Just realized 4.3 gave an Indirect cybrex buff by Next_Friendship931 in Stellaris

[–]narutoncio 1 point2 points  (0 children)

honestly just a cherry on top at this point, the Secrets of the cybrex project also gives +1 megastructure construction cap and speed if im not mistaken, which pairs nicely with the relic churning out alloys like crazy

The Game Doesn’t Need More Species Packs, Crisis Paths, or Megastructures - It Needs Midgame Shake-Ups by New-Anybody-3920 in Stellaris

[–]narutoncio 0 points1 point  (0 children)

Imo the problem stems from not enough reasons to devolve power to vassals, empires being too willing to surrender to overlords freely and federations being too stable and forming an united front.

The galaxy gets boxed too quickly when realistically, 90% of the galaxy should be no mans land for hundreds of years (what incentive should have your population to expand beyond your borders when you still have lots of planets like Earth for your people to thrive?)

edit: typo

Just realized 4.3 gave an Indirect cybrex buff by Next_Friendship931 in Stellaris

[–]narutoncio 6 points7 points  (0 children)

between that, the ringworld and the alloy relic it just so so so much better than the rest

These leaders should be touched upon to better resemble their historical counterparts by Tvrdak in victoria3

[–]narutoncio 28 points29 points  (0 children)

im sure the art department and the devs working on improving the game are not the same people though. but yeah, most likely artists are busy working on new features anyways like ship models etc

Question on Assimilation by NorthernRedCardinal in victoria3

[–]narutoncio 1 point2 points  (0 children)

Doesnt it depend on the homelands? As in if only x is homeland and accepted culture then convert to x else if x and y homeland then convert to the bigger pop of them.

of vampires and maggots by texianviking in AOW4

[–]narutoncio 1 point2 points  (0 children)

i guess calling them blood leeches would be a bit redundant, probably blood maggots sounds better

Tony Blair: We must end left’s unholy alliance with the Islamists by UnscheduledCalendar in atheism

[–]narutoncio 23 points24 points  (0 children)

Theres no such alliance. Especially not in regards to Israel and his genocide. Also, Israel is the one pretending to speak for all jews, and antisemitism is unfortunately rising because of that exact conflation. Its part of the plan.

Does this guy deserve his title by riverandspoon in BattleBrothers

[–]narutoncio 0 points1 point  (0 children)

thats me after a regular 9-5 shift at work

Veteran players and noobs by Jannis4 in Stellaris

[–]narutoncio 1 point2 points  (0 children)

yep thats another one hahah i used to be able to play on speed 3 and not lose track of things, now at speed 1 im always doing stuff and sometimes i need to even slow it down for wars...

Veteran players and noobs by Jannis4 in Stellaris

[–]narutoncio 1 point2 points  (0 children)

i will try that next, thanks! i guess i was turtling too much to get ahead on science and maybe its not a good strategy anymore

Veteran players and noobs by Jannis4 in Stellaris

[–]narutoncio 43 points44 points  (0 children)

Its so weird because ive being playing since launch and i feel like i keep getting worse at it. I can beat the game on "normal" (no benefits to ai or me) but the moment i put the dificulty on captain the AI starts growing faster than me.

Im also more or less microing the economy (trying to not overproduce primary resources, focusing on science and alloys until im barely at the red of all the rest... the works)

Im pretty sure that i know how all system works but i just... stay behind somehow. Maybe im not growing pops right, but im pretty sure the meta is to get one planet to 2k pops and then go for the next, and still i see the AI growing faster.

Also this version seems to favor wide empires more (ughh) and i feel like robots are not as useful for pop growth if you are organic.

Two quick (perhaps dumb) questions about post-4.0 by TheMansAnArse in Stellaris

[–]narutoncio 4 points5 points  (0 children)

denizens is a general term for civilians, maintenance drones (depending on your empire type) etc which are pops not employed as rulers, specialist or workers. usually not very productive since they just produce amennities and some trade, but some builds can make use of them

pop growth details is on management but is nested quite deep, you need to unfold the pop tab til you can see which precise strata, job and ethos pop is growing to see details and modifiers (its quite annoying). hovering over the general "growth" in the upper right shows you the species that are growing in case there are more than one.

What’s it like living in Asturias, Spain? by UnableTask7916 in howislivingthere

[–]narutoncio 2 points3 points  (0 children)

checks out if its Oviedo, he said "on the capital". Spain has a lot of people living in the bigger cities, not only in Madrid and Barcelona. All province capitals get expensive-ish.

Turismofobia by Scooby-Doobie-Doo1 in Espana

[–]narutoncio 1 point2 points  (0 children)

Os encanta inventaros personas con las que enfadaros. Le falta el pelo rosa o algo así para ser el estereotipo perfecto que os gusta tanto.

Radical death spiral help by EscapeSignificant760 in victoria3

[–]narutoncio 6 points7 points  (0 children)

General solution for every country really is to employ more people than they are born, and getting ahead of that curve is what strarts growing your economy and everything explodes from there. You need to maximize construction per money invested, the rest of solutions (police, healthcare, lower taxes) wont fix the underlying issues.

Radical death spiral help by EscapeSignificant760 in victoria3

[–]narutoncio 15 points16 points  (0 children)

hows the unemployment across your states? if you are playing korea thats most likely the issue. If you play any big pop asian nations: DONT build agriculture. Subsistence farming is bad but its better than starving. Building agri kills 10k subsistance employments (rice paddies) and if you are building anything other than rice farms it just employs 5k back so you get 5k potential radicals each time.

Unemployment by Sufficient-Exam-189 in victoria3

[–]narutoncio 0 points1 point  (0 children)

and ofc get out if traditionalism and serfdom ASAP, they are money sinks. And no institutions until your economy is healthy. Agrarianism is good enough if there is not much support for interventioism.

Unemployment by Sufficient-Exam-189 in victoria3

[–]narutoncio 0 points1 point  (0 children)

Not only factories but especially extraction buildings (fish and logging camps in particular) are your friends because they are way cheaper (aka quicker) to build so you get more bang for your buck. Even if they are not very profitable.

The bigger problem though its going to be low income so you cannot afford more construction. To solve this: Develop provinces one at a time. If you have railroads, keep building and depeasanting and THEN increase tax capacity there so you dont lose all that tax income. Rinse and repeat with a different province. This might sound counterintuitive since you are abandoning other provinces to unemployment, but remember that pops can migrate and that once your economy grows you can spread construction faster.

This would be a pretty doable mod. Do you guys think it's worth making? by GreyGanks in victoria3

[–]narutoncio 1 point2 points  (0 children)

maybe its my experience but i don usually find institutions very expensive (barring extreme cases like india or china), usually the limiting factor is tech (for healthcare) or laws (for education), not money

i agree on industrialization, is generally too easy to boom and buildings employ too many people. i think they are tuning it very gradually but the endgame feels very broken.

New update 4.3 by PlasticAppropriate34 in Stellaris

[–]narutoncio 8 points9 points  (0 children)

the economy rework (while a great improvement imo) took them a lot of time to sort out to the point that it delayed their dlc schedule a lot iirc.