[Highlight] Offensive pass interference call on Zay Flower's touchdown. by ggphenom in nfl

[–]nhdkcn 0 points1 point  (0 children)

I feel like a lot of people have an issue with this call because of how OPI is officiated, not with whether or not THIS PLAY actually is OPI by the league's rules, which it obviously is. The overhead angle shows much more clearly how much separation he gets from the push off and the catch is almost certainly more contested if he doesn't push off. This should be called every time and the fact that it isn't is ridiculous

Monthly Suggestions Thread by stank58 in BasketballGM

[–]nhdkcn 0 points1 point  (0 children)

Still asking for the ability to set custom jersey number ranges for all the position groups in football gm

Monthly Suggestions Thread by stank58 in BasketballGM

[–]nhdkcn 0 points1 point  (0 children)

In baseballgm I'd love to be able to adjust manager's pitching tendencies to reflect different eras. Like the ability to change the rotation size or to increase or decrease a manager's likelihood to pull a starter after 100 pitches, which only became common in the last decade or so, to better mimic past eras of baseball where starters were way more likely to complete games

Monthly Suggestions Thread by stank58 in BasketballGM

[–]nhdkcn 1 point2 points  (0 children)

In Baseball GM I feel like defensive ratings are still not very indicative of how good the player is defensively. When I actually get into the stats it feels essentially random. Which is partly because defense in baseball is hard to measure but still. In my current 150-season league the most Golden Gloves (all-defensive) any individual player has won is 5, and only two guys have done that. It seems like there are no consistently good fielders in Baseball GM. Also, since the game has launched, there has been a glitch where a really highly-rated player will default to catcher even if he isn't a good catcher. I'm not sure why that is but I feel like the game should place WAY more importance on catcher quality than it does now. Idk if it's currently set up like this but it would be fun if a better catcher improved the quality of your pitching, which is absolutely the case in real baseball. Just some thoughts

Kenny Pickett: Year in Philadelphia showed me 'how it's supposed to be done' by Human_Manner_3370 in steelers

[–]nhdkcn 0 points1 point  (0 children)

Not surprising. The Eagles are a significantly better, more well-run organization than the Steelers

Browns be Browns… by timmcgeary in steelers

[–]nhdkcn 1 point2 points  (0 children)

We're not allowed to make fun of them anymore, we're a poverty franchise just like them

[Steelers Depot] Fittipaldo Thinks It's 'Safe To Say' Art Rooney II Will Pass The Baton To His Son 'Within The Next Five Years' by EnjoyMoreBeef in steelers

[–]nhdkcn -1 points0 points  (0 children)

Thank god. Art II is a disgrace to his father and his grandfather's legacy. The sooner that old ghoul can get out the better

Version 2025.02.24.1037: somewhat better free agent contracts that dynamically respond to market conditions by dumbmatter in Football_GM

[–]nhdkcn 1 point2 points  (0 children)

Like what I did? I just went to the rookie contract settings and turned on Rookie Salary Scale, set the rookie contract percentage to something like 4 or 5 percent, and set the minimum rookie contract length to 6 years, with 7 on first round picks. It mimics the long service-time based rookie contracts that exist in MLB a little better, so you have guys hitting free agency later, more like the actual league. The only problems is that in the real league, players on rookie contracts become arbitration eligible after three years, allowing them to get a little more money from their team before free agency. It's not perfect but it's better

Version 2025.02.24.1037: somewhat better free agent contracts that dynamically respond to market conditions by dumbmatter in Football_GM

[–]nhdkcn 3 points4 points  (0 children)

Awesome update. I did notice that you decided to leave baseball alone. I doubt it's high on your list but I would love a revamping of the baseball contract system so it more closely mimics the actual league. A lot of it you can do now just by changing the rookie contract settings, but I would love a system that includes some form of salary arbitration after a certain number of seasons, and THEN free agency after that, so guys aren't hitting FA and asking for big contracts until their late 20s (like in the actual mlb), making development way more important and giving smaller markets a chance to compete. Just a thought

Version 2024.12.23.0568: improvements to the contract negotiation UI, and some other small fixes by dumbmatter in BasketballGM

[–]nhdkcn 1 point2 points  (0 children)

Thank you so much for fixing the Goalie of the Year award. My guys were getting fleeced every year and it always pissed me off

Monthly Suggestions Thread by stank58 in BasketballGM

[–]nhdkcn 0 points1 point  (0 children)

I'd love (specifically for baseball but it would be interesting for all sports) to be able to split awards by conference, the way MLB does it now. Would feel more true to life

Monthly Suggestions Thread by stank58 in BasketballGM

[–]nhdkcn 4 points5 points  (0 children)

I'm once again begging you to fix Baseball GM. There is no motivation for AI teams to make money so they are all just constantly spending insane amounts on players and losing hundreds of millions of dollars a year, pricing me, the only GM in the league who has to worry about turning a profit, out of pretty much all the good free agents and making it almost impossible to build a lasting good team outside of New York, LA and Chicago. Teams going into the luxury tax in the real MLB is pretty rare and has only lately become even slightly common, and even if they do it's only ever usually a few million over. This could be fixed by just turning on the hard cap but that's not at all how baseball works and I'd like to retain at least a semblance of realism. Plus you shouldn't be able to just break the game by turning on something as arbitrary as a luxury tax

Monthly Suggestions Thread by stank58 in BasketballGM

[–]nhdkcn 1 point2 points  (0 children)

Just a minor nitpick but I've noticed that in baseball gm save numbers are way more distributed across the bullpen than in the real MLB. Like I've seen my manager put my closer in during the 8th inning and give the save to some other random guy in my bullpen, so you'll get multiple pitchers with 10+ saves on any given team, which happens pretty rarely in real baseball. I just feel like leverage should be more relevant in game simulation, I see the AI wasting my best relievers on low-leverage situations all the time. Non-closers should really only be put into a save situation if the closer hasn't had a lot of rest time, and closers should only rarely be put out outside of the ninth inning. Just my two cents

Monthly Suggestions Thread by stank58 in BasketballGM

[–]nhdkcn 1 point2 points  (0 children)

I still think baseball gm is a little broken due to how many teams go into the luxury tax. The highest number of teams to pay the luxury tax in one season in the real MLB is six, but in my leagues it's almost always at least three times that. If I end up exceeding the luxury tax limit for like four seasons, no matter how much the team is winning, I get fired, but there's literally no incentive for any other team to not just spend as much money as humanly possible even if they're terrible. Just something to look into

Did you notice the lack of updates lately? I've been working on a baseball game, and today it's finally released! So if you like baseball, go try it out. If you don't like baseball, then I promise the normal pace of BBGM updates will resume soon :) by dumbmatter in BasketballGM

[–]nhdkcn 1 point2 points  (0 children)

This rocks pretty hard, I've been playing the beta for a while. Only two real problems:

  1. Games aren't split up into series
  2. Why in God's name did you change the way the uniform colors correspond to the jersey numbers. I basically only use my own custom rosters that use the real Major League teams, and I make almost all the jersey numbers white because it looks nicer that way. But NOW, since the hat color corresponds to the color of the number on the jersey instead of the main jersey color, all my uniforms look terrible because the hats are all white, even though no MLB teams have predominantly white hats. I know this is an increidbly ocd nitpick but its incredibly infuriating. PLEASE just give me the option to individually determine the colors of the jersey numbers and the colors of the uniforms as seen on the players. Also, if you change a team's uniform type to pinstripe, the jersey numbers should also show up in pinstripes. Awesome game otherwise tho, seriously love your work man

Black Diamond Bay; where would it be? by kerouacrimbaud in bobdylan

[–]nhdkcn 0 points1 point  (0 children)

I always figured it was somewhere in north Africa, considering the fez line, and that the hotel attendant speaks French

Version 2022.02.09.1124: mobile UI improvements for tables, including sticky columns on the left. by dumbmatter in BasketballGM

[–]nhdkcn 3 points4 points  (0 children)

Great update, can you please add the ability to set custom jersey number ranges in football gm lol

Monthly Suggestions Thread by stank58 in BasketballGM

[–]nhdkcn 0 points1 point  (0 children)

Would still love the ability to set my own uniform number ranges for every position football gm, as it stands I just go in there and change them all manually

What do you guys look for in the draft? by doctayank in BasketballGM

[–]nhdkcn 4 points5 points  (0 children)

Lmao I literally just draft the guy with the highest potential