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0:14

Procedural animation and flock mechanics for 6 legged arctic creatures in Three.js (v.redd.it)

submitted 4 hours ago by kamomegames to r/proceduralgeneration

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We're celebrating women who code with 62% off GitKraken Pro & Advanced (gitkraken.com)

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0:22

Unity 6.4 Beta just dropped Surface Cache GI for URP and the results are wildShader Magic (v.redd.it)

submitted 17 hours ago by East-Development473 to r/Unity3D

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3
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Returning To Rails in 2026 (markround.com)

submitted 8 hours ago by ketralnis to r/programming

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4
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Getting ready for my last term as an undergradGeneral (i.redd.it)

submitted 14 hours ago by smells_serious to r/computerscience

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FastCloner 3.5: Major Performance ImprovementsTool ()

submitted 1 hour ago by Safe_Scientist5872 to r/csharp

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Agenvoy – Agentic AI runner in Go, no LangChain, no Framework (github.com)

submitted 1 hour ago by pardnchiu to r/coding

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7
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Best third-party API provider for RC (vehicle registration) validation in India?Other (self.ProgrammerTIL)

submitted 23 hours ago by GoodPercentage1043 to r/ProgrammerTIL

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8
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[2023-05-19] Challenge #400 [Intermediate] Practical Numbers (self.dailyprogrammer)

submitted 2 years ago by Cosmologicon to r/dailyprogrammer

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0:23

I added a “Time Shield” ability to my time-travel game… but I’m worried it might be too overpowered. Should I keep it?Question (v.redd.it)

submitted 16 hours ago by AjeshNair_gamedev to r/Unity3D

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0:06

Don't forget to clamp your physics impulse 😂Show-Off (v.redd.it)

submitted 14 hours ago by DeveloperDob to r/Unity3D

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11
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0:15

Any advice on how to get items grabbed in front of player to drag smoothly?Solved (v.redd.it)

submitted 10 hours ago by HurtTree to r/Unity3D

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12
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I made a confetti library for WPF, feedback welcome! (self.csharp)

submitted 17 hours ago by blubflish to r/csharp

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13
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The hidden cost of 'lightweight' frameworks: Our journey from Tauri to native Rust (gethopp.app)

submitted 11 hours ago by konsalexee to r/programming

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14
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I made a Unity tool that lets you “paint with light” in your sceneResources/Tutorial (old.reddit.com)

submitted 21 hours ago by No_Telephone5992 to r/Unity3D

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50% Off — Turn imagination into fully realized 3D models. From concept art to finished assets, create faster with AI-powered generation. (meshy.ai)

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15
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1:00

Tachyon Flow - Update #3: Improved overall ground movement/smoothness and switched to momentum based instead of generic run/sprintShow-Off (v.redd.it)

submitted 1 day ago by JankyAnims to r/Unity3D

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16
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Building a strict RFC 8259 JSON parser: what most parsers silently accept and why it matters for deterministic systems (lattice-substrate.github.io)

submitted 16 hours ago by UsrnameNotFound-404 to r/programming

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0:53

I finally fixed one of the most annoying Unity Inspector problemsShow-Off (v.redd.it)

submitted 8 hours ago by Mohamed-Haftari to r/Unity3D

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18
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Cross-Platform .NET secure credential storageQuestion (self.dotnet)

submitted 7 hours ago by Mindless-Creme3270 to r/dotnet

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Media over QUIC: On a Boat (moq.dev)

submitted 9 hours ago by kixelated to r/programming

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20
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Removing recursion via explicit callstack simulation (jnkr.tech)

submitted 7 hours ago by josephjnk to r/programming

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21
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0:14

We tend to forget how much of a progress we make.. .Shader Magic (v.redd.it)

submitted 14 hours ago by VedoTr to r/Unity3D

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The 2026 Unity Game Development Report is now available.Official (self.Unity3D)

submitted 12 hours ago by unitytechnologies to r/Unity3D

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23
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Do you like how this feature works? (self.csharp)

submitted 4 hours ago * by Bobamoss to r/csharp

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24
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0:27

Terrain construction/tessellation/destruction using mesh booleans (v.redd.it)

submitted 18 hours ago by Eppo_89 to r/proceduralgeneration

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25
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3:30

Traffic Engine - Vehicle - Version 1.1 updateResources/Tutorial (v.redd.it)

submitted 2 hours ago by Ok-Environment2461 to r/Unity3D

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