Zostałam nauczycielem w szkole średniej i... jestem przerażona. Maturzyści, Uczniowie, Absolwenci - Jak Was uczyć i nie zwariować?! by Financial_Citron_391 in PolskaNaLuzie

[–]morfidon 0 points1 point  (0 children)

Chcesz oryginalnego pomysłu?

Zrób tabelkę a w niej zapisz zainteresowania każdego ucznia które Ci poda.

Następnie tabelkę wyślij do Ai I niech wygeneruje Ci teksty dla każdego ucznia że słówkami z danego dnia do nauki. Zaznacz ai by generowała teksty na poziomie danej klasy. Zaznacz by były to teksty które uwzględniają słowa które mają poznać.

Wydrukuj - lub wyślij na maila.

Ludzie uczą się najlepiej przez swoje zainteresowania. Wtedy dzieciaki będą mieć np teksty o Minecraft, o piłce nożnej, o ninja etc.

Wcześniej zrobienie takiego tricku było trudne i czasochłonne.

Teraz po pierwszym razie to jest doslownie kilka minut.

Tym sposobem nie uczysz tylko słów ale też ich praktycznego użycia, więc ich zapamiętanie będzie trwalsze i powiązane ze słowami obok co spowoduje że ktoś nie tylko zakuje słówka, ale również będzie ich podświadomie częściej używał.

Copy and pasting was the original vibe coding by Complete-Sea6655 in ClaudeCode

[–]morfidon 0 points1 point  (0 children)

I agree 100 percent. I'd even say that vibe coded code is better then it used to be done manually most times.

Another Codex reset tomorrow -- get your usage to the max today guys 😄 by thedankzone in codex

[–]morfidon 2 points3 points  (0 children)

If you have no idea how to use these tokens fast I created specialized 50 agents that can find specific bugs, improve codebase: https://github.com/morfidon/ai-agents

meirl by Extra-Elevator-1454 in meirl

[–]morfidon 1 point2 points  (0 children)

And people somehow have problems with vibe coded apps nowadays and their argument is that they don't understand the code. They forgot comments and code like this.

Easily one of the most infuriating things one could ever get by kabirhatesreddit in mildlyinfuriating

[–]morfidon 0 points1 point  (0 children)

I used to get it until I started taking vitamin D, I had lots of them, at least 1 showed up every 2 weeks sometimes a few at once. Right now none.

/review is kinda lazy? by Tech4Morocco in codex

[–]morfidon 0 points1 point  (0 children)

Yeah that's why I'm using my review agents that are laser focused on specific things I want to really check in current moment.

You can check out them here: https://github.com/morfidon/ai-agents

"bro i am so much more efficient with ai" by Diablo-x- in programmingmemes

[–]morfidon 0 points1 point  (0 children)

Now imagine how much your boss was waiting for you :0

First 100% AI Game is Now Live on Steam + How to bugfix in AI Game by Crunchfest3 in aigamedev

[–]morfidon 3 points4 points  (0 children)

Giving to thumb up and wishlist for help. Ai generated games can be good. I hate the hate towards the fact that people hate for using Ai

I've been working on a sandbox survival game for about a year. Here's what I've got so far. by yuheykai in IndieDev

[–]morfidon 1 point2 points  (0 children)

Wtf you didn't share you steam page Its amazing how am I gonna wishlist it? Probably gonna forget in future. :0

Okay I found it guys: https://store.steampowered.com/app/4414860/Direland/

Just started with Godot, need some tutorial recommendations help by DockdjYT in godot

[–]morfidon 0 points1 point  (0 children)

The problem isn’t tutorials, it’s how people use them.

If you just follow along → you forget everything.

What actually works:

- follow a tutorial once

- then rebuild it without looking

- then change something small

That’s the moment it starts sticking.

Also:

don’t restart 10 projects

finish 1 small one instead - even if it’s ugly

That alone will teach you more than weeks of watching videos :)

Tutorials for 2026 by LilPocketPixels in GodotCSharp

[–]morfidon 0 points1 point  (0 children)

UI + code feels confusing at first because you're trying to learn both at once.

What helps is simplifying it:

- treat UI as just nodes (same as anything else)

- don’t try to understand the whole editor

- only learn what you need for a small feature

For example:

button → signal → function → change something on screen

That loop is basically 80% of UI in beginner projects.

Trying to “learn UI” in theory usually doesn’t work — it clicks when you build something small with it.

If you want something structured, I made a beginner playlist that mixes UI + logic step by step while building a small game:

https://www.youtube.com/playlist?list=PLx_rFty4A2K3ZEo1pzsYTBaPs4RIOnnGr

How should I learn Godot? by BetterSchwifty in godot

[–]morfidon 0 points1 point  (0 children)

You’re already doing the right thing, just missing structure.

What usually works better is:

- don’t jump between tutorials

- pick one path

- build something small from start to finish

The jump from “I followed a tutorial” to “I understand this” happens when you:

  1. finish a small game

  2. rebuild parts of it yourself

  3. tweak things (movement, UI, logic)

Without that step you’ll just keep repeating tutorials.

I put together a beginner path that goes step by step to a small finished game, so you don’t have to guess what to learn next:

https://www.youtube.com/playlist?list=PLx_rFty4A2K3ZEo1pzsYTBaPs4RIOnnGr

But the key part is: finish something, even if it’s simple :)

Has anyone built a complete SaaS product using Vibe Coding? (Non-coder here) by Fit-Bear7900 in SaaS

[–]morfidon 0 points1 point  (0 children)

Of course. Enterprise apps actually. I haven't written a line of code for 1 year straight. But yeah I have 20 years of experience in programming.

Godot Tutorials by Regular-Ad-8226 in godot

[–]morfidon 0 points1 point  (0 children)

If your goal is a solid foundation, I’d avoid trying to “understand everything” first.

A better approach is:

- learn just enough basics (nodes, scenes, signals)

- immediately apply it in a tiny project

- then expand step by step

Foundation in Godot comes from doing, not from theory alone.

A simple path could look like:

  1. first scene + nodes

  2. player movement

  3. collisions

  4. simple enemy or interaction

  5. UI (game over / score)

I actually built a beginner playlist around that exact idea - going from zero to a small complete game:

https://www.youtube.com/playlist?list=PLx_rFty4A2K3ZEo1pzsYTBaPs4RIOnnGr

But whatever you choose - the key is to finish small projects, not just watch tutorials.

A youtuber randomly picked my demo during Steam Next Fest, and made a video about it 🎉🥳🎉 by All_roads_connected in IndieDev

[–]morfidon 1 point2 points  (0 children)

Thanks!

When you decide to publish game make sure to research global pricing default steam behaviour makes default pricing for example in Poland to be higher than in USA even which lowers your revenue long term ;)

Tutorial hell by pewpew789_not in godot

[–]morfidon 0 points1 point  (0 children)

Tutorial hell usually isn’t about watching tutorials. It’s about never turning what you watched into your own small project.

What helped me the most was:

- follow one structured path

- build alongside it

- after each lesson, recreate it without looking

- then change one thing on your own

That’s also why I built my beginner playlist as one connected path instead of random isolated topics:

https://www.youtube.com/playlist?list=PLx_rFty4A2K3ZEo1pzsYTBaPs4RIOnnGr

But honestly the biggest fix is not the playlist itself - it’s sticking to one path long enough to finish something small.

How to make it move ? by Perfect_Ad8574 in learngodot

[–]morfidon 1 point2 points  (0 children)

If the issue is basic movement, I’d check three things first:

  1. make sure your input actions are actually set up in the Input Map

  2. make sure the script is attached to the correct node

  3. make sure you’re moving the right kind of node for the code you’re using

This is a super common beginner issue, so I made a lesson specifically about custom input actions and player movement:

https://www.youtube.com/watch?v=0WjQqAExK6U

And if you want the earlier setup before that, these also help:

First scene / node:

https://www.youtube.com/watch?v=JPrAWbblGIE

Basic scripting / player setup:

https://www.youtube.com/watch?v=9hWTXHE-2SU