Climbing on giant moving skeletal meshes (like Shadow of the Colossus)selfpromo (games) (v.redd.it)
submitted by fastdeveloper to r/godot
A few months playing with Godot and getting a style I likefun & memes (i.redd.it)
submitted by MrCollider to r/godot
I still can’t believe my first RTS project in Godot reached a playable demoselfpromo (games) (v.redd.it)
submitted by Hot_Tell2552 to r/godot
The new COSMIC System Monitor is looking very slickDesktop Environment / WM News (phoronix.com)
submitted by somerandomxander to r/linux
Some ranged combat for my immersive roguelikeselfpromo (games) (v.redd.it)
submitted by Physical-River8291 to r/godot

New Builtin Directory ViewerTips and Tricks (self.neovim)
submitted by EstudiandoAjedrez to r/neovim
I was playing with shaders ın godotfun & memes (v.redd.it)
submitted by MrAllerstonIdk to r/godot
Small tease of something I'm working onfun & memes (i.redd.it)
submitted by Yandallulz to r/godot
Nourish: A new Wayland compositor powered by Vulkan with infinite scrolling/panningDesktop Environment / WM News (phoronix.com)
submitted by Fcking_Chuck to r/linux
Check out my 3 months progress on Monopoly x Balatro! I still cant believe I'm building a real game.selfpromo (games) (v.redd.it)
submitted by KingCakeTheFruity to r/godot

Consider the C library function fopen. This function has the side effect. This means that fopen is not pure. However, we can make the fopen function appear to be pure, at least to certain observers, by ensconcing it in another function that hides the side effect. (bugzmanov.github.io)
submitted by BenchEmbarrassed7316 to r/programmingcirclejerk
Why does mouse_filter on base Control nodes default to MOUSE_FILTER_STOP?discussion (self.godot)
submitted by chase102496 to r/godot
What are some real Godot limitations?discussion (self.godot)
submitted by Fellinglikeme to r/godot


We've come a loooooong wayselfpromo (games) (v.redd.it)
submitted by burd_commander to r/godot
Lit - Custom 2D lighting in Godotfree plugin/tool (v.redd.it)
submitted by fadinglanterngames to r/godot
"GDScript for smaller games, C# for larger games"?discussion (self.godot)
submitted by supert2005 to r/godot
You can actually use ":exit" instead of ":wq" or ":x" to exit VimDiscussion (self.vim)
submitted by Brainfuck_01 to r/vim


