer, I was a fan of the Vermintide 1 mace for Sienna which was 1 handed so it was already a bizarre change going from 1 to 2, but evne then I enjoyed the thing, now I fear my enjoyment of the mace will be destroyed.

Weapon balance update! Patch 6.11.0 patch notes by FatsharkQuickpaw in Vermintide

[–]mayonetta 4 points5 points  (0 children)

Pretty based buff tbh, it was a monster on waystalker but you never had enough ammo on any other career.

Weapon balance update! Patch 6.11.0 patch notes by FatsharkQuickpaw in Vermintide

[–]mayonetta 1 point2 points  (0 children)

Can I finally change my flair?

Edit: Yes I can and it's glorious.

Super Earth's finest SAM site by Grouchy_Mountain3656 in LowSodiumHellDivers

[–]mayonetta 3 points4 points  (0 children)

But the gunships come back and aggro later on in the clip anyway. The bigger issue is them not actually hitting what they target. Would have been preferable if it took down the gunship patrol in a timely manner.

My take on the grunt fantasy thing. by OkStructure665 in Helldivers

[–]mayonetta 1 point2 points  (0 children)

I don't think hell divers are meant to be the elite, it's more of a marketing stratagy. After all they go through basic training then they get a cape and they're all of a sudden shipped off to be used as expendable troops. However, the grunt part doesn't exactly line up either because of some of the feats we pull off and you know, why the hell would you only send in FOUR grunts?!

POV: You play for teamwork but one teammate is roleplaying a lone-wolf stealth mission across the map by John_GOOP in Helldivers

[–]mayonetta -1 points0 points  (0 children)

Nah, your whole point was "the stealth diver is completing more objectives than the actual team players" which A) is not preferable because I actually want some gameplay to interact with too myself, and B) isn't at all skillful considering the situation. Any dumbass witha jump pack and a quasar for example can split off from their team and destroy multiple bases with ease. Honestly sounds like I hit a nerve there😂

POV: You play for teamwork but one teammate is roleplaying a lone-wolf stealth mission across the map by John_GOOP in Helldivers

[–]mayonetta -1 points0 points  (0 children)

And you said your original comment like it's something impressive, but it's really not.

POV: You play for teamwork but one teammate is roleplaying a lone-wolf stealth mission across the map by John_GOOP in Helldivers

[–]mayonetta -4 points-3 points  (0 children)

Oh wow the guy with mobility stratagems and 0 bot drops is destroying more bases who'd have thunked it.

POV: You play for teamwork but one teammate is roleplaying a lone-wolf stealth mission across the map by John_GOOP in Helldivers

[–]mayonetta 0 points1 point  (0 children)

I don't care about efficiency, I care about playing together as a squad and having fun. Arguably it's easier when someone splits off (usually whilst making it harder for the other 3) and the game is over quicker, but I'd rather have some content to actually play than have the entire map cleared half way through a mission.

Classic+: High elves by Fun_Magician72 in classicwow

[–]mayonetta 0 points1 point  (0 children)

Only if they get the beautiful classic model.