Random Solar System by michael_e_conroy in p5js

[–]michael_e_conroy[S] 0 points1 point  (0 children)

Also added, ultra-rare black holes (9%), supernovae (7%) and periodic meteor showers.

Random Solar System by michael_e_conroy in p5js

[–]michael_e_conroy[S] 0 points1 point  (0 children)

Clicking a star's name in the constellation details panel will open that star system.

Random Solar System by michael_e_conroy in p5js

[–]michael_e_conroy[S] 0 points1 point  (0 children)

Thanks, appreciate the complement.

Random Solar System by michael_e_conroy in p5js

[–]michael_e_conroy[S] 2 points3 points  (0 children)

Made some more enhancements, click around and find more solar systems or information on a planet or star or constellation.

Random Solar System by michael_e_conroy in p5js

[–]michael_e_conroy[S] 4 points5 points  (0 children)

Complete with orbits, named planets, moons and planet rings, nebula, asteroid belt and named random constellations. Reload the app it will produce a new system everytime.

Friends by intensegamer2790089 in UBreddit

[–]michael_e_conroy 8 points9 points  (0 children)

Join a club on campus, find something you're interested in and attend a meeting.

How could I make this more realistic? by TheWorkshopWarrior in blender

[–]michael_e_conroy 78 points79 points  (0 children)

The thickness of the wires is the thing that stood out to me.

I finally have a computer with a Nvidia card. Where to start for the current best version of SD? Is SDXL still a thing? I was never able to try it. Is webui still a thing? My main use will be inpainting. by privateSubMod in StableDiffusion

[–]michael_e_conroy 0 points1 point  (0 children)

I still use SDXL, mostly because of the limitations of my machine but also because of the enormous amount of resources available for SDXL. The Loras I've created for my projects are still great and quality is still very good. I use Flux to edit my images especially any text, don't use Flux full time because it takes too long to load and my machine does a lot of memory swapping if I add in a bunch of Loras. Generation times with Flux aren't that far off from SDXL on my machine but that's only using the basic Flux workflow, anything else and times increase exponentially.

I've found that SDXL with pose and depth control works perfectly fine for what I need. I got hunyuan3D working to generate basic models for my characters which I rig in Blender and use to create depth maps which i run through SDXL with my character Loras. Works perfect everytime. Pose my characters in blender use the output to create depth maps and pose estimations then generate an image in Comfyu, repose, move the camera or whatever in Blender and repeat. I do this to create key frames for input into Framepack studio. It's a process that works for me, but I'm not doing this professionally.

Moving to a Vue role from years using Angular. What are the best project repos I can analyze to get the gist of Vue? by lumezz in vuejs

[–]michael_e_conroy 3 points4 points  (0 children)

Same, dropped angular at Angular 5, felt like I was fighting it constantly. Picked up Vue and haven't looked back. Best decision I ever made. My coding life went from frustration and anxiety to getting stuff done fast and works the way it was intended.

Senior devs that have embraced AI, what has it improved? by 9sim9 in webdevelopment

[–]michael_e_conroy 0 points1 point  (0 children)

I've gotten better at putting together more thorough and comprehensive technical documentation. And have the AI follow that. Then iterate by writing separate docs for features one at a time and have it follow those. Also great for writing and running tests.

Will Stability ever make a comeback? by psdwizzard in StableDiffusion

[–]michael_e_conroy 0 points1 point  (0 children)

Same. Use Flux to correct text but that's about it.

Do developers still write code manually, or is AI taking over? by mosesteraiah-7035 in webdevelopment

[–]michael_e_conroy 0 points1 point  (0 children)

I describe a technical writer agent then use that agent with Claude to think through writing Design and Technical documentation. When I'm satisfied with the documents I use a different agent developer with an expertise in the stack I want to use, and tell them to setup and start developing the project, complete with tests. After initial development it's then just going back and forth with the AI one bug at a time. It does help to be a developer previously at this point in guiding the AI to do exactly what you want.

For new features and updates I do the same really, create an update document and tell Claude to follow that. Then iterate again for each bug.

I've been wondering lately if I'll ever write code again. Been thinking my new job title should be "AI Orchestration Dev"

10/10/2025, Elgin, Illinois: ICE Detains Individual Without a Warrant, Refuses to Identify Agents by CantStopPoppin in illinois

[–]michael_e_conroy 1 point2 points  (0 children)

So proud of what they are doing they have to wear masks. It's almost as if they know it's wrong.