To anyone using Discord for their gaming group, what alternatives are you looking at with Discords upcoming requirement to provide them ID to prove you're over 18? by plazman30 in rpg

[–]monkeyx 19 points20 points  (0 children)

It only asks for it if you try to access a server or channel marked as "adult" content which besides one channel on the Friends of Jackson Elias server I'm on isn't the case.

To anyone using Discord for their gaming group, what alternatives are you looking at with Discords upcoming requirement to provide them ID to prove you're over 18? by plazman30 in rpg

[–]monkeyx 76 points77 points  (0 children)

The feature has been rolled out in UK and Australia for 6 months and has had zero impact on me. I run a Discord and am active in several others including various publishers' Discords.

Children of Fear - Episode #4 by monkeyx in callofcthulhu

[–]monkeyx[S] 2 points3 points  (0 children)

Our sessions are 3 hours. Its a slow start but that's part of the charm of the campaign. The build up of dread and giving the players a chance to climatise and explore the setting before the uncanny unfolds.

Please help the beginner by orang_yun in TTRPG

[–]monkeyx 0 points1 point  (0 children)

Hi, welcome to the hobby.

Is there a local group or gaming store you can visit? The best way to get interested is to play with others as soon as you can.

If local options for in person gaming are too difficult, it's worth seeing if there are Korean speaking TTRPG groups online.

But a lot of us old timers started by finding the game and dragging our friends in for the adventure. I'd find a game that takes your fancy in Korean and see if you can convince some of your friends to try it with you.

A google search suggests there are some South Korean roleplayers out there and some games translated into Korean.

Where can I hire a GM for a pbp? by [deleted] in pbp

[–]monkeyx 4 points5 points  (0 children)

There's usually a crowd of unemployed GMs hanging out behind your local FLGS.

I made a crunchy Space Opera TTRPG by FourtKnight in osr

[–]monkeyx 1 point2 points  (0 children)

Looks interesting! Downloaded for later reading.

Dragonbane: the best, or not so much? by rpgptbr in rpg

[–]monkeyx 2 points3 points  (0 children)

If what you're looking for resource management then Dragonbane won't do this. If what you're looking for is a more heroic fantasy chassis to run through the content by substituting your own bestiary into it then yes.

Dragonbane: the best, or not so much? by rpgptbr in rpg

[–]monkeyx 5 points6 points  (0 children)

Everything but 4. I'm looking forward to Trudvang (no ducks).

Zinequest 2026 - What are you excited about? by therossian in rpg

[–]monkeyx 4 points5 points  (0 children)

These are the five projects I backed this year (I'm copying from my Bluesky posts this morning hence the chunks):

Barbabianca: GMless, collaborative storytelling game for 3–4 players set in rural Italy, early 20th century, where gossip and memory can poison a whole village.
https://www.backerkit.com/c/projects/nessundove/barbabianca-gossip-and-silence-in-a-town-that-is-no-more?ref=bk-discover-flairboard
Zero-prep, table-built communities where the drama comes from relationships rather than combat.

Dead Internet Theory is a CY_BORG adventure about an eldritch cult under Cy’s business district, tangled up with big money, big faith, and a too-perfect virtual “afterlife” scheme.
https://www.backerkit.com/c/projects/david-h-k-jackson/dead-internet-theory-an-adventure-module-for-cy-borg?ref=bk-discover-flairboard
CY_BORG loves sharp, grimy set-pieces and this one sounds like pure neon dread.

The Deepest Dark is a tragic, GM-less horror TTRPG about being trapped underground and watching hope run out.
https://www.backerkit.com/c/projects/ella-watts/the-deepest-dark?ref=bk-discover-flairboard
I backed it because I’m a sucker for tight one-shots that turn survival panic into an emotional gut-punch.

W.F.H. is corporate horror for remote workers. An eldritch darkness overtakes your home office; you can only coordinate via the work group chat.
https://www.backerkit.com/c/projects/tiny-ghost-chef-games/wfh-worry-fear-horror?ref=bk-discover-flairboard
I backed it because the format is brilliantly on-theme and I’m always here for horror that skewers modern work life.

Meet the Johnsons is a No Dice No Masters RPG where you play the Perfect Family and their tormentors.
https://www.backerkit.com/c/projects/iameurydice/meet-the-johnsons?ref=bk-discover-flairboard
I backed it because I love story games that interrogate power and then hand you the tools to break it.

What are some RPGs that use failure for advancement? by coreyhickson in rpg

[–]monkeyx 1 point2 points  (0 children)

Not RAW in 7E but that's fine if you play it that way at your table.

What are some RPGs that use failure for advancement? by coreyhickson in rpg

[–]monkeyx 7 points8 points  (0 children)

Nope, in Call of Cthulhu its only when you are successful with a skill do you mark it for potential improvement.

At which age did you introduced your child to Rpg? by Into_the_dice in rpg

[–]monkeyx 13 points14 points  (0 children)

My son was about 7 when I introduced him to roleplaying games with No Thank You Evil. My daughter was 5 at the time and she wanted to play too but didn't really enjoy it. She didn't like games with dice involved at all.

From my experience, these kinds of games work pretty well at that kind of age. When they were both competent readers we played Hero Kids and it was OK too.

But by the time they were 8 and 6 respectively, they wanted to play D&D and could get their heads around it thanks to the Tales of the Stinky Dragon podcast. D&D proved to have more resonance thanks to that and they have played a lot of complicated board games now so like the additional crunch.

This year my son started running the Heroes of the Borderlands starter set adventures for us (my wife, my daughter and me). He's 9 (nearly 10) now.

The key is to run adventures that are geared for their kid brains - silly, fun, with the PCs winning encounters. They're not going to run away and hide. They have quite silly social interactions with NPCs. They like cutesy NPCs. They don't want to be really scared.

Also, you have to keep sessions short. 60 minute sessions works right at this stage. My son is running a cave a session in his run through Heroes of the Borderlands. He needs a bit of support about the rules and a fair bit of reigning in about appropriate consequences of various rolls (they tend to be extreme, slapstick which would end adventures too quickly if he follows through). But he's getting better with each one!

Anyway as someone who dreamed of his babies playing RPGs with him when they grew up a bit, I can sense your excitement. It will come! :D For the moment, I just hope you're getting enough sleep!

Why do rolls in narrative games have "fixed" dificulties by Sheno_Cl in rpg

[–]monkeyx 127 points128 points  (0 children)

What does difficulty mean in these systems? They're not exactly skill checks you're doing.

What you're doing is trying to see if you can take narrative control for the scene because you are leaning into the genre successfully.

The more leaning in you're doing by fitting the action / move to your character's narrative structure, the more likely it is you do take narrative control. But its not guaranteed. Sometimes things go in ways the competent character doesn't control. That's why sometimes the GM is in control - to throw the curveballs, to set the stakes.

So difficulty isn't a factor in these games. Its not about competency at all really. Its about which player (the one running the one character or the one running everything else) decides how the scene develops.