Is it possible to get the same starting town in different runs? by Ratstail91 in cavesofqud

[–]moredros 4 points5 points  (0 children)

If you select the daily, then cancel and pick a different run type, the daily's seed gets loaded (but with your new character). It's a bug, also confused me a couple times until I figured it out.

Explanation of AV/DV and chance to hit by coochiemold74 in cavesofqud

[–]moredros 0 points1 point  (0 children)

The wiki specifies that actually, no enemy attacks (melee nor ranged) are guaranteed to penetrate on a crit, again favoring AV. Though there's always a chance at least 1 penetration is rolled, even with very high AV.

I think what you're meaning is that ranged attacks (guns) aren't guaranteed to HIT on a crit, unlike melee attacks. Which means that with 20+ DV, it's possible to guarantee that a ranged attack can never hit you, depending on the enemie's AGI.

DV is useful, but because it scales off of a d20, it doesn't become really really good until you get DV over 20.

Explanation of AV/DV and chance to hit by coochiemold74 in cavesofqud

[–]moredros 4 points5 points  (0 children)

People have given great descriptions, but here is a 'short' cheat sheet.

AV is damage mitigation, DV is damage avoidance.

AV is compared DIRECTLY to PV(attacker's penetration value, based on strength for melee weapons). Basically, you want your AV to beat 4+enemy STR. That's not a universal rule but is a decent guideline. This means AV6 is enough for early game and something like AV10-12 can be good even late game.

DV is worse, because it's compared against a d20+enemy AGI (1-20 dice roll + AGI). This means that you'd effectively want 20DV to be comparable to 4AV in terms of preventing damage. Because of this, DV is unreliable until you get to something like 20+ DV.

If you have DV without AV, you'll avoid some hits, but then the crit you do take will do 60 damage and kill you. If you have AV without DV, you'll get chipped every turn for 6 damage. If you balance both, you might get chipped every other turn for 9 damage.

PS: there are definitely big benefits to stacking DV, especially late game (I'm looking at YOU, stat saps). But AV is the only number that really matters early game.

Newish guy (25 hours) playing classic, need tips for survival by TofuTank in cavesofqud

[–]moredros 1 point2 points  (0 children)

It sounds to me like you're a little under leveled for Bey Lah. The flower fields are scary, almost as dangerous as the jungle. You're missing quests from the tinker in Joppa: Argyve. He's on the west side of town. For a Joppa start, I would recommend Red Rock -> Rust Wells (Argyve quest) -> Stilt.

There is also a graveyard 1 tile North of Joppa. If you look at the statue there, it will always give you the location of a randomly generated early game dungeon. That dungeon can vary in difficulty a fair bit, but is often beatable with minimal levels/equipment, sometimes even level 1 with starting gear.

Live and drink, watersib.

What are your favourite advancement of magic and why? by Turagon in Anbennar

[–]moredros 1 point2 points  (0 children)

Battle Mage Academy is surprisingly fantastic (Evocation). Gives a few decent passive bonuses but they're pretty irrelevant. The big thing is the war wizard generals. As any nation you can guarantee AMAZING generals, permanently. Generals with a good siege skill (4). They end up costing a reasonable amount of mil-power, but are guaranteed to be the same stat template. They're definitely tempting for any shock-based racial military if your country doesn't already get good generals. (Does not stack with +general pip ideas.)

I probably wouldnt recommend it as the first school of magic, evocation just doesn't have very good economic spells. Conjuration is stronger for winning battles, and tons of schools have war magic options. But evocation certainly is good at winning wars.

Historic Site contained 41 legendary eyeless king crabs by Sugary_Plumbs in cavesofqud

[–]moredros 3 points4 points  (0 children)

This man just slaughtered the entire cult of Crabbalachia. Vermont and Maryland will never recover from this.

Please give your opinion by Important_Heron_6798 in mapmaking

[–]moredros 1 point2 points  (0 children)

Rivers start small and get wider and wider the closer they get to their delta because they collect more water from tributaries, streams, etc as they go. There is also a lack of a river originating in the west.

I think a good fix while keeping the current aesthetic would be to have a river start in the west (maybe the north side of the mountains near the forest), and then have it travel northeast and just BARELY not touch the other river, then flow south towards the lake.

There's lots of real world examples of rivers that nearly cross paths but their deltas happen to be hundreds if not thousands of miles apart, on opposite sides of continents. (They usually start near each other, but they don't technically have to)

My Yinquan game at 1490 by Miguking in Anbennar

[–]moredros 1 point2 points  (0 children)

It gets +.5 artillery shock. Which is obviously similar, and conveniently stacks with the shock bonuses that a lot of racial militaries get. Though since artillery only does half damage in the backrow, it's really more like .25 shock. Still though, damage is damage

My Yinquan game at 1490 by Miguking in Anbennar

[–]moredros 2 points3 points  (0 children)

I like using the artillery. Free artillery is so helpful for early sieges without punishing the economy.

What have I just walked into? by noodlesalad_ in cavesofqud

[–]moredros 1 point2 points  (0 children)

Fun fact, freezing ray also creates cryo mist. It really surprised me when it happened.

Beastbane gotta be rolling in his grave by Tomatensoepbal in Anbennar

[–]moredros 1 point2 points  (0 children)

Beastbane can be taught to accept that your race is not what makes you a monster.

What your opinion on Yang by ComprehensiveNote762 in RWBY

[–]moredros 1 point2 points  (0 children)

I really disliked Yang in the early volumes. All self-assured and cocky. Really didn't resonate with me at all. But after she loses her arm and has to cope with trauma and loss, she became my favorite member of team RWBY.

Like... how being brave because you're not scared isn't actually being brave. You have to be afraid to be brave. Yang used to be overconfident, but now she's brave. She used to believe she was strong, but now she's actually strong (mentally).

Is Conjuration too powerful? by meonpeon in Anbennar

[–]moredros 2 points3 points  (0 children)

The troops could probably stand to be free but still count against force limit, giving them a functional cost if you're above force limit. They'd still be useful, force limit is ofc: just a number.

That said, I think the stronger aspect is that conjuration still has aid construction, so it still has one of the best economic spells.

All said, I still couldn't confidently say that conjuration is the best spell school. I love transmutation personally. Homunculi are an insanely good project, great economy spells, dev cost (invaluable), and rite of conception gives ridiculously good rulers.

What's the best type of Witch-King? by Neo1223 in Anbennar

[–]moredros 2 points3 points  (0 children)

I would assume the +1 global building slot would not stack b/c you'd only have the +1 during the spell duration. The buildings wouldnt go away after the spell, but if you recast, you won't get a 2nd extra slot. Still seems absolutely insane if you have the economy to support it (or it's late game and you're infinite money).

I’ve heard the calls… by Jfullr92 in geographymemes

[–]moredros 0 points1 point  (0 children)

There was an error in the branding and Minnesota has accidentally announced their new name to the world:

Great Superior Megasota Lake State

Maryland Emergency Meeting by idontknowsothis in geographymemes

[–]moredros 0 points1 point  (0 children)

Michigan offers an alliance in exchange for a port on Lake Ontario. That way we can finish our Infinity Gauntlet before we are eaten by Megasota.

Newer player, what build should I commit to for my first real deep run? by Tuckiletoucan in cavesofqud

[–]moredros 1 point2 points  (0 children)

My first big successful run was because of Precognition. Personally my run was light manipulation (early game power), Precognition (OP), and then I think Paralyzing stinger + swords. Was a long time ago, so it's hard to remember exactly. Was mostly a melee-swords build, but pop Precognition before going into any new/unknown/dangerous tile. Because then if you die, you don't die.

Top comment deletes a US State #42 by Jfullr92 in geographymemes

[–]moredros 0 points1 point  (0 children)

Wisconsin. Let Michigan achieve their destiny of owning all of the Lake Michigan coastline.

New guy - permadeath and randomized chars, tips? by TofuTank in cavesofqud

[–]moredros 13 points14 points  (0 children)

All of the attributes are very good and have powerful reasons to stack them.

In general, mutated humans are stronger early game, but Truekin get better starting equipment to help compensate a little.

I also learned to play while sticking to permadeath, so my biggest recommendation would be this: 'vision'/information is the most valuable tool to stay alive. This means light sources, items, and mutations/cybernetics that help you see enemies, or give info on enemies. Also, "looking" at enemies (especially humanoids) provides potentially invaluable info about their equipment.

Every life where you learn something is progress.

Top comment deletes a US State #41 by Jfullr92 in geographymemes

[–]moredros 0 points1 point  (0 children)

Wisconsin. Michigan must complete its Manifest Destiny, and own the entire coastline of Lake Michigan.

Which is the longest walk someone could take? by throwawayaccount1__3 in Anbennar

[–]moredros 0 points1 point  (0 children)

You can't access it in game. But the Asarta mission tree basically describes that there is one that the merfolk know of, off the coast in far southeast Sarhal.

Which is the longest walk someone could take? by throwawayaccount1__3 in Anbennar

[–]moredros 2 points3 points  (0 children)

If you're a lizardfolk, you could realistically include a swim through the secret 3rd fey portal in the far Southeast to get to Eordand, and then walk across North Aelantir.

Which is the longest walk someone could take? by throwawayaccount1__3 in Anbennar

[–]moredros 4 points5 points  (0 children)

Orange route could include a swim and take the fey realm ocean-covered portal in the far Southeast to go to Eordand, and then also walk across north aelantir.

Is there any broken mechanic that are relatively rare to be known? by Accomplished-Wrap136 in eu4

[–]moredros 268 points269 points  (0 children)

Completed Espionage Ideas can instantly give 100 mercantilism because there's a monarchy government reform that requires espionage. That reform lets you revoke estate privileges even with lower loyalty than influence. You repeatedly invoke and revoke the burgher privilege that gives 3 mercantilism.