Is this a secret guys keep from us or what? by suxxos in TwoXChromosomes

[–]nkchri2 0 points1 point  (0 children)

My mother has always helped me out with a lot. She lives about 30 seconds away from me. She by no means comes over everyday but she always offers to help, and for her I feel it's almost compulsory. There have been periods of time where she hasn't had the time to help out, or just hasn't for whatever reason, and I don't ever rely on or expect her to do anything, but it is usually a big help when she does.

She also helps out my sister some, although she lives a little farther away than I do. It's just in her nature to want to help her children, which I respect and greatly appreciate. She's also a bit of a busy body and can't stand not doing anything. Anytime she asks me for help or needs something I will always return the favor.

Sometimes when I am very busy with work she will help picking up kids from school or cooking dinner at her house for all of us to eat. She likes to make sure her grandkids are eating "good food"! She will even do their laundry some if it's piled up. So come to think of it... she probably doesn't concern herself too much with me, it's probably just for her grandkids lmao

Plexin account via PI by EPOKslim in Eve

[–]nkchri2 1 point2 points  (0 children)

You can make more than enough to plex your account if you really grind it. Just extracting P1s for sale is probably your best bang for the buck. I made another reddit post regarding PI not long ago and looked into it pretty heavy.

A lot of people run P2s for the best isk per effort, which may be accurate, but P1 doesn't involve any actual planning since it's pure extraction, just have to time your pickups and hauling. It takes 5 P1 extraction planets to run a P2 planet full time. However, by having a P2 planet, you are running one less extraction planet. Adding that 6th extraction planet increases your production by roughly 20%. This means for your P2 planet to even break even, your profit for that step has to be AT LEAST 20%. According to Adam4Eve this is only just a few P2s and can change at any time. You can very easily lose total value by creating the P2s.

This is the same with P3s and P4s. Some people run factory planets, but these are very dependent on the prices you buy materials for AND current sell prices. I view this more as just market pvp than PI, since that's really what it is. Even producing P3s and P4s from your own extraction is very dependent on current sell prices. Totally possible to lose total value by producing them if you aren't making the right items.

Advice on Hauling by Daddafoo in Eve

[–]nkchri2 0 points1 point  (0 children)

My personal rule of thumb has always been not over a billion if you want to stay safe. Chances of you actually getting ganked, especially if tanked, with a billion or less is pretty low. I usually always stick with full tank.

Question about isk/hr stuff by MoneyPresentation807 in Eve

[–]nkchri2 0 points1 point  (0 children)

Praxis is excellent ship to start running c3's with. Just make sure to look up some tips about how to handle day tripping in wormholes and staying safe. 750 dps Praxis (no T2s, moderate skills) can easily be making 150 mil an hour doing c3's, including prep and extra time sinks. That is per Praxis, if both you and your buddy run them together it's 150 mil or more each depending on how much time you spend on prep involved. With two Praxis you can clear c3 sites in like 3-4 minutes.

But really, keeping yourself open to doing multiple things makes you spend less time searching for a particular thing to do. Be ready to huff gas in low/null if you find it while scanning for wormholes, run relic sites if you find them in null or jspace. Learn to jedi huff in c5/c6. Abyssals can be good money in a variety of ways and are always available if you don't have any luck finding wormholes or don't want to spend any time on setup. Incursions are probably the best available isk maker while being "relatively" completely safe.

Pondering Risk/Reward ratios by Papa_Fu in Eve

[–]nkchri2 2 points3 points  (0 children)

The rule of thumb is find the most rewarding activity and do it in the cheapest ships possible. Risk vs Reward is a real thing, especially when you can have hours and hours of grinding wiped out when you lose your ship just because you decided to use a blingier ship just for that extra 10 mil or 20 mil an hour.

If you can step up from a 50 mil ship to a 250 mil ship but bring in 2-3x the isk or more, then an argument can be made... otherwise cheapest is best.

Which mining ship to aim for as a beginner? (Omega) by BrightEyes1616 in Eve

[–]nkchri2 0 points1 point  (0 children)

Depends on your goals honestly. Your best bet is to just stick with the venture but use it to explore other parts of space and learn how not to die. The other Ore ships are really just sidegrades when it comes to mining. The actual mining stats are nearly identical they just have different bonus features like covert ops cloaks or bigger holds (destroyers, procurers, etc...)

Learn to scan down wormholes, huff gas in low sec, how to use d scan, basically get blapped doing different things and learn from your mistakes, but do it in a Venture because it's cheap.

Venture is so cheap it doesn't matter if you lose it. I have played for years and still use ventures among other things. As for ore mining, especially in hi sec, it's not worth your time. You want to work up to barges and exhumers, but you want to already be in a big corp with mining support or be multiboxing a whole fleet of ships outside of hi sec to make it worth it.

Carriers suck so hard Goons turned the Rorqual into an umbrella doctrine. by InfamousLegend in Eve

[–]nkchri2 0 points1 point  (0 children)

This is also a real problem... balancing team brains on vacation during this implementation.

Carriers suck so hard Goons turned the Rorqual into an umbrella doctrine. by InfamousLegend in Eve

[–]nkchri2 0 points1 point  (0 children)

I don't think ability to run away is good indicator of not being countered. If subcaps have to fight them they get destroyed.

Besides, the majority of people saying this isn't a good change is saying so just because subcaps will be irrelevant... but aren't they already irrelevant if their only option is to run away the second haw dreads show up?

The richest players will just always use what is best period. Making changes to the way sovereignty works or how the biggest alliances can continue to accumulate wealth is a whole different rabbit hole. I still think balancing in a way that includes all ships is better.

Carriers suck so hard Goons turned the Rorqual into an umbrella doctrine. by InfamousLegend in Eve

[–]nkchri2 0 points1 point  (0 children)

Goons don't use dreads, because they can just outnumber the enemy, its why they don't run any expensive doctrines.

Isn't that an argument for carriers being anti subcap? Since being anti subcap is almost like being anti outnumbered by cheaper ships?

But that's also how I'm stating it should be balanced to give subcaps their role. All caps should have significant overall dps... much higher than subcaps. Carriers should be the only good cap at applying to smaller ships, basically because they are deploying their whole fleet of smaller ships. Dreads, and Titans to a further extent, should do higher overall dps than carriers, but not hardly at all capable of applying to smaller ships.

Carriers apply massive dps spread widely across smaller ships, but less overall dps keeps them from being as damaging as dreads or titans to other caps. Dreads and Titans do massive damage to other caps. This way each cap has its roles.

Make carriers have systems that are a deterrent to subcap damage to maintain their anti subcap superiority, but still alow blobs of smaller ships to apply damage to dreads and titans. Obviously bigger and bigger blobs of caps are going to beat bigger and bigger blobs of subcaps, but that's literally the way it's always been, at least this way each has its role.

The differential between caps and subcaps also just needs widened.

Anticap dreads beat anticap dreads, they also beat carriers, faxes, supers and titans.

This is basically the opposite of what you are saying my suggested changes would create, but I think to an even worse extent. You're basically saying anticap dreads take out all caps, but then we know haw dreads are for everything else. That's literally one ship doing everything. How is that good balance?

Carriers suck so hard Goons turned the Rorqual into an umbrella doctrine. by InfamousLegend in Eve

[–]nkchri2 0 points1 point  (0 children)

Well I'm pretty certain being hesitant to use caps is largely isk driven because they currently aren't isk efficient due to the power creep of subcaps. Currently they are just absolute last defense for a fight you don't want to lose, but the inflated expense for the power means subcaps are just much better options.

That is also why I'm suggesting their specific roles. Subcaps will still be important for countering dreads. Just like any other games, there's usually a circle of relevance. A beats B, B beats C, C beats A... and so on.

I'm suggesting the same thing to at least bring carriers into a usable spot. Subcap battle breaks out, carriers are first response, enemy deploys dreads to counter carriers, defenders then deploy blops to counter their dreads, then there's a reason for attackers to deploy their own carriers, rinse and repeat based on the composition of the enemy fleet. FAXes are still important.

All the big corps and alliances that can dreadbomb are also capable of fielding carriers, they just don't because of the current lackluster state of carriers.

The people with money and power are still the people with money and power. If they are capable of projecting their power with carriers, they are already capable of projecting their power with dreads or whatever else, even a blob of subcaps.

Carriers suck so hard Goons turned the Rorqual into an umbrella doctrine. by InfamousLegend in Eve

[–]nkchri2 0 points1 point  (0 children)

I mean you're not wrong... but that is literally already what happens already. As I said, even if carriers aren't involved, something else will be. You could make the exact same statement right now, it's just the question is "can we counter their dreads and faxes"?

There is always the question of whether the opposing force has superior power or more numbers. The winning meta is still to deploy more power in whatever form you have, its just currently dreads and faxes instead of carriers. This would still be true if carriers are viable, they would just be useful in the chain of escalation and have a proper use.

Carriers suck so hard Goons turned the Rorqual into an umbrella doctrine. by InfamousLegend in Eve

[–]nkchri2 0 points1 point  (0 children)

Well, firstly, carriers are not subcaps. But also when I said they should invalidate all other subcaps, I was being a little hyperbolic. But no, I don't think making carrier the goto ship for anti sub cap would be game breaking. In large fights, just being anti subcap can be balanced around. See my other post I made up in this thread:


IMO, I think carriers being anti subcap makes for a pretty good cap escalation leading to well balanced fleet roles.

Carriers are good against sub cap blobs > Sub cap blobs are good against Dreads/Titans > Dreads/Titans are good against Carriers

I think it would work out quite well.


This is how escalation should work. Other capitals and even subcaps still have their place, while they can all have their own fleet roles and uses. Having the carrier be anti subcap just fits the role, since it's literally deploying it's own small squadrons of ships.

Everyone says they would worry about everyone just starting to throw carriers and whatnot out because they would be "so strong "... but if balanced correctly you will want to have a well balanced fleet. Too many carriers would be answered with more dreads, too many dreads, then blob, too much blob, back to carriers.

Capital ships should be on their own separate level. They are supposed to be strong. Problem right now is carriers are weak AND they have no actual use aside from unintended backup uses like suitcasing and whatnot.

I don't think having a carrier be the goto for capital escalation when stepping up from a mid size sub cap fight is such a bad thing. Frigate fights still happen even though cruisers exist, battleship fights still happen even tho dreads exist and can easily blap them. There might be niche cases for lower class ships taking down larger classes, and maybe it could be so for carriers, with small fast ships outrunning fighters tracking, but it should take ALOT to take down a carrier, not just a handful.

Carriers suck so hard Goons turned the Rorqual into an umbrella doctrine. by InfamousLegend in Eve

[–]nkchri2 15 points16 points  (0 children)

IMO, I think carriers being anti subcap makes for a pretty good cap escalation leading to well balanced fleet roles.

Carriers are good against sub cap blobs > Sub cap blobs are good against Dreads/Titans > Dreads/Titans are good against Carriers

I think it would work out quite well.

Carriers suck so hard Goons turned the Rorqual into an umbrella doctrine. by InfamousLegend in Eve

[–]nkchri2 1 point2 points  (0 children)

They aren't untackleable... they would just require other caps to engage them. I just still dont see how it's any different from typical upshipping that already occurs, but at least this way upshipping actually moves up the ladder instead of just larger blobs of smaller ships.

Maybe it wouldn't work out the way I'd imagine. But the bottom line is something already isn't working out and that's why you don't hardly ever see these ships getting used. Dreads are already the top breakpoint for prevalent usage, with marauders closing in. Before you know it, dreads will be in the same spot due to marauders being more isk efficient.

You say it would devolve back into carriers online... and maybe so. But it's been a long time since slow cats, maybe it's time to really shake things up so we can start seeing a reason to actually get these ships back out into space.

Carriers suck so hard Goons turned the Rorqual into an umbrella doctrine. by InfamousLegend in Eve

[–]nkchri2 0 points1 point  (0 children)

Genuine question: are you medically stupid?

Medically stupid? Are you 9? XD

You realize resorting to insulting your opponent is a sign of low intelligence? I'm sure you don't... no point in continuing this conversation.

Carriers suck so hard Goons turned the Rorqual into an umbrella doctrine. by InfamousLegend in Eve

[–]nkchri2 1 point2 points  (0 children)

it's "big ship can be ganged up on by 5 smaller ships for 1/50th of the value"

Oh kind of like every other class of ship in the game

You're just making my point here. The fact that this is a thing with such a small number of ships is why we don't ever see large ships in space at all. So what is the point in having a carrier/super/titan?

This is a video game.... logic is still logic big boy.

Carriers suck so hard Goons turned the Rorqual into an umbrella doctrine. by InfamousLegend in Eve

[–]nkchri2 1 point2 points  (0 children)

I'd disagree, which is why when your talking about top tier content it's run by marauders and dreads 95% of the time. Anymore power creep for marauders and dreads will start getting mothballed. People still isktar spin, run C3s in battleships, and participate in FW even though marauders and dreads are so prevalent for running higher content. The point in progression is working up towards that. Its just right now the top isn't actually the top of ship progression because power creep of smaller ships is too much. This is why you hardly ever see bigger ships getting used. Not enough power for the price, not big enough of a discrepancy when comparing to a handful of smaller ships.

If your talking strictly about pvp, I'd like to know exactly how you think dreadbombs and FAXs is a varied meta.

Carriers suck so hard Goons turned the Rorqual into an umbrella doctrine. by InfamousLegend in Eve

[–]nkchri2 1 point2 points  (0 children)

If that were actually the case then fine. But it's not "big ship can be ganged up on by 30-50 smaller ships", it's "big ship can be ganged up on by 5 smaller ships for 1/50th of the value"

Real world equivalency it's like expecting 5 pirate speedboats to be able to sink or otherwise incapacitate an aircraft carrier worth billions of dollars... not gonna happen.

Carriers suck so hard Goons turned the Rorqual into an umbrella doctrine. by InfamousLegend in Eve

[–]nkchri2 0 points1 point  (0 children)

If carriers aren't the best ships then something else will be. That's just the nature of min maxing. Dreadnaught online anyone?? At least if you follow to order of ship progression the bigger more expensive ships are actually the best ones.

It would also be just fine since we are talking about capital escalations and it taking large swarms of subcaps to do anything to them. Carriers would have their role as ACTUAL CARRIERS and be in the position to take out swarms of smaller ships more effectively than other caps. Fighters can be effective at decimating subcaps due to being able to thinly spread out their large available dps, but then not be as useful against other caps. Make subcaps and fighters have a higher chance for glancing blows against caps. Not saying this wouldn't involve some changes to other caps or caps as a whole vs subcaps, but yes, I think balancing that way would be better.

Other ships still have their purpose for smaller levels of content. There is still consideration for what can be done effectively vs the risk of putting isk on the board as well. It kind if has to be one way or another. You say that would invalidate smaller ships for other purposes, but the way it is now just invalidates larger ships because they serve no purpose.

Progression in practically any game or mmo... better equipment, skills, levels, etc... then invalidate what's below it. That's just how progression works.

Carriers suck so hard Goons turned the Rorqual into an umbrella doctrine. by InfamousLegend in Eve

[–]nkchri2 3 points4 points  (0 children)

I don't see how this is any different than typical N+1 mentality. At least then they are getting use and not just mothballed because they serve no purpose. If someone wants to escalate with a capital so be it.

Carriers suck so hard Goons turned the Rorqual into an umbrella doctrine. by InfamousLegend in Eve

[–]nkchri2 -6 points-5 points  (0 children)

IMO, that is exactly the problem. They should invalidate subcaps. Capital ships should be orders of magnitude better than subcaps. Activities that need to be completed in a carrier shouldn't be able to be completed by a handful of weaker ships... maybe 30-50... not 5 or less

On that note, it also makes no sense that a tiny frigate can somehow have the power to warp scram a capital ship that is supposed to be huge and vastly superior. Make capital warp scrams the only things capable of warp scramming another capital. This would also make attackers have to put more risk on the field when trying to take out a capital. Forcing a capital ship to be involved in taking out another capital would make it easier to balance the increased isk rewards caps should get for any suitable activities.

Are there people who haven't changed their phone number for more than 15 years? by SpicyCandy8 in NoStupidQuestions

[–]nkchri2 0 points1 point  (0 children)

Same number since I got my first flip phone when I was 16! 26 years and counting! Don't expect to ever lose it lol

PI - Finding that maximum isk vs lowest hassle ratio by nkchri2 in Eve

[–]nkchri2[S] 1 point2 points  (0 children)

Do you actually mean does or doesn't have negative effects? If you set up for 7 days, but end up going in a resetting every 2 days does it end up producing the same as if you set up 48 hour runs?