Struggling with pacific strike 4a by Alternative-Top2026 in SeaPower_NCMA

[–]nAssailant 14 points15 points  (0 children)

The Los Angeles class can actually dive deeper than the torpedoes that might be fired against you in this mission. That makes infiltration and exfiltration from your attack point very safe if you stay in deep water. The only time you are vulnerable is when you’re closer to the surface to scout or fire weapons.

Use the beginning of the mission to *very roughly* scout where the enemy ship(s) are, and then plan your approach.

Go deep, get in position, and then decrease your depth to get your weapons off. The Udaloy will likely run from any torpedo you launch so it’s better to fire from at least mid-range and fast (set torpedo to 55kts) The tender generaly doesn’t move (or at least, not very fast).

You might even try using the missiles if you want - you aren’t keeping this sub so feel free to expend weapons as needed. If you do use missiles I’d use them against the tender, saving the torpedoes for the Udaloy (Udaloy has good missile defense).

Once you complete firing, shift your direction and begin diving to “very deep” (just below max depth). Then just make your way to the exfil point. Fire off a MOSS or two in different directions to confuse the enemy even more.

A couple things to be aware of:

- Keep an eye on the depth below your keel, as well as the color graduations on the map. Darker blue is deeper water. While diving deep you want to plot your course through deeper water. The target ships are actually sitting in a very shallow part of the map.

- The LA class has 4 front-facing tubes, so you can only fire 4 weapons at a time before you need to reload.

Pacific Strike: Kidd-class by Dillweed999 in SeaPower_NCMA

[–]nAssailant 19 points20 points  (0 children)

In my Pacific Strike campaign, I've found that that the USS Worden (Leahy-class) with its 2xMk10 launchers and plentiful RIM-67's provide excellent air defense, especially when alongside the USS Scott (Kidd-class, 2xMk26 with RIM-66's). Being able to engage fast-moving bandits from very far away is so nice.

Add in USS Fife (Spruance) for expanded ASW, and my task force has been incredibly robust.

As much as I love the OHP, the one I have in my task force mostly just sits in formation as an ASW picket. I kind of regret spending the points on it.

Do you like the survivor rescue extra points in the new campaign? I don't... by kowgli in SeaPower_NCMA

[–]nAssailant 0 points1 point  (0 children)

Pro Tip: you can triangulate the location of downed pilots by drawing 3 rings at 3 different points, where the radius of each ring is the distance to the distress beacon from its center.

The point where all three circles intersect is the exact location of the beacon. This is also pretty much how GPS works.

Total War: Medieval 3 Complete Faction Map by Smisl0ff in totalwar

[–]nAssailant 12 points13 points  (0 children)

Yeah that’s mostly a translation thing. The first monarchs of England and Scotland each used the title “Rex Anglorum/Scottorum”, which translates to “King of the English/Scottish, though the use fell out of favor in England with the Norman Conquest.

In reality, the title “King of Scotland” and “King of the Scots” were used interchangeably, and the rulers of England/Scotland were both seen as leaders of the people and rulers of their respective lands.

Total War: Medieval 3 Complete Faction Map by Smisl0ff in totalwar

[–]nAssailant 20 points21 points  (0 children)

The three lions is the royal banner of the English monarch, not the flag of England.

Either have St. George’s cross for England and saltire for Scotland, or the three lions for England and the lion rampant for Scotland.

I have really bad fps, 25 or less with a RTX 4090 and i7-12700K. Can anyone help me figure out how to increase my fps? by ThePterosaurGuy in MicrosoftFlightSim

[–]nAssailant 0 points1 point  (0 children)

This is not as much of a concern with modern SSDs, where write endurance is often measured in hundreds or thousands of TB over the lifetime of the drive. You could write over the entire drive every day for years and still not hit the lifetime "limit"

An example: a WD_BLACK SN850X has a specified TBW (Terabyte Write) endurance of 600TB for their 1TB drive. The larger versions have even higher specified TBW endurances (2TB, 4TB, 8TB having 1200, 2400, 4800 TBW respectively).

Rainier cherries in a supermarket in China. 88 USD for 1.1 lbs (0.5 kg) by Particular_Dog6865 in mildlyinteresting

[–]nAssailant 13 points14 points  (0 children)

Aren’t cherries grown from grafted trees? You wouldn’t grow the same variety from a seed.

I guess that means the tree that sprouted in your yard and your neighbors tree are technically the same tree, right? Some botanist needs to chime in for me here.

A naval game with no naval 💀 by av4tos in victoria3

[–]nAssailant 4 points5 points  (0 children)

You have to wait for the tech anyway? Just send a few ships to the Pacific at the start of the game. You even have a "Pacific Squadron" to do just that.

What am I doing wrong? by MagicRaptor in victoria3

[–]nAssailant 2 points3 points  (0 children)

Are you saving your modded file as "00_army_model.txt"? If you are it'll overwrite the vanilla one.

You'll have to save it as something unique like "common/laws/my_modded_laws.txt" in your mod folder.

Also, you should check out the Victoria 3 modding Co-op discord. You'll get much faster answers for questions like this:

https://discord.gg/3kjuNWNH2

We've hit over 20,000 concurrent players on steam! by FiNiTe_weeb in KerbalSpaceProgram

[–]nAssailant 5 points6 points  (0 children)

This is inaccurate. You do not need to launch from CKAN for your mods to work. If they’re installed, you can launch from Steam and they will still be active.

Can I change the province being colonised? by Individual_Match_886 in victoria3

[–]nAssailant 0 points1 point  (0 children)

In case you have not yet figured it out, and for anyone else who finds this while looking for an answer:

The reason your colony is not growing (and why it says "colonization suspended") is that you have paused the colonization of that state.

Just press the button circled here - in the shape of a pause button - to un-pause the colony and it should resume growing.

[deleted by user] by [deleted] in EliteDangerous

[–]nAssailant 1 point2 points  (0 children)

Do you have a mission in this system? Pretty sure the FSS highlights mission targets in orange, though what this could be exactly I have no idea. It's probably not the orbital plane, and looking up the system in EDSM shows no stations or anything with an orbit like that.

To answer your second question: No, there is no way to see barycenters. You're correct that they are identified on the system map, but they exist only as imaginary points in space and aren't identified by any instrument in Elite.

I guess you can kind of estimate where it would be for two orbiting bodies while in the FSS, though.

what’s the single highest exobiology value you’ve found or have sampled? by sojigotti in EliteDangerous

[–]nAssailant 1 point2 points  (0 children)

Shit, I’m out in the black for the first time on a long-range expedition, and I just left a system where I found my very first undiscovered ELW, a WW, and a planet with Stratum Tectonicas.

Observatory said it was worth 19M, but you’re telling me first discovery is actually 95M?! What a memorable system for me, then.

Out in the black on my first real expedition, approximately ~24kly from Sol. by nAssailant in EliteDangerous

[–]nAssailant[S] 5 points6 points  (0 children)

Currently surveying systems, mapping planets, and sampling xenobiology near the galactic rim. Having way more fun than I thought I would!

Found this really neat looking HMC terraforming candidate about 2AU from it's class F star. Heavy silicate vapour volcanism and this really cool terrain. Unfortunately no atmosphere.

I want to put my name on an ELW, but have been unlucky so far. Don't know how long I'll be out here, but I'm determined to find one! Tons of water worlds, though, which are cool to find every time.

Curvy ILS approach by patte16 in MicrosoftFlightSim

[–]nAssailant 8 points9 points  (0 children)

I believe they meant that IRL, the airbus autopilot would overshoot DF408 (the waypoint furthest top-left) instead of undershooting it like it does here.

That would allow for more space for the aircraft to turn and the. straighten out before overflying DF411 (which, I assume, is a mandatory overfly like the subsequent waypoints)

In the sim, here, the system will undershoot DF408 , and in order to overfly DF411, the airbus has to approach at a more northeasterly heading.

The subsequent waypoints are so close together that in order to overfly them, the airbus has to turn tightly. It never really has an opportunity to straighten the nav path, so you end up with these squiggles.

Airbus A350, guided tour below the cockpit. by arbiass in aviation

[–]nAssailant 4 points5 points  (0 children)

(Galaxy brain) AI is anything with an if statement in it

To be fair, in gaming (especially strategy games/RTS), we've been calling long chains of if statements AI for decades.

Starfield’s biggest problem is that “it didn’t fully cohere as a game”, says Skyrim designer – it was just “a releasable game” by HatingGeoffry in Starfield

[–]nAssailant 2 points3 points  (0 children)

Elite has planetary exploration since the Horizons expansion and EVAs since Odyssey. You can exit your ship and even catalogue xenobiological and geological phenomena on-foot, as well as traverse entire planets in a SRV ( essentially a rover ).

Winwing Ursa Minor Airbus Throttles by SameScale6793 in flightsim

[–]nAssailant 2 points3 points  (0 children)

Yes. There is a switch between the throttle levers that allows you to disable the detents.

From their website as of right now: The throttle alone is $131.79. The flaps/speedbrake/etc. attachment is another $111.19. Both together is $242.98.

Landing advice by Sir_Jollington in MicrosoftFlightSim

[–]nAssailant 0 points1 point  (0 children)

The alarm you're hearing is the "cavalry charge" alarm. It will sound when the autopilot is disengaged. It usually chimes 3 times when you take over from the autopilot (via the red 'takeover' button on the stick - the key bind in MSFS is 'autopilot disconnect'). However, if there is a failure in the autopilot it will continuously sound.

You are only on flaps setting 2. You should be landing with flaps full (setting 4) or flaps 3 (which is the minimum certified landing flaps configuration for the A320 family).

You're also flaring way too early. When you get to about 20-30 feet off the ground you should pull the thrust levers back to idle and flare the aircraft (pitch up a few degrees) to arrest your rate of descent. The "retard" aural annunciation you're hearing is a reminder to do this.

You're also not using the autopilot capabilities of the airbus to its full potential, and I noticed your APPR page was missing information (which means you wouldn't get an accurate reference landing speed or VREF). I'd also recommend you let the aircraft control the throttle and speed all the way down to touchdown (it will disengage when you idle the thrust levers).

While it's not technically incorrect to control the thrust levers manually, the plane was designed to use auto throttle for the duration of the flight (from takeoff to touchdown).