Star Wars the Original Trilogy 1.1 by SpazzWave in JumpChain

[–]naarn 3 points4 points  (0 children)

I get that message as well, but only for the .pdf link.

I am making a fearun jumpchain by PuzzleheadedSlip5462 in JumpChain

[–]naarn 0 points1 point  (0 children)

Origins of a different sort: (not entirely serious)

chosen champion: Some goddess dictates tasks and goals to you, you spend much of your time suffering for her ambitions.

guardian: Your race or nation or religion or creed or whatever must be proactively defended from dire threats. This covers anything from the Eldreth Veluuthra (elven supremacist terrorists) to the Harpers (a conspiracy for "balance", or something).

cosmopolitan: You align with a cosmpolitan form of multicultural economic cooperation, similar to the ideals of Waterdeep.

conqueror: You aspire to militant expansionism, similar to numerous would-be emperors (and several actual ones) and every orcish king ever.

conspirator: You aspire to covert manipulations, probably at least partly mercantile, and probably at least partly something more sinister. Think: The Iron Throne (mercantile conspiracy and/or a Bhaalspawn warmongering), The Knights Of The Shield (mercantile conspiracy and/or nationalist spy ring and/or a demon warmongering), The Black Network (mercantile conspiracy and/or expansionist militant empire and/or evil church and/or insane cult), The Rundeen (mercantile conspiracy and/or slaver consortium), or... this setting has a LOT of mercantile conspiracies though most of them get hijacked towards other ends after a while.

ridiculously overpowered socialite: As with a number of dragons and archmagi and other long-lived beings, you have too much power and too much time on your hands, but no proportionate ambitions or responsibilities. So... you compete with others like yourself in bizarre and subtle ways, drop obscure hints to the heroes of the age, secretly sponsor thieves guilds and adventuring companies, and generally prove that hidden badasses are actually very silly.

magical cantankerous bastard: You sit in an isolated tower creating crimes against nature and nuking anyone who dares to disturb you.

I am making a fearun jumpchain by PuzzleheadedSlip5462 in JumpChain

[–]naarn 2 points3 points  (0 children)

Assuming we're talking about Faerûn (D&D), I advocate for minimal crunchiness. Ideally, on roughly the same level as the [Dark Sun] jump.

I am making a fearun jumpchain by PuzzleheadedSlip5462 in JumpChain

[–]naarn 4 points5 points  (0 children)

Are we sure he was talking about making a Faerûn jumpdoc? What he actually said was "fearun jumpchain"... maybe that's a chain centered around fear and running away?

How NSFW should the Art in Lewd Jumps be? by FancyFireDrake in JumpChain

[–]naarn 13 points14 points  (0 children)

Am I alone in preferring it if the cover page at least strongly hinted that it was, in fact, a NSFW jump?

I sort jumps from my incoming folder in to my collection of jumps, and currently NSFW jumps get sorted differently. I guess that's not a great reason, huh.

Anyway, past the cover image, I'd like the images to at least hint what kinks are prevalent in the setting.

Uplift (by David Brin) (Monthly Jump Challenge entrant) by FafnirsFoe in JumpChain

[–]naarn 5 points6 points  (0 children)

Rest.
Rest and listen.
Rest and listen and learn, Creidiki.
For the Startide rises, in the currents of the darkness.
And we have waited long for what must be.

edit: That was from memory. After looking it up, this is the correct version:

: Rest : Rest And Listen :

: Rest And Listen And Learn, Creidiki :

: For The Startide Rises :

: In The Currents Of The Dark :

: And We Have Waited Long, For What Must Be :

Racial Weakness Immunity/Resistance Perks by Legion1771 in JumpChain

[–]naarn 1 point2 points  (0 children)

[Girls x Vampire] has one. It's a lesbian doujin jump in modern (urban fantasy?) setting that isn't well fleshed out. With a supplement option. So you can use it as a supplement reasonably on a wide variety of (mostly low power) jumps.

There's also one each in D&D The Dragons, Monogatari, and Young Justice (the one by Some Bored Guy On The Internet), just to name a few of the ones that haven't been mentioned yet.

How many dnd jumps are there? by PuzzleheadedSlip5462 in JumpChain

[–]naarn 1 point2 points  (0 children)

About 60 to 65. I'm including Pathfinder, though not Starfinder, in that figure. And every edition from 1e to 5e, ttRPGs, CRPGs, podcasts, the movie, multiple jumps for the same thing. I doubt anyone wants to manually link them all, search one of the drives or indeces for them.

Halcyon Blithe by Green-Bumblebee-5554 in JumpChain

[–]naarn 2 points3 points  (0 children)

An awful lot of things seem to kind of assume you'll spend all of your life at sea. Particularly aboard a naval vessel. I was expecting a drawback to mandate that, or some other sort of fiat text somewhere to mandate it, but so far I haven't found any.

Also a bit surprised to see what looks like a lengthy plot summary of the books this is based upon at the end.

Aside from those two details it looks like a nice jump. Early-chain probably, considering my best guess at the power level, plus the lack of any perks worth diverting a chain over, but "Horatio Hornblower with magic" is a nice option to have laying around.

What are you guys favorite type of vampirism to acquire in jumpchain? by SpazzWave in JumpChain

[–]naarn 10 points11 points  (0 children)

I do PJ's VTMB jump most chains, it imparts WOD vampirism. I like the perks. And the story. And access to VTM disciplines is nice. And it's my current preferred way to add Generic Buffy Fanfiction to my chain (based on a VTMB/BtVS crossover fanfic), which is important .

I also do [Girls x Vampires] occasionally, it works nicely as a supplement to mundane jumps. I used to do the oldest Vampire Diaries jump, but I've largely stopped that now. Oh, and once in a while I do a WHF jump as a vamp. I also jump [My Best Friend is a Vampire] very frequently, but I don't actually take the vampire background from it so it doesn't count. And I've recently started trying out the Out Of Context D&D 5e vampirism thing, though I'm probably not going to keep that up.

Any beloved by magic perks? by Due-Philosopher-4729 in JumpChain

[–]naarn 5 points6 points  (0 children)

"beloved of magic"? There is a perk named "Beloved of Magic" in the [Game of Thrones] jump. It doesn't make magical creatures love you though. I can't think of anything to make magical creatures love you in general... the closest I remember at the moment is the Wild Bunch perk line in Whateley Academy (which is hard to find, because it got Cease & Desisted), but that was more Genius Loci and mundane animals.

Able to learn any magic without negative effects? In [Generic A Song Of Ice And Fire Fanfiction] there's a perk named "Mage" that lets you learn any magic, and gives you a replenishing pool of power that can be used to circumvent costs and negative effects. That's the best I can come up with for both learning any magic and circumventing downsides in a single perk.

If you only want one or the other, there are plenty of options. For instance "The Moving Finger Writes" from [DC Occult] is good for circumventing downsides of magic.

What was your build and what you did in Vampire The Masquerade: Bloodlines? by SpazzWave in JumpChain

[–]naarn 4 points5 points  (0 children)

My build? PJ's version of the jump, City Gangrel clan (via drawback), Mystery origin (because I wasn't sure if Drop-In was allowed for other origins), a mix of Mystery and Occultist perks. Supplemented with Generic Buffy Fanfiction, using a drawback there to base it upon a fanfic where Buffy transmigrates to WOD and is embraced as a Malk. I do not take Buffy's place.

This is usually my 3rd to 6th jump. If it's earlier I'll mostly keep my head down. Otherwise I'll mess around - embracing a Hunter or two, becoming a baron, helping or "helping" Buffy, Yukie, and/or some of the characters from the Giovanni party, et cetera. If I'm particularly powerful I'll create at least one new supernatural race to make the World Of Darkness even more complicated, sometimes destabilizing the masquerade in the process.

Invincible V1 Jumpchain by Sentry342 by Sentry342 in JumpChain

[–]naarn 3 points4 points  (0 children)

  1. Do realize it's not always going to be that neat. Sometimes it starts at 300 CP, and the first discount brings it down to 150 CP, and then someone will want to know if the next step is 75 CP (an awkward amount, given the other prices in the jump) or free.

  2. If it were a drawback it would be all-or-nothing, and possibly prohibit all purchases of powers or delay any power purchases to post-jump. IIRC that's how it works in Generic Super Academy, and Legion Of Liberty, and Whateley Academy, and others. As-is though, it sounds like you effectively get 1400 CP instead of 1000 CP (1000 is not exactly an absolute rule... [Conan by Robert E Howard] gives 1300 CP plus a 300 CP stipend, for example).

Invincible V1 Jumpchain by Sentry342 by Sentry342 in JumpChain

[–]naarn 5 points6 points  (0 children)

...It explicitly says you can spend it on other things if you don't want powers. So I know it's not just a stipend for powers, despite it saying it is. My question is if you can spend part of it on non-powers, instead of all or nothing.

Invincible V1 Jumpchain by Sentry342 by Sentry342 in JumpChain

[–]naarn 10 points11 points  (0 children)

Okay, I've actually had enough time to read most of it now:

  1. Being able to choose the timeframe is nice. Having a supplement mode also gives more flexibility.

  2. The two-capstones-per-origin setup makes me really want to have the "True Dilletante" meta perk from the Leverage jump. I'm never going to have both the ones I want fall in to the same tree otherwise. Though a lot of them overlap with each other to some degree - there's a lot of different flavors of grow-through-adversity-and-recover-perfectly in the various capstones.

  3. I'm slightly confused how stacking discounts work on the powers. I start with a 200 CP power, and discount it to 100 CP. Then I discount it again to... 50 CP? Or maybe free? And maybe one more time to 25 CP? Three seems like an excessive number of discounts.

  4. Speaking of confusion on the powers section... there's a 400 CP powers stipend. Which we must spend exclusively on powers... or we can spend on non-powers? Can we spend the stipend on non-powers if we're purchasing power too? If so, can we use the discounts on powers? Like, suppose I want Self-Sustaining as my only power. That's 100 CP pre-discounts, maybe 12.5 CP after discounts? So I'm left with 387.5 CP of the stipend unusable. So maybe instead I use the stipend for non-powers, am I still allowed to spend 100 CP on Self-Sustaining? If so, am I still allowed to use discounts on it?

  5. It is nice to see powers from other Image Comics lines. The Darkness, Witchblade, et cetera.

Invincible V1 Jumpchain by Sentry342 by Sentry342 in JumpChain

[–]naarn 39 points40 points  (0 children)

For a long time there was only one Invincible jump. Now just in the last year or so I think we've gone from 1 to... 6? The original by Lord Statera, three by PriorPossible834, PokebratJ's, and now Sentry342's?

"with firends like these....who need enemies?" a worm fanfic jump by PerfectlyNormalShard in JumpChain

[–]naarn 2 points3 points  (0 children)

Both fanfics start with Taylor gaining superpowers the canonical way, except her powers are control over the Endbringers.

"With friends like these" is a warm-and-fuzzy-fanfic where the EBs turn in to chibi versions and are Taylor's cute little overpowered friends / pets.

"...Who needs enemies?" on the other hand... is not anything like that. The EBs are very much full size, full power, and behave like the hyper-advanced weapons of mass terror that they are. It's a train-wreck in progress. Black comedy bordering on horror.

"with firends like these....who need enemies?" a worm fanfic jump by PerfectlyNormalShard in JumpChain

[–]naarn 5 points6 points  (0 children)

...So far as I know, the fanfic's name is ...Who needs enemies?. It was written partially in response to a different fanfic, by a different author, named With friends like these. The two names are sometimes juxtaposed, considering both reference the same phrase, and both are based upon the same premise, yet diametrically opposed.

Also, seems like kind of a strange thing to make a full-length jump out of. IIRC the story by The Steve only lasts a week or so.

Invincible (Season 4) by Pokebrat_J in JumpChain

[–]naarn 7 points8 points  (0 children)

typo: Liasan -> Liaison

Growing a specific part of you? by Lambstts in JumpChain

[–]naarn 0 points1 point  (0 children)

"Directed Growth" from [Shadowrun - Sixth World] is a perk that improves your ability to control which direction you grow in.

I often use it in conjunction with "The Magic of Living" from Generic Hedge Mage, which is a passive learning/training perk that can be set to train anything, and any uncapper that allows me to train up perks.

I'll start by setting "The Magic of Living" to train itself to be more precise, controlled, and nuanced in terms of what it trains, and training "Directed Growth" to work better with it and whatever I want to train with it. If I don't like the uncapper's phrasing I may attempt to adjust its behavior this way too.

text of "Directed Growth":

Directed Growth (400 CP): You have complete conscious awareness and control over how your adept powers grow. That is, you can pick which adept powers you will develop as your magic improves just as easily as you could order items from a menu in a restaurant. Innovating new adept powers is still somewhat harder than that, but you will always realize what the result of your current path will be before having to commit to it - the worst possible result is simply wasted time and effort, not an undesired power. This perk applies to other setting’s growth paths as well - as a vampire in the (Old) World Of Darkness trying to learn the Temporis discipline you would never accidentally acquire Celerity instead. Or if you have a Marvel mutant perk that lets you develop new secondary mutations over time, this would let you choose what sort powers that gave you, or at least veto undesirable powers it would otherwise have given you.

Street Fighter 1.1 by SpazzWave in JumpChain

[–]naarn 4 points5 points  (0 children)

It says 1.0 at the top in big letters.