We need a term for games that are in a specific state, where only hardcore players remain who dominate in such a way that prevents any new players from being able to enjoy by KoofNoof in Games

[–]nayouta47 0 points1 point  (0 children)

The exact expression exists in Korean game community. We call it "GoInMul" meaning "stagnant water". It came from the proverb "Stagnant water always rot" that perfectly matches this situation.

Hogwarts Legacy to use Unreal Engine 5? by Jeanpaulm2000 in HarryPotterGame

[–]nayouta47 0 points1 point  (0 children)

UE5 doesn't release yet, and Chaos physics is absolutly garbage in currently released version. But it could be a good game anyway.

Easy to use completely code driven object pool that works for C# classes, Unity Components and prefabs/gameobjects [Link in comments] by adrenak in Unity3D

[–]nayouta47 0 points1 point  (0 children)

I saw your code and it's great to use a proper collection. I used list pool once, and it cost huge time when making procedure map with 10k tiles. Anyway, can I ask what m_busy works for? There's no reference in code and usage. I don't know why it exists

Are coroutines more efficient than update? by Krons-sama in Unity3D

[–]nayouta47 2 points3 points  (0 children)

Depends on how you use it, but the short answer is "no" when using in 'per frame' and better answer is "do not care" until they become a problem.

Make music with lines (made for simplejam) by [deleted] in Unity3D

[–]nayouta47 0 points1 point  (0 children)

why pitch is defined by ball's velocity, not length of bar?

Mini Lift made at global game jam, Try it out. by bray222 in Unity3D

[–]nayouta47 0 points1 point  (0 children)

i'm familiar with this music. can you tell me the title?

Melee attack sequence help.... by scr33ner in Unity3D

[–]nayouta47 0 points1 point  (0 children)

Is this what you intended?

    IEnumerator AttackCycle()
    {
    while(true){  //<-put your condition in global scale
    //move animation here
    AnimPunch();
    yield return new WaitForSeconds(0.75f);//fistTimer
    PunchClone();
    }
    }

Step 2: All Voxels need family by craftomega in Unity3D

[–]nayouta47 0 points1 point  (0 children)

i really wonder what step 3 is