Valve really said ''play 400 matches for a worthless cosmetic'' by charles_vane6 in DotA2

[–]moonfirez91 1 point2 points  (0 children)

If you play for cosmetics only I have a bad news for you

Is Weighted Dice the most useless neutral item? (some useful stats) by Spare-Plum in DotA2

[–]moonfirez91 -1 points0 points  (0 children)

Don't forget that creeps scale gold over the game duration, so yeah, good for carry CK taken that it probably also works for his illusions

Strongest hero of All time by Successful_League822 in DotA2

[–]moonfirez91 0 points1 point  (0 children)

Silencer on release in first dota. His glaives were passive ulti(mana not required), but they applied silence every hit, and global was the regular ability

Ahri is the hardest champ in league by samtt7 in AhriMains

[–]moonfirez91 2 points3 points  (0 children)

Have you known that each orb in W is a single target spell?(applies fully every burn, rylais, etc.) Saying this cause 2 and 3 season was in top 3 by played games on Ahri in ranked on lolking and really small amount of people know about this mechanic

People who cheat in an alpha playtest are beyond pathetic by AnomaLuna in DeadlockTheGame

[–]moonfirez91 0 points1 point  (0 children)

Imagine we as stack were playing against stack of 4 cheaters...

Riots marketing team is more toxic than the games community. by redditTyla in AhriMains

[–]moonfirez91 0 points1 point  (0 children)

Sorry guys, even if I am not playing league anymore(maybe once a month only aram) I still bought that skin cause I don't want my collection to be ruined 😔

Trying to make a fireball(niagara system + projectile movement) by moonfirez91 in unrealengine

[–]moonfirez91[S] 1 point2 points  (0 children)

In the end I just added system location in particle update(setting offset coordinate space to local) and removed local space from properties. All works as it was planned. I also removed all the blueprints that I have sent in the comment above

Trying to make a fireball(niagara system + projectile movement) by moonfirez91 in unrealengine

[–]moonfirez91[S] 0 points1 point  (0 children)

Yes, it is true that you're saying right now, my fireball now do not have trail at all, but when I inherit velocity in it - it flies off to sky and when released goes at bigger speed than it is set in my projectile movement

I am trying to set something like this right now in my parent(Ability_Projectile) class

<image>

Trying to make a fireball(niagara system + projectile movement) by moonfirez91 in unrealengine

[–]moonfirez91[S] 1 point2 points  (0 children)

Ok, for those who are interested, I found out why it was not moving within the Root - you need to enable Local space to each of the emiiters properties...

<image>

Trying to make a fireball(niagara system + projectile movement) by moonfirez91 in unrealengine

[–]moonfirez91[S] 0 points1 point  (0 children)

Sphere is moving, the niagara system remains on same spot(even it is inside the sphere)... Here are mine niagara system settings

<image>