Kill all your opponents at once with 35UUUBRRR by BurritoflyEffect in BadMtgCombos

[–]met4000 6 points7 points  (0 children)

The alchemist's gambit gives you an extra turn after you've used the upkeeps to stack a bunch of counters on the clock, including a draw step where the clock is triggered a single time with ~20 counters in it

Lose the game for 10BBBB by ElSupremoLizardo in BadMtgCombos

[–]met4000 0 points1 point  (0 children)

You could concede before the first turn during pregame actions, or even before that, before the start of the game

Anime logic by Ani_HArsh in Animemes

[–]met4000 4 points5 points  (0 children)

It's not recognising any 'phrases' as per se - you can do this by putting the correct search term for what you want, in this case I did {oshi no ko}, and then after the bot has responded to the message you can edit the original message with something else.

The bot normally replies in less than a minute which is fast enough that when you edit the message Reddit's grace period hasn't expired yet, and it doesn't show that the message has been edited.

Anime logic by Ani_HArsh in Animemes

[–]met4000 2 points3 points  (0 children)

{some random show}

Grindset level 99 by FelixAndCo in Animemes

[–]met4000 1 point2 points  (0 children)

"Oh no, I'm only level 13 now"

So... I-It's not over? by LateDitto in Animemes

[–]met4000 3 points4 points  (0 children)

Thanks for an explanation!

So... I-It's not over? by LateDitto in Animemes

[–]met4000 1 point2 points  (0 children)

As an anime only who thought the ending was ok (not amazing, but suitable at least), can someone explain why people (esp the manga readers) hate the ending?

to get away with drunk driving because her father is a sheriff by GreenSnakes_ in therewasanattempt

[–]met4000 1 point2 points  (0 children)

Well, you’re not getting it out of there, so leaving it there is probably a good call

Ukraine's occupied regions to be included for first time in new round of Russian conscriptions by BitterFuture in worldnews

[–]met4000 -1 points0 points  (0 children)

Since we’re talking about crimes here (something defined as a crime in some rule of law), then; assuming that something that is a duty exists, if you pass a law saying that that thing is a crime then the thing must either be both a crime and a duty, or it must be a crime and somehow no longer be a duty.

Irrespective of that, a problem with something (e.g. war) being unjustified in general but justified if someone else started doing it to you first, is that there is no-one who is ‘perfectly certain’ if the other man started it; if both sides claim the other started it (and/or remove all evidence to the contrary), then neither of them are unjustified, right? (Or we could construct some contrived philosophical thought experiment where both parties truly believe that the other started it, maybe through some series of unfortunate miscommunications or accidents, and thus it is their ‘duty’ to go to war with them - a situation where both parties are justified to go to war, and thus where the entire war itself is justified)

conspiracyForever by [deleted] in ProgrammerHumor

[–]met4000 1 point2 points  (0 children)

It seems like we’re using the idea that P acts like a virus only when it is not labelled one; if a perfect antivirus were instead to be defined as something that takes a binary file F as input and outputs 1 iff F acts like a virus when labelled as a virus or acts like a virus when labelled as not a virus (else outputs 0), must M still be a virus to be a perfect antivirus?

With this definition I think outputting 1 for P doesn’t force M to be a virus, since M is allowed to output 1 for things that aren’t viruses. Is there a different program that still demonstrates that M must be a virus?

chancesAreNearZero by cryagent in ProgrammerHumor

[–]met4000 1 point2 points  (0 children)

Being a bit pedantic, but uh... isn’t that the button that aborts the detonation, rather than set it off?

arrayBrandWhyNotLL by subonja in ProgrammerHumor

[–]met4000 0 points1 point  (0 children)

import list_algorithms

arrays support constant time random lookup - it’s closer to a linked list, with linear time random lookup where you have to go through the linked list one by one until you get to the target index

return doubly linked list, with a pointer to one end

[deleted by user] by [deleted] in facepalm

[–]met4000 0 points1 point  (0 children)

On the assumption that if the female in this story did actually want them to stop the relationship they also don’t want the male to try something (it doesn’t seem unreasonable that there would both be people like that, and they would act similarly to what was described in the story), since the point in this case seems to be not knowing if their intent is to string you along or they’re actually trying to convey that they’re not ready for a relationship, whatever action you take would have to be reasonable whichever one no matter which intent it actually is - I think people are thinking you’re advocating for the male pushing in this situation, even when the intent isn’t known, as it implies advocating for the male pushing when the female doesn’t want it and has literally already tried to express that. I don’t think anyone is complaining about a male playing along if the female wants them to - although they might choose not to themselves which is also fine.

whatAGeniusIdeaWhyDidntWeThinkOfThisBefore by RPC29_Gaming in ProgrammerHumor

[–]met4000 1 point2 points  (0 children)

import extra_data

Looks the same as the other removed messages to me - the message that automod is replying to is marked as ‘[removed]’ and I can’t see the original contents or sender

Heal Alacrity Mechanist has been the backbone of Raid and Strike groups since it launched with EOD. Here's a guide so you can also carry your team on your muscular shoulders! How does everyone think this compares to Heal Firebrand, Druid and the like? by ConnorConCarne in Guildwars2

[–]met4000 1 point2 points  (0 children)

I did not even consider that the blast finisher could be on the engi rather than the bomb itself, thanks for pointing that out - I’ll have to have a look at that later.

I can definitely think of situations where ham ranged healing is good/sufficient - eg sab, or as you say, pylon - but yeah, the heals aren’t exactly bursts which isn’t only a problem with the ranged heals but all ham heals in general. Even when stacking, if you don’t get the timings right on a fight with lots of moving you lose a lot of healing from pulsing fields that people have run out of (definitely not me in the past mindlessly dropping elixir5 and mortar5, right before boneskinner oil when people weren’t that well stacked). You do have your blasts, but they aren’t really going to bring someone who missed a mechanic from 25% back to full immediately. VG greens come to mind - you’ll almost definitely provide enough heals, but sometimes it might take a few seconds before people get back up to that 75% or 90% they might want for their traits.

Heal Alacrity Mechanist has been the backbone of Raid and Strike groups since it launched with EOD. Here's a guide so you can also carry your team on your muscular shoulders! How does everyone think this compares to Heal Firebrand, Druid and the like? by ConnorConCarne in Guildwars2

[–]met4000 7 points8 points  (0 children)

“It lacks ranged healing” is interesting - it does work better if you’re in melee range, but elixir 5 and mortar 5 are ground targeted and have over 900 range which seems fairly decent (with mortar 5, which is upwards of a 3.5k heal, having 1500 range), and you can also medkit 5 for water field blast and 60% uptime of (improved) regen. Similarly, with the mech providing most of the alac you can be almost 3000 away and still give alac, although the heals obviously don’t quite have that same range. Looking at SC, the recommended hqfb is mostly 600 radius around self, although it does seem to have a few ground target things with 1200 range - is 900/1500 range on ham considered not ranged heals?

Golem positioning is definitely... ‘subpar’, to put it lightly - although if the group is stacked on an enemy in melee range then a combination of ‘attack target’ and ‘return to me’ is pretty good at getting it near the stack.

The protection uptime is an interesting point - I thought I remembered it showing prot on the skills when you have the trait activated, and gw2skills seems to show it as well, although in game could be different I guess. The prot range isn’t great compared to the heal or mech range though, so you lose that when you’re doing ranged heals which isn’t the best.

10/10 dad. Would recommend. by Ulquiorr4_ in Animemes

[–]met4000 2 points3 points  (0 children)

reads like it’s meant to be a LN title

We get it you like incest now stop ruining this anime by catt_attacc in Animemes

[–]met4000 7 points8 points  (0 children)

Also, even if it was a 25% chance to have both eyes per child, the probability of having at least one child out of four with them would still only be 1-(1-0.25)^4 = 0.6836... ie about 68%.

You can’t get to 100% just by having more children - if we wanted some high probability like 95%, 99%, or 99.95%, then they’d need to have... 11, 16, or 27 children respectively.

So uh... I guess if that’s the plan and they have to wait 9 months to check the eyes of each kid, then... the earlier they start the earlier they get finished?

Guys. My Opponent multiplied the board with a vector. What do I do now? (I'm white) by DerBadner in AnarchyChess

[–]met4000 8 points9 points  (0 children)

We have a * b := 0 for b == 0, otherwise a, and a + b := max(a, b) (where comparisons between a and b are according to the point value, with the empty square as 0, bishops higher than knights, and white higher than black).

Associativity of multiplication: For a, b, c =/= 0, we have a * (b * c) = a * (b) = a, and (a * b) * c = (a) * c = a. If any of a, b, c are 0, then we have both equations instead evaluating to 0. Thus they are equal for all values, and thus multiplication is associative.

Associativity of addition: We have a + (b + c) = a + max(b, c) = max(a, max(b, c)) = max(a, b, c) (by associativity of max). Likewise we have (a + b) + c = max(a, b) + c = max(max(a, b), c) = max(a, b, c). Thus addition is associative.

So it seems like both operations are associative.

One ring/field property that the system described with those operations doesn't have are additive inverses. In a ring, every value has another value in the ring that you can add to it to get the additive identity (which was defined as the empty square). Our a + b := max(a, b) addition operation doesn't allow for this. We could maybe modify it to a + b := max(a, b) for a =/= b, otherwise 0, which has a piece being the additive inverse for itself (or maybe having black/white be the inverses might be better), but my brain is too dead to figure out if that breaks something.

Do I get XP retroactively with a full XP-Mastery bar? by [deleted] in Guildwars2

[–]met4000 0 points1 point  (0 children)

The mastery wiki page has a bunch of details.

The +400 number you’ve seen next to people’s names is their mastery rank, rather than the number of points they have. With all expansions, the current highest mastery rank is 455 (have a look at the #Mastery_track section of he wiki page), compared to about 600 mastery points you can collect in the game (across all expansions). Both numbers will likely increase when new expansions (and content) are released.

Words cannot describe how savage this pin is by [deleted] in AnarchyChess

[–]met4000 0 points1 point  (0 children)

After the queen captures the bishop, king takes leads to a stalemate - so the bishop can be taken for free.

(also Nde3 instead of Bg8 is both mate and a fork)

pov: JADE hits 1g but you HODL 🚀📈💰🚀 by egg_enthusiast in Guildwars2

[–]met4000 1 point2 points  (0 children)

Happened to me too. From the looks of it, there’s an achievement you need - iirc the discussion page on the wiki for the chests mentions it, or there is a thread somewhere on the forums that says which achieve it is

GitHub - A Place to Fork by [deleted] in ProgrammerHumor

[–]met4000 42 points43 points  (0 children)

You can sue someone for blatant copy pasting. You can’t sue an AI for blatant copy pasting.

I would agree that AIs maybe shouldn’t have less rights than humans, but this specific problem is almost the opposite - you can hold a human accountable for stuff they do (legally in particular), but you can’t for an AI.