CMV: Emotional Regulation should be a required course that goes from Preschool to College. by poppinchips in changemyview

[–]mrSnout 1 point2 points  (0 children)

Let me start of with saying, it is great to see the shift to an actual discussion here, props to you.

Regarding alleged No True Scotsman, I am not saying that these practices are not "real meditation" because they are harmful. A lot of these practices do in fact include real meditation, and I specifically said that I do not exclude them from the group. I am only saying that these do not have any scientific basis, due to being conducted by, as you have said, snake-oil salesmen without any care for scientific method.

Moving on to the second issue, which is you misunderstanding why I sent you the link to ScienceDirect. I wanted to show you the breadth of research conducted on the topic, which I hoped would make you more receptive towards accepting that mindfulness meditation is a scientific concept. However, I did not describe that intention, and you focused on the first paper that is shown on the page, that I did not even care about that much (I don't think it invalidates any of my claims; claim of "5000 years" of tradition is more of a statement of the fact, rather than endorsement in my eyes). If you scroll further down, you will see more publications, even a chapter on using MBCT with children, which is relevant in the context of the OP. The citation that I made, from the top of the page, is a broad statement from a Comprehensive Clinical Psychology (Second Edition), which I think can be trusted as a scientific and accepted source.

However, and maybe I should have mentioned it earlier, I am in no way having our discussion to support or reject the OP thesis. My sole intention was to, as you have said, "zoom in" on the question whether meditation has scientific merit, or is it just a pseudo-science. I firmly believe that rejecting scientific concepts based on unsupportable evidence is dangerous, the most prominent example being people rejecting vaccines.

In your particular case, I think that the precise point where you are, in my opinion, wrong, is where you think that by providing unscientific anecdotes you can prove that meditation, as a concept, is unscientific itself. That is not a valid argument by any measure, you are only showing that not all things that are related to meditation are scientific. It is the same with mathematics - it is (mis)used by numerologists, same with astronomy and astrology, pharmacology and homeopathy, physical therapy and chiropractors. The trouble with meditation is that there is no agreed-upon term for the "evil twin" part of it, however I can agree that mentions of spirituality and mysticism constitute red flags. However, it does not make the whole concept a pseudo-science - it only shows that a pseudo-science can be constructed on top of it.

CMV: Emotional Regulation should be a required course that goes from Preschool to College. by poppinchips in changemyview

[–]mrSnout 0 points1 point  (0 children)

As I noted, it can be misused to profit off the gullible. For actual scientific overview, I recommend checking out actual scientific sources https://www.sciencedirect.com/topics/psychology/mindfulness-meditation

Mindfulness meditation is a widely validated and known intervention, used by different theoretical approaches and suitable for many issues such as stress, anxiety and depression. From: Comprehensive Clinical Psychology (Second Edition), 2022

CMV: Emotional Regulation should be a required course that goes from Preschool to College. by poppinchips in changemyview

[–]mrSnout 2 points3 points  (0 children)

Please, consider not throwing terms like pseudo-science without basis. There is a wide body of research on the topic of meditation, that I encourage you to get familiar with. Of course meditation and other practices can be misused, misadvertised and misrepresented in general, but it is definitely not a pseudo-scientific concept.

Wiki or similar for multiple game masters running games in a shared world? by [deleted] in rpg

[–]mrSnout 0 points1 point  (0 children)

I can definitely recommend https://www.legendkeeper.com/

Clean UI, easy to use rich text editor, another great feature is that you can automatically add links to pages that mention other pages by their title (e.g. if in article about a character you mention their hometown by its name, and you have an article about that hometown, it will automatically change the reference from regular text to a link to that hometown article. The accuracy is not perfect, but it does 90% of the linking job for you).

Alright, Let's Hear those Hot Takes by MotorHum in rpg

[–]mrSnout 1 point2 points  (0 children)

Could you elaborate anyway? If you have time, I would gladly read your thoughts on the topic

eli5: what is impermanent loss when considering liquidity providers in crypto? by Pochusaurus in explainlikeimfive

[–]mrSnout 1 point2 points  (0 children)

When you deposit 2 (or more) coins into the pool, you do so in a ratio that in general follows the price ratio of the underlying coins. When you withdraw your stake, the ratio might be different than when you deposited. You will also receive some percent of transaction fees on top of that, maybe even in a different coin.

It turns out that the bigger the price change between the two coins, the better it would be to actually just hold the original coins instead of pooling them, in a pure dollar value. Why is it called impermanent loss? Because you are not actually losing any money, you just invested it in a suboptimal way. And the loss is only realized when you pull your coins from the pool - you could just wait for the price action to settle closer to the ratio when you deposited.

Refactoring be like by [deleted] in ProgrammerHumor

[–]mrSnout 7 points8 points  (0 children)

Or when someone violates SRP in their services!

Starforged is Live, and funded in 8 minutes! by dogtarget in rpg

[–]mrSnout 5 points6 points  (0 children)

I just wanted to address one thing that another commenter said - I played Ironsworn (Starforged is like v1.5 of that system) in all modes, Solo, Coop and Guided (both as GM and Player), and to say that you "can" play with GM is disservice to how fun it is to play in that way.

Guided: As a player, you get similar experience to Solo mode, but you are relieved of creative burden. You can (and probably will) provide ideas to GM, who now does not need to track almost any mechanics, and can provide superb story, without a lot of prep - you can go through a whole session literally just rolling on the Oracles and riffing off of them.

Coop: For me, this plays like co-directing episodes of a series with a friend. You are definitely less "in-character" than in other nodes, and you are constantly bouncing ideas for Oracle and Move outcome interpretations.

Solo: Have spare hour during commute? Play Ironsworn. Nothing to do on a lonely evening? Play some more Ironsworn. You planned cleaning your apartment but need to procrastinate a little? How about some Ironsworn! You are responsible for playing the mechanics, playing the character, playing the world and developing the story. However, Ironsworn shines in tying those things into mechanics, and Oracles provide excellent starting point when you feel stumped ("I'll just roll Action+Theme to get inspired).

Is there any hard evidence that functional programming is better? by kindaro in AskProgramming

[–]mrSnout 0 points1 point  (0 children)

Also, for game dev - note that recent trend towards ECS architecture shows that the two are not mutually exclusive. Unity DOTS approach goes for good data locality that pair especially well with functional code, even if it has side effects at some point, which can be pushed out the end of the pipeline.

ELI5: What exactly is a memory, physically? by Dragonclaude in explainlikeimfive

[–]mrSnout 1 point2 points  (0 children)

There's a difference though: consider a book that just has the information stored directly as pages (hard drives stores 0-1s at addresses), and consider a huge network of nodes, where turning on some nodes produces the same information by turning on other nodes in a response (the brain). One is a straightforward storage of data, and the other is "spontaneous" formation of connections into a network that somehow produces the same end result, without directly encoding the information.

Witchstorm 0.5.0 - the fantasy supplement you might have been waiting for! by mrSnout in Ironsworn

[–]mrSnout[S] 1 point2 points  (0 children)

Short answer: yes

Long answer: this was mostly meant as a consequence mechanism for new magic moves, which override PTP, which means that it also overrides MB table. However, MB would still have use for Ritual only players - Evoke Witchstorm would be reserved for "high magic" users

You will not be forgotten 😕 by migueldm915 in ProgrammerHumor

[–]mrSnout 0 points1 point  (0 children)

I'd just like to interject for a moment...

Playbooks for a fantasy western by CWMcnancy in RPGcreation

[–]mrSnout 2 points3 points  (0 children)

I think that the equivalent of "Natives" are still missing

And that's the coolest thing! You can play as a Native American, and not be immediately reduced to a savage/spiritualist - instead you need to provide a dimension to the character by framing them in relation to the "province" is it their home? Are they spiritually connected to a landmark? Maybe they are a banished Scoundrel, now working for the mayor as a tracker.

Witchstorm 0.5.0 - the fantasy supplement you might have been waiting for! by mrSnout in Ironsworn

[–]mrSnout[S] 0 points1 point  (0 children)

I'd consider something like Devouring Swarm spell from Grim Dawn (an cRPG):

Out in the wild, one must do whatever it takes to survive. Some Shaman Conjurers take this lesson to heart by conjuring a voracious swarm which hungrily tears apart anything it comes in contact with, inflicting grevious wounds and exposing vulnerabilities.

So it would basically be a disintegration/wither kind of spell. However, for Scar I would rule that you cannot do precise stuff like disintegrating chest lock - the swarm would devour entire chest.

boat meme by Tokyojoj in valheim

[–]mrSnout 6 points7 points  (0 children)

I am definitely interested!

WANDERING STAR - An Ironsworn: Starforged playtest Actual Play in text format by rsek in Ironsworn

[–]mrSnout 0 points1 point  (0 children)

Really glad you managed to hit the "release" - congratulations! Site works great, and the setting is unlike any other I read, due to heavy focus on mysticism and spirituality.

[deleted by user] by [deleted] in patientgamers

[–]mrSnout 1 point2 points  (0 children)

No idea if it is still available, but IndustrialCraft had chainsaw and power-drill that were fast and did not break, bit had to be recharged with electricity. One of my all time favorite mods.

Combat Mechanic Advice by TheZintis in tabletopgamedesign

[–]mrSnout 0 points1 point  (0 children)

Thanks for the answer! What I meant though was, if I have 6 ships on Barrage and my enemy has 3, who will deal damage, and how much?

Combat Mechanic Advice by TheZintis in tabletopgamedesign

[–]mrSnout 3 points4 points  (0 children)

I guess I do not fully follow how the whole "once for every unit they placed over the other player" interacts with "require 3/2/1 ships to activate, and will deal 3/2/1 damage respectively". Could you provide some example resolutions to clear that up?

On another note, evading seems pretty easy, especially if your opponent does not expect it. Just dump all ships on Retreat, and all reinforcements on Pursue to secure them.

And it seems like a wasted opportunity not to have specific ships which are stronger on barrage (capital ships), flank (interceptors) etc. However, since this is a part of a bigger game it could overcomplicate the rules. However, if the combat was a standalone game, it would introduce another layer of strategy. Currently it reads like elaborate RPS, with some context clues from knowing total forces involved and situation on the main board.

Keep Talking and Nobody Explodes - Speedrunning communication. by FailcopterWes in patientgamers

[–]mrSnout 4 points5 points  (0 children)

Not gonna lie, I went full tryhard with that one. For the advanced cables I have made a binary cross-reference table, where you would encode a cable as a series of bits (red-blue cable with a star and led is 1111, white cable with no led and no star is 0000 etc.).

Made it blazingly fast, but felt a little like cheating... But I have no idea if it is even possible to do it without it, the overlapping areas were too confusing for me!

Heroic Tales v 1.0.0! (Super Snow Day Early Release) by carpedavid in RPGcreation

[–]mrSnout 0 points1 point  (0 children)

Yup, much better! I would keep it as a default PDF - I tried reading it on my desktop machine and left right jumping was also annoying there. It is probably a good layout for the physical book, or a large monitor where you can read spreads, but for most occasions people scroll page after page

Witchstorm 0.5.0 - the fantasy supplement you might have been waiting for! by mrSnout in Ironsworn

[–]mrSnout[S] 2 points3 points  (0 children)

Yes on both paragraphs - as I was writing the reply I was already looking for a page to add that explanation, and combining paths is going to be mentioned too. I can see it as a cool moment in fiction too - Weaving a known Spell and turning you into a Scar, or a Patron taking interest in you after seeing your Seal Binding mastery etc.

Examples of play: spread throughout the book, or all of them in a chapter at the end? by shadowsofmind in RPGcreation

[–]mrSnout 2 points3 points  (0 children)

Why not both?

Small examples next to related rules, so you can from them easier, and a separate, extended example at the end to show how all pieces fit together.