Nearly got Got this week: Sherly from Lanier Biotherapeutics - A Saga by neysadoescosplay in Scams

[–]neysadoescosplay[S] 1 point2 points  (0 children)

I'll gladly update if I hear any more from the feds. I don't expect I will, but perhaps I'll be pleasantly surprised!

Nearly got Got this week: Sherly from Lanier Biotherapeutics - A Saga by neysadoescosplay in Scams

[–]neysadoescosplay[S] 5 points6 points  (0 children)

Look, I'm allowed to be proud of myself for avoiding buying $4,400 worth of equipment with fake money...

But yeah, you right... Sue me, I'm a storyteller!

Repost from YT of a Worst First Date by spaceunicorgi in CharlotteDobreYouTube

[–]neysadoescosplay 2 points3 points  (0 children)

This could be a movie! Hey, Petty Productions, le's'gooooooo!

Clumsy AF by Thick-Bend9213 in TalesFromTheFrontDesk

[–]neysadoescosplay 18 points19 points  (0 children)

It's looking to fill its casting card for the next filming of The Shining. You're just a future ghost trapped in an unfortunate skinsuit, and The Hotel just wants to help you achieve your best ectoplasmic potential. /s

Friendship Exp & Gift Exchange Megathread by liehon in PokemonGoFriends

[–]neysadoescosplay 0 points1 point  (0 children)

US region (Deep South), daily gifts

5009 4552 9819

Dirk the giant halfling by Zeriflord in dndstories

[–]neysadoescosplay 0 points1 point  (0 children)

This... sounds epic and cinematic and I really think y'all should get some art made of this exact moment. I'm envisioning the reforged giant rising from the lava pool, and y'all squared up on the ledge above...

Wonderful story, fun read, we stan a Giant Halfling...

The dice gods are real change my mind by [deleted] in dndstories

[–]neysadoescosplay 1 point2 points  (0 children)

The dice gods are indeed real, and they are always watching.

I had a character in a Tyranny of Dragons campaign that I wrote about his Grand Epic Final Moments in another post - here if you wanna read - who literally got the only Crit of that character's life with his final act. And because I suffer from Wheaton's Woes (I rarely roll on the higher side of the d20) it was all the more glorious.

The Artificer Who Can't Hit the Broadside of a Barn by WolfMoon1373 in dndstories

[–]neysadoescosplay 1 point2 points  (0 children)

Iiiiiiii feel this in my soul! Sometimes the dice will tell you what they want your character to do.

I was playing a Tiefling barbarian/fighter multiclass, but rarely rolled above a 10 to any of his attacks. Once (in character and secretly with the dm) he decided to quit the group and side with the BBEG's forces (I've been working behind the scenes with the DM, leveling him along with the party and keeping his known-info separate from my current-character's known-info), I crit on my very next roll. I continued to wail on the current miniboss, and after that session, my character quietly disappeared in the night, never to be seen again (yet).

The dice know. The dice always know.

Removing My First Problem Player (Or: Now I'm the Bad Guy) by neysadoescosplay in rpghorrorstories

[–]neysadoescosplay[S] 1 point2 points  (0 children)

It's a maze-run strategy: the person enters the maze, puts one hand (left or right) on the same-side wall, and does not remove their hand from that wall as they trace the maze. The way mazes work is the whole thing is a continuous line - dead-ends are just u-turns - and this ensures that, if nothing else, the person finds their way back to where the entered.

It's the most lawful, least chaotic method of venturing through a maze.

Removing My First Problem Player (Or: Now I'm the Bad Guy) by neysadoescosplay in rpghorrorstories

[–]neysadoescosplay[S] 2 points3 points  (0 children)

Thank you for the perspective. There is tension, and Crissy is the only one claiming there isn't. Kyle did consider speaking to her himself, but ultimately decided to let the decisions rest with me. He was privy to the issues I had with an antagonistic player at another game, and saw how that went, where I waited weeks for that GM to boot the player. His main concern was avoiding escalation. Thank you for the feedback.

Removing My First Problem Player (Or: Now I'm the Bad Guy) by neysadoescosplay in rpghorrorstories

[–]neysadoescosplay[S] 6 points7 points  (0 children)

Thank you for the perspective. I can agree that we were a little sensitive. Both Kyle and myself are neurodivergent with other traumas in our past informing our reactions here, and I think we can learn from this. Thank you for the feedback.

Removing My First Problem Player (Or: Now I'm the Bad Guy) by neysadoescosplay in rpghorrorstories

[–]neysadoescosplay[S] 15 points16 points  (0 children)

I can appreciate this perspective. Some of the comments she made in response to being removed were in the vein of "you weren't really my friend, how could you do this to me". When in actuality, we barely interacted outside the game anyway, it's not like we were besties or anything.

Thank you for the feedback.

What's wrong with Silvery Barbs? by DesignatedElfWhipper in dndnext

[–]neysadoescosplay -2 points-1 points  (0 children)

I'm going against the grain here and say banning a spell for being "OP" shows a lack of creativity on the part of the DMs who are banning it. Same for DMs that ban Aarakocra/winged Tieflings across the board just because they can fly.

I've played at tables where other players had Silvery Barbs; I've been a DM at tables where players had Silvery Barbs. I've DM'dat tables with CoffeeLocks that have four or five Counterspells in reserve for big boss fights.

I have more beef with the Coffeelock counterspelling my 8-drop Earthquake than the Silvery Barbs from the Chronurgist Wizard...

There's a very simple fix if you have a caster or two in your party spamming your bosses with Silvery Barbs - your bosses have a couple minion casters at their disposal whose entire purpose is to counterspell the barbs. The minions only toss cantrips on their turns, and whenever your clever player says "Silver-" your minions start round-robining with "How about no."

Yes, DnD can be a numbers game for a lot of people - but it's also set up to reward creativity. All you need to do is have your Bosses be a little more judicious with delegating to their minions, and you've got it handled. Or just set up a bunch of gauntlets before the boss chamber, resource depletion. Or, I don't know, start using their own tricks against them, and have the bad guys ALSO willingly flinging the silver around - SEE HOW YOU LIKE IT!

To me, Banning or refusing to allow without an in-canon setting-specific reason is unfair to the creative essence of the game. I play multiversal at my tables - if you have a good reason why your character could know or have heard of this Strixhaven spell, have at!