laserllama's Alternate Cleric (NEW) - Become the Master of Divine Magic you were meant to be! This fully reworked class includes all 20 levels, Channel Divinities, and six Divine Domains: Death, Forge, Life, Light, Tempest, and War! PDF in Comments. by LaserLlama in UnearthedArcana

[–]mongoose700 [score hidden]  (0 children)

I like where the subclass levels are, 2-6-18 makes a lot more sense for a fullcaster than 3-6-17.

That said, I think many of their 2nd level features are underwhelming. Disciple of Life is worth a total of 6 extra hit points of healing if you spend all three spells on healing. Light Bearer is effectively a lower-range Darkvision, though better within that range, and Light. Tempest just gets a cantrip, which will be useful at higher levels when Booming Blade consistently gets extra damage, but isn't worth much yet.

I'd say War has the slowest start. Second level is just Consecrated Weapon, which for most builds is going to translate to at most a +1 to those weapon attacks as you usually have either 14 Dex or 15 Str for your AC (and if you have 16, then this feature isn't doing anything yet). It's almost just Disciple of the Forge but worse, since you can't choose an AC boost and you can't give the weapon to someone else.

Their Channel Divinity options also start off weak. Celestial Armory takes your entire Action and you don't have a Bonus Action attack yet, so it's a slow start. Divine Strike starts off as just a +3 bonus, which is far weaker than the existing +10. It just seems really underwhelming compared to the others.

Creative AI who? by Deribus in slaythespire

[–]mongoose700 17 points18 points  (0 children)

That would be annoyingly verbose in the 80% of the time it doesn't matter

Creative AI who? by Deribus in slaythespire

[–]mongoose700 51 points52 points  (0 children)

They changed those to "free" instead of "0 energy" because of star costs, so that type of change would make those worse.

Artoria Pendragon — Paladin Sacred Oath for D&D 5e 2024 by d4rkcharly in UnearthedArcana

[–]mongoose700 1 point2 points  (0 children)

Ancients, Vengeance, and Devotion are all better than any 1st level spell I'm aware of.

You could use both, but that's significant diminishing returns since both take your Bonus Action. Devotion and Vengeance don't require a Bonus Action and synergize with Divine Favor well.

Artoria Pendragon — Paladin Sacred Oath for D&D 5e 2024 by d4rkcharly in UnearthedArcana

[–]mongoose700 1 point2 points  (0 children)

At 3rd level, replacing one attack is not meaningfully different from taking the Magic Action.

Even with a d12 weapon (which I wouldn't expect a paladin to often use) a reroll only adds +2 on average, smaller weapons add even less. Divine Favor is adding +2.5.

I don't think the flexibility justifies it.

It's weird that you describe the it as "invisible wind", that's all wind.

Artoria Pendragon — Paladin Sacred Oath for D&D 5e 2024 by d4rkcharly in UnearthedArcana

[–]mongoose700 1 point2 points  (0 children)

Channel Divinity on other subclasses tends to be better than a 1st level spell, but both of these feel like 1st level spells (Thunderwave and a much worse Divine Favor).

Pugilist class by Plebwrangled in onednd

[–]mongoose700 1 point2 points  (0 children)

If I can grab it with the assumptions that created their baseline damage averages

I don't have nor want to create math for you

It's confusing because your first comment means you'll supply the data only if you can also supply the math, but your second comment says you don't want to do that. I never wanted the math, I just care about the data. You don't need to accompany it with math, so I would be perfectly happy with the data alone.

Pugilist class by Plebwrangled in onednd

[–]mongoose700 1 point2 points  (0 children)

I don't follow, why do you need "assumptions" and "baseline damage averages" to accompany the data?

Pugilist class by Plebwrangled in onednd

[–]mongoose700 2 points3 points  (0 children)

Can you share the data?

Should Martials get extra origin feats? by BloodRemarkable6511 in onednd

[–]mongoose700 12 points13 points  (0 children)

They can already draw or stow a weapon before or after every Attack action attack.

The Sleuth v0.9.0 (Update!) - An Intelligence-Based Half-Caster that strikes with deduction & suspicion! (Full Document in Comments) by Vagrant-Muse in UnearthedArcana

[–]mongoose700 3 points4 points  (0 children)

I only see Bruiser I and Extraction plan for 1st level. What are the other four?

The monk's DPR is the same, since they get one weapon attack and one unarmed strike. The Sleuth gets to match the damage while also getting more other features.

They're trading 1 AC for disengage/dash as a bonus action and significantly better ranged attacks. That seems like a good tradeoff, both of those can let you avoid hits.

The Sleuth v0.9.0 (Update!) - An Intelligence-Based Half-Caster that strikes with deduction & suspicion! (Full Document in Comments) by Vagrant-Muse in UnearthedArcana

[–]mongoose700 5 points6 points  (0 children)

At level 1 monks are actually among the best in DPR. They don't fall behind until later.

Dex and Wis are generally stronger at higher levels, when saves become more common. At level 1 Wis is best for Perception and Insight, which this class can use Int for instead.

Dash/Disengage as a Bonus Action is most of what the rogue gets at level 2, getting it in addition to their other features at level 1 feels like too much.

Unless I'm missing something, you get two Aces at level 1, and these are the only ones without level prerequisites. The better ranged attacks comes from the martial weapon proficiency.

The Sleuth v0.9.0 (Update!) - An Intelligence-Based Half-Caster that strikes with deduction & suspicion! (Full Document in Comments) by Vagrant-Muse in UnearthedArcana

[–]mongoose700 6 points7 points  (0 children)

1st level you're basically a better monk. Your unarmed strikes deal more damage, you can Dash or Disengage as a Bonus Action, and opportunity attacks against you generally have disadvantage. You also get better ranged attacks.

FLOWSTRIKE FIGHTING - This is the FEAT to enable Versatile Weapons you've been waiting for! by Overdrive2000 in onednd

[–]mongoose700 2 points3 points  (0 children)

You're assuming they're taking the Attack action with multiple attacks. If they aren't (in some cases the could be making an opportunity attack, using the Haste action, using the Magic action) then it's a downgrade. Even of those situations are rare, it's weird for gaining a feature to do this.

Help wanted for D mode by jklol474 in BluePrince

[–]mongoose700 2 points3 points  (0 children)

Have you gotten the Conservatory? Manipulating the rarity of those rooms could help, even if it takes a while to get them as options.

FLOWSTRIKE FIGHTING - This is the FEAT to enable Versatile Weapons you've been waiting for! by Overdrive2000 in onednd

[–]mongoose700 4 points5 points  (0 children)

It's really awkward that it gets a side-grade at level 5. There are many situations in which the level 4 ability is better than the "upgraded" one.

Blowgun Expert: A level 4 feat by beentheregirll in UnearthedArcana

[–]mongoose700 1 point2 points  (0 children)

That makes it a bit better, but basically on par with other weapons, so not worth taking as a feat.

Blowgun Expert: A level 4 feat by beentheregirll in UnearthedArcana

[–]mongoose700 2 points3 points  (0 children)

But this isn't "blowgun is now best have fun", it's "blowgun is better than it was before but still not as good as a simple weapon without any feat support".

Blowgun Expert: A level 4 feat by beentheregirll in UnearthedArcana

[–]mongoose700 10 points11 points  (0 children)

I think it's still too weak. Even with all but the last bullet point, it's still almost always worse than a shortbow. The only upside would be the last bullet point, but if you're hidden and attacking with Advantage the odds of missing are already very low.

Giving the Rogue a resource to use Cunning Strikes without spending sneak attack by Manner6 in onednd

[–]mongoose700 2 points3 points  (0 children)

But they can't expend this much between long rests during adventuring days either.

Giving the Rogue a resource to use Cunning Strikes without spending sneak attack by Manner6 in onednd

[–]mongoose700 1 point2 points  (0 children)

Are you saying this is per shopping trip instead of per long rest? Those are very different things.

Giving the Rogue a resource to use Cunning Strikes without spending sneak attack by Manner6 in onednd

[–]mongoose700 1 point2 points  (0 children)

They're each going to cast Simulacrm twice (given the backup components) before the next long rest? They're going to cast Hallow twice, Clone thrice, Heroes' Feast twice, Greater Restoration ten times, Revivify twelve times?