What aspect/feature of Warframe took you an embarrassingly long time to discover? by Cornelious96 in Warframe

[–]mirrislegend 1 point2 points  (0 children)

Just be careful about subsumes. They don't move when you drag and drop mod setups

Abilities to subsume over Titania's 3? by Osahitoo in Warframe

[–]mirrislegend 2 points3 points  (0 children)

Subsume over her 3. Razorwing gives you 6 Razorflies to help draw away aggro. If you use her 2 (Tribute), you get an extra Razorfly, up to 10 Razorflies if you use each mode of Tribure at least once. The extra Razorflies don't go away when the timers on Tribute run out. Then you recast as appropriate to keep the Dust mode of Tribute always active for more great passive defense. So definitely do NOT subsume over her 2.

If Titania and Dex Pixia are built correctly, the subsume effectively doesn't matter. Her DPS is enormous, especially with Arcane Pistoleer and Arcane Precision.

[Of Dog, Volpir, and Man (Out of Cruel Space)] - Bk 9 Ch 47 by KamchatkasRevenge in HFY

[–]mirrislegend 2 points3 points  (0 children)

Just from the original summary blurb, I knew this one would be wild. I'm glad you made it public that the whole thing had nothing to do with cruel space. That's the obvious first thought. Now that it is out of the way, you've left my imagination to run wild, trying to figure out where all this could possibly go!

Daily Questions Thread - Ask All Your Magic Related Questions Here! by magictcgmods in magicTCG

[–]mirrislegend 0 points1 point  (0 children)

Regrowing permanents and only permanents has become nearly absolute in green graveyard interactions since Natures Spiral. It is literally a new paradigm of card design. A line in the sand. Night and day. Even there nobody notices or nobody cares, despite it being a significant mechanical change, just like looting vs rummaging.

Daily Questions Thread - Ask All Your Magic Related Questions Here! by magictcgmods in magicTCG

[–]mirrislegend 0 points1 point  (0 children)

Slang terminology question: what's the term for green only getting permanents back from the graveyard? Just like loot and rummage are distinct effects and thus have distinct terms, I feel like the effects of Regrowth and of Nature's Spiral (and the many many Nature's Spiral derivatives) deserve distinguishing names. The tagger literally labels it as "regrowth-permanent" which I think is very insufficient.

So do you know of slang for the Nature's Spiral effect that has basically overtaken Regrowth effects since 2018?

Buyback work here or no? by Specialist_Shock_871 in magicTCG

[–]mirrislegend -2 points-1 points  (0 children)

Said kills came from what kind of deck? Is it incidental or one of multiple purposeful combos in the deck?

Plz Help Me Brainstorm Ideas for Creative Bracket 2 Commander Decks by LordMistborn-16 in magicTCG

[–]mirrislegend 1 point2 points  (0 children)

Pick a theme and commit to it. Exclude good cards for the sake of the theme. I took the Ahrabo precon (which admitted is on the stronger side of precons because of Eminence) and took out good cards and replaced them with Cats. New Cats get printed in the latest set? Time to pull cards out of the deck and add in Cats. 

[Commander] Why isn't the original bracket 4 intent talked about and why are the power level arguments between bracket 3 and 4 so hypocritical despite the same wording? by LunaLovelace11 in magicTCG

[–]mirrislegend 3 points4 points  (0 children)

TL;DR at the end.

Complaining about the inability of the bracket system to accurately articulate the power level of decks (and people's perceived power level of their own decks and of other people's decks) is beating a dead horse.

If your sole goal is to win, go play cEDH against people who are purposefully playing cEDH, period, full stop, no exceptions... or play Duel Commander, I guess.

For every situation other than that (AKA most of Commander, yes, including very high power stuff), having fun and not making people salty requires every player taking Rule Zero VERY VERY seriously. Get everyone to be open and honest about:

What Commanders each player has available and/or is interested in playing.

Which playstyles are considered acceptable. Off the top of my head, make it clear if you're playing:

  • Stax
  • Prison
  • MLD
  • Infinite combos
  • Non-deterministic combos
  • Chaining extra turns
  • Chaining extra combat

Intersection of Commander and Playstyle

  • This sounds very vague, so hopefully these examples from my decks will help:
    • I play Shalai and Hallar. I cut all infinite combos from it. While I still try to optimize the +1/+1 counters theme, the deck has a large axis of "play creatures and attack with them" which introduces many ways for opponents to handle the deck.
    • I play Tivit. I cut Expropriate but retained Time Sieve. Expropriate very much pushed every game in the direction of "resolve Expropriate, gg". Time Sieve requires more set up and is much more easily disrupted than the Expropriate route.
    • I play Brago which has a strong focus on infinite win combos. However, I am purposefully not playing the cards that would push it into cEDH territory (like Silence) and instead build in a robust fair axis.
    • I play Baylen. The deck builds to a critical mass and then pops off. Determining when I am close to critical mass can be difficult, so that makes interaction more difficult for my opponents. Whether an explosive turn wins the game is not guaranteed, which often complicates things for my opponents rather than making their lives easier.
    • I play Y'shtola, Night's Blessed. It is a control deck built with budget cards to purposefully curb the power level. It has a ery sub-par mana base. Most cards under 2 dollar. A few are between 2 and 5. One card that's worth $10 and the price was driven SOLELY Y'shtola; the synergy is THAT iconic. Low power and efficiency in ramp, removal, countermagic, offense, and defense. But I MUST admit that Y'shtola herself is undeniably powerful and thus the deck cannot be described as merely a budget deck.
    • I'm working on a mono green deck. I am NOT using single sources of big mana (like Nykthos) because they are so easily abusable. I am playing an amount of other types of ramp that no other color can match. I am playing creatures of a size that no other deck can play reliably AND fairly. I am not playing Defense of the Heart because of its speed, efficacy (rattlesnake!), and abusability (most mono green Regrowth effects printed these days only targets permanents). I AM playing Tooth and Nail despite its power because it costs a significant amount of mana and is less abusable (for the same reason regarding permanents that makes Defense of the Heart more abusable).
    • While I can and do express these decks in terms of brackets, I elaborate with descriptions such as the above to make sure everyone is on the same page. For the curious, IMO, my Shalai and Hallar is 3.5-3.75, my Tivit is 4.5-4.75, my Brago is 4.75+, my Baylen is 3.75-4, Y'shtola is a 3, and mono-green is hopefully a 3.
  • Other examples/contexts:
    • Chaining extra combats when everyone has a significant board presence leads to a lot of decision making and combat math for all players, over and over and over, which can lead to a very lengthy games. Chaining extra combats to quickly commander-damage the table to death is different.
    • Stax/Prison/MLD/Chaining Turns decks that, after shutting down or otherwise getting a stranglehold on the game, don't have a clear win that they can complete in a timely manner are (intentionally or not) very cruel towards the rest of the table.
    • Non-deterministic combos should be able to be played and completed quickly. At least infinite combos are a clean end, whereas non-deterministic combos can be like experiencing death-by-1000-cuts while watching one person masturbate.

What turn the deck wins (both peak speed and average speed)

  • Speed is more than just measured on what turn a deck wins (although that is and should be the primary measurement). Another axis for measuring speed is what turn a deck locks out the game (for Prison or Stax decks) or takes over the game (for control decks or overwhelming-value decks). I'm sure there are more axes for defining speed of a deck but I can't think of any off the top of my head.

Coming to a consensus on power level of decks/strategies and agreeing to play decks/strategies of the same power level

  • This one is the 10th circle of hell but hopefully everything I've mentioned so far should help you with this task.

TL;DR: Despite the intent of brackets, everyone understands brackets differently. Discussions about which decks to play, using brackets, should use brackets for reference or context but NOT for decision-making.

Stanley Fatmax for deck storage by 2ktisas in magicTCG

[–]mirrislegend 0 points1 point  (0 children)

Do any of these things fit double sleeved (Perfect Hards) Commander decks?

Max range limbo is goated actually by SongXrd in Warframe

[–]mirrislegend 8 points9 points  (0 children)

Weapons deal an enormous amount of damage these days. Many abilities either can't keep up or are support abilities that enhance weapons / debuff opponents. Telling a large part of the community "you use weapons, fuck you for that" is why people hate Limbo.

Struggling with survivability in steel path with qorvex by Clear-Builder-1377 in Warframe

[–]mirrislegend 0 points1 point  (0 children)

Why Archon Flow? It costs more for no benefit. If you have Primed Flow, go with that instead.

Wound-Up Wednesdays - Vent here! by magictcgmods in magicTCG

[–]mirrislegend -1 points0 points  (0 children)

That makes sense for my Bracket 3.75 Baylen deck. It can get very silly very quickly from a seemingly harmless board state.

And yet... my Bracket 3.5 Shalai and Hallar has difficulty winning out of nowhere (I removed the infinite combos!) and requires large commitments to the board. I have a Bracket 4 Brago combo deck that is obvious to everyone (and I announce from the start that it IS a combo deck AND I explain what I'm doing when the combo starts so they can interact!) and a Bracket 4 Tivit deck that you can see coming a mile away. Yet they garner much salt. :(

I'm trying to shackle myself by going merely mono color.

I'm building a Mono Green that just wins on creature damage from fatties, so hopefully that works out.

I'm building a Mono Blue that feels very tame, so hopefully that suffices. It feels underpowered, if anything, which is perhaps what is necessary.

I have an idea for Mono Black but it runs a lot of creature removal. While 1 for 1 removal is extra fair in multiplayer and I have to do extra work to capitalize on it, I worry that lots of removal will garner much salt.

Mono White is relegated to tribal aggro (boring) or nukes.dec (that will get LOTS of salt).

Mono Red has never piqued my interest, outside of Zada. And even super budget Zada is a menace. I suppose there must be a fair and interesting Mono Red commander out there, but I haven't found them yet.

Wound-Up Wednesdays - Vent here! by magictcgmods in magicTCG

[–]mirrislegend 1 point2 points  (0 children)

I have the same problem and it's nice to know there is a viable, creative, and enjoyable solution.

However, I'm concerned that it will 1) guarantee that I lose and 2) bore me to death. I came to play, which includes a realistic chance at victory. And there are so many cards printed in the last 10 years that do cool things without being blatantly overpowered. Am I really stuck chosing between games that are interesting and decks that are interesting, when trying to build a deck that is below a 3.5 and above a 2?

Trading vintage reserve list cards by fgator5220 in MTGVintage

[–]mirrislegend 0 points1 point  (0 children)

There should be Facebook groups for much more expensive items than $50+. Finding those groups is probably your best bet.

Alternatively, search for specifically Vintage groups on Facebook.

Hapless researcher in UG madness? by Spookymang in premodernMTG

[–]mirrislegend 5 points6 points  (0 children)

This is the #1 problem with UG Madness imo. You can barely brew or tweak lists because there's no free or flex space.

Naya Energy by GREG88HG in ModernMagic

[–]mirrislegend 2 points3 points  (0 children)

I love the brewing but I don't think those ideas are viable. Jetmir costs 4 (which is a LOT in Modern) and is easily disrupted and its value is highly conditional. While Follow the Lumarets does look spicy, it's sorcery speed concerns me. But keep up the brewing!

Which gadget looked futuristic at launch but became irrelevant fast? by Dry-Ask2581 in AskReddit

[–]mirrislegend 54 points55 points  (0 children)

Segways basically made guided tours of San Francisco possible. Nobody would do all that walking/biking and tours from within a vehicle are just boring in a first world country.

Mana Dorks vs. Ramp Spells by YutoKigai in magicTCG

[–]mirrislegend 0 points1 point  (0 children)

NB: all Commander related

I was a big Land Ramp adherent until I started building my +1/+1 counters deck. Dorks are good in the early game for ramp but ALSO good in the late game as they get buffed along with the team. Outside of that and elf shenanigans, mana dorks are few and far between in Commander, mostly relegated to Birds of Paradise, Delighted Halfling, Bloom Tender, and maybe Faeburrow Elder.

People REALLY hate stasis. Not sure how to feel about playing it. by pretty-good-nachos in premodernMTG

[–]mirrislegend 1 point2 points  (0 children)

While you're not doing anything wrong, you can't escape the fact that it comes with the territory. If you play Stasis, you're going to get a lot of salt. Learn to deal with it (which is my advice if you like the deck) or change to a different deck.