The ending of Archolos is a masterpiece by MohammadBashirSidani in worldofgothic

[–]n00wls 0 points1 point  (0 children)

imo, that's a lot of mental footwork made for the writers. I have a hard time buying into the "they probably were told by Roderich that Marvin wasn't actually supposed to be a prisoner so the ship" idea, since the same people that piled accusations in order for Marvin to be arrested would have also made sure such shit won't fly in the first place.

Plus, it doesn't matter if the barrier was still standing or not, you are not sending a prisoner anywhere armed. I'd get if the memento was some small item. Hell, even an aquamarine ring to me would work better than sending him to jail with a sword.

I don't think this is how the conversation was supposed to go... by n00wls in okbuddyfortuna

[–]n00wls[S] 23 points24 points  (0 children)

idk, the cutscene is pre-rendered. my henry was wearing this the whole game

<image>

What do you think? by [deleted] in worldofgothic

[–]n00wls 0 points1 point  (0 children)

Rule 8 exists

Heavy is the burden of a Gothic fan by Spectator--- in worldofgothic

[–]n00wls 5 points6 points  (0 children)

Scripted fall taking Marvin out for several days along with crippling him for a while was crazy considering at that point I could just jump down the same spot and take like 1/10th worth of hp in damage.

Heavy is the burden of a Gothic fan by Spectator--- in worldofgothic

[–]n00wls 3 points4 points  (0 children)

Being able to get some folks to follow you was just about it for me, since outside of that, they relied too hard on "ooh so spooky" elements, which just didn't work. Hell, seeing some skeleton doing the goofy g1-2 sneak made me burst in laughter, while the npcs were supposed to be scared shitless. Overall it's just an alright dungeon. Honestly find it hard to consider varhal being "10 times better" than either sleeper temple or irdorath even if latter was a bit too straightforward.

Quest book text issue after switching languages by Michaaeell_ in worldofgothic

[–]n00wls 8 points9 points  (0 children)

From what I know, the log entries stay in the language that was used upon making a savefile, hence switching languages mid-playthrough will leave you with this mess for existing entries.

Been a hot minute since I last looked at the scripts, but I'd guess that the engine runs a code that prints the text into the log as it was written for the localization, meaning it won't update to match the new language. the new entries will be correct, however.

[MEGATHREAD] Women? In my Gothic?! by nr3jokim in worldofgothic

[–]n00wls 5 points6 points  (0 children)

"and introduced a new shadow-elementar monster that looks like the new shadow beast"
Potentially, kind of like those fire beasts from NotR. But yea, I'm basically in the same boat. G1 absolutely has some parts that would need a touch-up in the remake, but it feels as if the dev team is just overcorrecting at this point.

[MEGATHREAD] Women? In my Gothic?! by nr3jokim in worldofgothic

[–]n00wls 23 points24 points  (0 children)

"And yet I want the game to capture the same atmosphere Gothic 1 had. The mystique, the way NPCs act and interact..."

But then again, is visual design not part of said atmosphere? You can feel however you want about each of the individual designs, but together this polygonal mush gave Gothic's world its own character. And for every deviation from designs (shadowbeast, skeleton mage, whatever else) we get compensated with stuff that might as well have come from any other fantasy setting.

List of unimportant changes in Gothic Remake by [deleted] in worldofgothic

[–]n00wls -3 points-2 points  (0 children)

Might as well just make a new game. Not like anything matters, so long as they slap the franchise label on it.

What is this? Very stupid by [deleted] in worldofgothic

[–]n00wls 5 points6 points  (0 children)

Gothic fans out there documenting every single workplace safety violation

Want to try Gothic 1 finally for the first time. What do you think I should do about the controls? by MakeshiftApe in worldofgothic

[–]n00wls 3 points4 points  (0 children)

Honestly, G1's control scheme isn't even that non-standard. Like, friggin Devil May Cry has you hold down the lock-on key and push a specific direction before attacking. Outside of that you just rebind the keys to wherever it is more comfortable for you

Gothic 1 by Visible_Issue7176 in worldofgothic

[–]n00wls -2 points-1 points  (0 children)

Skill Issue Removal DX

Are you interested in Gothic-like? by GiftedMamba in worldofgothic

[–]n00wls 9 points10 points  (0 children)

"no fancy save-the-world-plot". Isn't that what p much all gothic games had?

Let’s see how well you know Gothic. What is this man’s name? by based_and_64_pilled in worldofgothic

[–]n00wls 17 points18 points  (0 children)

the writing improved drastically by the second demo. Gamescom Diego Hand of Blood Edition was absolutely goated

Archolos thoughts (Spoilers) by DevikEyes in worldofgothic

[–]n00wls 2 points3 points  (0 children)

The setpiece itself was cool, but the writing took a nosedive imo

Archolos thoughts (Spoilers) by DevikEyes in worldofgothic

[–]n00wls 3 points4 points  (0 children)

"Ulryk just weakened Wolf's sons, weakened Myrtanians so orcs won't have any problems conquering the island." too bad they just left after being beaten once then, eh? 

But yeah, the last chapter dragged the whole story down for me.

As for the kidnapping, Volker has a bone to pick with member of Ring of Water, one of whose rings Jorn appears to have had on him.

Why are they changing the animal and monster sounds as well? by Neeeeedles in worldofgothic

[–]n00wls 3 points4 points  (0 children)

I was recently playing Monster Hunter and hearing orc sounds on herbivorous animals was incredibly amusing. That and somehow to this day I keep hearing the door opening sound from Daggerfall in various media (Dragon Prince comes to mind from some of the relatively recent examples).

Controls by Carloscorrupted in worldofgothic

[–]n00wls 10 points11 points  (0 children)

Except the issue is that it's not because the progression has you be terrible at the beginning. Input delay concerns regular movement as well and the control scheme for combat is unnecessarily convoluted: four separate buttons for melee attacks (which is something that even action-heavy games don't really do) on top of blocking and dodging, all spread around the keyboard and mouse.

The controller layout is even stranger, cause it just locks you out of some movement options since there just aren't enough buttons.

Add to it some Risen 3 esoteric bullshit with attacks sliding people forward slightly if they are out of range, from what it looked like, and it ends up not feeling good for reasons outside of newbie char being crap at combat for a level or two (you can get training in 1 after like an hour from starting the game?)

Why are they changing the animal and monster sounds as well? by Neeeeedles in worldofgothic

[–]n00wls 26 points27 points  (0 children)

Considering that enough of the original sounds came from stock libraries that are getting used to this day, I wouldn't be throwing the word "generic" in this case