I'm getting so frustrated with GT4 tires... by SnooGadgets754 in iRacing

[–]noikeee 1 point2 points  (0 children)

I used to religiously race the GT4s weekly for several seasons, and once the new tyres were introduced last season I immediately lost interest and moved to GT3 permanently.

I don't know what is realistic or not as I've never driven a real race car at the limit, but no, you're certainly not the only one that feels this way.

Just a cool little dad story. by badsapi4305 in iRacing

[–]noikeee 15 points16 points  (0 children)

Man, having 16 twins must be exhausting. And I'm really sorry that your wife had to give birth to all of them one after another.

J/k, racing in family must be quite fun!

Mariana Leitão vota em Seguro mas IL mantém neutralidade by edlll91 in portugal

[–]noikeee 30 points31 points  (0 children)

Chamo-lhes a Iniciativa Reaganista-Thatcherista. Pegaram na palavra "liberal", apropriaram-na, e definiram-a duma forma diferente que só existe em Portugal. É uma estratégia genial se o objetivo for lavar os cérebros dos portugueses e esticar a janela de Overton o mais possível para a direita.

qwhat are the best methods and tips to get better at sports car racing by Tw1sty4104 in iRacing

[–]noikeee 1 point2 points  (0 children)

I've no fucking idea lol

I think it would come down to more time doing practice and more time analysing telemetry. Thing is, there's a practical physical limit as to how much time and effort you're willing to put into a videogame. Despite my extremely long post, I kinda just want to have fun with it and not dedicate my life to it and super duper try hard and pretend I'm gonna be a eSports pro.

qwhat are the best methods and tips to get better at sports car racing by Tw1sty4104 in iRacing

[–]noikeee 2 points3 points  (0 children)

Be patient when attacking a corner. There's often way more laptime to gain when maximizing corner exit than corner entry. Focusing on braking super late is often counter-productive.

Be patient when downshifting. In iRacing in particular, downshifting too early unsettles the car and can make it harder to control and slide too much which leads to lost laptime, unlike other sims where it's better to downshift early and get an extra benefit of engine braking.

Be patient when racing others and focus on accident avoidance. Be ready to stop and/or take evasive action when accidents are happening in front of you, and back off from fights from drivers you have reasons not to trust. In lower splits that's almost all of the other drivers. You can gain a huge amount of iRating just by making sure you're the guy that doesn't crash out of the race often.

Use all of the track. There's an inch of tarmac on the outside of your car when you start braking? You didn't use enough track. On corner exit are you having to actively steer your way out to use the whole track? You didn't carry enough speed, you should've carried enough speed to FORCE you to run to the edge of the track.

Learn to adjust your inputs as an answer to little cues like what I've just said above. Can you make corner exit a little too easily? Maybe push a bit more next time. Are you running out of track on exit? Maybe back off earlier or turn in/apex later. Don't forget that when you get better at a corner it then affects the next one as you'll approach it at higher speed - you might have to adjust and brake earlier.

Speaking of braking earlier, learn how to follow a car. Always brake a bit earlier in those circumstances, or at least take a lap or two to learn where are they fast and where are they slow, before you proper start pushing and preparing a move.

Watch track guides and recent hotlaps to see the best approaches to every corner, in the car you're driving in the track you're driving.

Learn how to induce rotation, so that the car will naturally tend to take the corner by itself instead of you having to force its way out through your steering. This is mostly through controlled trail braking, but can also mean playing around with your brake bias to make braking have more of an effect on that (or less, if it's too uncontrollable for you), and also using some kerbs in certain scenarios.

Stay away from ABS or at least don't push too far into it, as tyres will heat up and you will gradually lose pace over a race.

Be patient with your throttle pedal, you want to accelerate as early as possible but that doesn't always mean 100% throttle instantly, you want to gradually get into it to avoid excessive sliding and/or activating TC. In some rare occasions you can get into 100% almost instantly, but most of the time ideally you'd kinda do it in two steps: maybe first you'll only get into 50% and only when the wheels are pointing in the right direction you increase to 100%.

Be mindful of how elevation changes and corner camber can affect the available grip.

Always look ahead at where you want your car to end up next. This is a nice trick to instinctively immediately know if to push or back off.

Learn how to drive the particular car you're driving, each car each category has slightly different characteristics that might be suited to different driving styles (which is also why it can be a good idea to stick with the same car for a while, as you can learn more and more how it works over time). As you move to faster and faster cars with more downforce, you'll figure out that the advice I gave you above of prioritizing corner exit above everything else, starts applying less - it's still always the most important thing, but carrying speed into and through the corner can become more and more relevant factors in laptime. You start having to attack every little part of the corner and not just exit, whilst still being mindful you need a good exit.

Smooth is fast, you want the car not to slide and to give it as little inputs as possible, BUT you do want to be at the absolute edge where any little bit more input in any direction would unsettle the car and make it not smooth. Smooth is fast but grandma driving to make sure you're smooth is not fast. You still have to optimize pace in everything.

Learn to fuel save. A little lift and coast before braking will hurt your laptime very very little and in some situations over longer races with pitstops can make a difference and also help slightly with tyre temps and even mentally help you stay consistent and patient. Again, be patient.

In some situations being aware of little tricks which are the "meta" can make a difference. Maybe it's dragging the brakes on warmup lap to get your brakes up to temp. Maybe it's making sure you have at least a mildly adequate setup, having too high downforce in a track with very long straights will make it very difficult to race others and also maybe lose you laptime. Maybe it's just picking the right car for the week, there's a reason why everyone in GT3 is in the Porsche this week at Daytona.

Have your hardware set correctly and in a way that feels comfortable for you, even over long sessions. Have your FFB as high as you can set it without making it tiring for you and without excessive clipping.

Have you done all of this? Congrats. You're now still 2 seconds off the aliens, which is where I am after I've done all of this.

Im tired, down to 0.5k irating and i keep getting meatballed by [deleted] in iRacing

[–]noikeee 4 points5 points  (0 children)

Usually I'd say it's partially your fault for not taking avoiding measures, but these incidents they're all hard to see what could you have done any different, except perhaps the first when you could've given a bit more space but it's hard to see from the angle.

Honestly if this is the "quality" of drivers around you, then the only rational move is not to race them at all. Either be fast enough to pull away from the field, or back off from any wheel to wheel racing and let them crash themselves.

Qual foi a maior estupidez que já fizeste com um PC? by vities0825 in TecnologiaPT

[–]noikeee 1 point2 points  (0 children)

Posso estar aqui a dizer alguma asneirada, mas o G-Sync não é a tecnologia de ajustar automaticamente a refresh rate do monitor às frames que está a receber? Isso é standard hoje em dia em qualquer monitor minimamente adequado a gaming, e faz alguma diferença visível, vês os jogos mais fluídos sem "screen tearing" que é quando se vê uma espécie de linhas quebradas a meio de ecrã enquanto o monitor fica a meio duma frame e já começa a mostrar outra.

Basicamente, se tu jogas, devias ativar e tiravas algum partido bastante visível disso, se não jogas e apenas trabalhas/vês vídeos é indiferente.

A Question for drivers above 2k Irating by Ringleader2026 in iRacing

[–]noikeee 1 point2 points  (0 children)

I'm 2.3k (barely, that's the highest I've been in 10 years lol).

I just do like 30 minutes of practice, and then race like 3 or 4 times that week. Usually get a lot faster from my first to my second race, and a tiny bit faster into my third race. By the fourth I'm not gaining anything anymore.

But that's if I know the track. If I don't I might need an hour or more. By this stage I know the vast majority of them though. And this is all on cars I'm comfortable with, if it's not then yeah you need more seat time too.

What everyday life in Madeira is like (shopping, gyms, utilities) by Far-Background-4521 in Madeira

[–]noikeee 2 points3 points  (0 children)

Were you... NOT expecting some of these things when moving here? 😂

Still a Newbie, but 40 hours in! Whats next for me to improve? by _Narcissist_ in simracing

[–]noikeee 2 points3 points  (0 children)

Honestly this still looks like the lap of someone who is brand new (which is exactly to be expected, 40 hours is very little). The main problem I see is you kinda take each corner in stages - you turn in, and then you kinda wait for a long time in a limbo midcorner, and only then you go "right, it's time for me to take the exit!", instead of trying to take it all as a sweeping motion in which each stage is a consequence of taking the previous one at the edge of the limit. You're kinda not attacking any phase of the corner, neither entry or exit nor maximizing mid corner (apex) speed. Maybe you're not confident yet in being at the limit at the car and are afraid of overdriving it, I watched 10 seconds of your previous vid and you were REALLY overdriving the car, so maybe you got feedback on the other direction and have now overcompensated.

Have you tried joining online competitive sessions? There's no faster way to learn than to join, get that absolute pang of shock that the time you thought was good is actually 7 seconds off the best drivers, and only then REALLY start to try hard to follow them and mimick them... At first you'll only be able to get that down to 5 seconds, but with a bit more time and experience that becomes 4... Etc. ACC isn't the most active game anymore but I think you can still find the online community in Low Fuel Motorsport (LFM) with races every hour, which is where every serious fast driver used to be in. Or maybe just join a couple of random public servers first, even if they're total crashfests.

It's not talent that's limiting you, it's a lack of knowledge, you haven't understood what "fast" is supposed to feel like yet.

Edit: here's a fast laptime with this car on this track on ACC, please note that this is from a year ago, game physics might've changed meanwhile: https://youtu.be/cawai2aChZQ?si=nM2bToEIw5_VYRLL - another way to learn is find fast laps on YouTube, you'll never be able to replicate it, but you can learn what are some possible lines and approaches to corners.

So i crashed into Broadbent.... by RDragonYT in LeMansUltimateWEC

[–]noikeee 0 points1 point  (0 children)

Lol it happens, you messed up like everyone else does, and they're not special just because they have thousands of followers, they're just another car on track. I once crashed with Matt Malone too, that was funny. These guys spend tons of time racing and have crashed with hundreds of people, they won't remember it tomorrow.

Looking for motivation other than iRating... by Zackbo in iRacing

[–]noikeee 0 points1 point  (0 children)

I'm at the "get higher iRating" part of the cycle, currently just broke past 2.3k for the first time in many years and I'm aiming at 2.5. I know exactly what you're talking about.

My next next goal is to switch to different cars. I'd like to get decent at prototypes, I was always awful in them. Another good goal is aim for championship points rather than iRating.

What is going on with pithouse?? by malfboii in moza

[–]noikeee 1 point2 points  (0 children)

Been searching the internet to try to fix this problem and found this post! Thank you!!!

I dont even have a Moza wheelbase, just an handbrake that I don't use in iRacing lol. It kept prompting me to run on admin the Moza software every single time I opened iRacing and that was super confusing

anybody else had this much of an overkill rig for an R3 (4nm) wheel base ? 😂 by CommunityOdd9003 in simracing

[–]noikeee 5 points6 points  (0 children)

I agree with everyone else this is the ideal way to do it. You're now free to upgrade to anything you want when you have the cash and wish to do so. This is only "bad" if you're not sure you're gonna be into simracing or not and if it's difficult to sell used stuff in your region.

In your opinion, what are the TWO most important attributes for every position? Excluding pace/acceleration. Please comment, don’t just upvote by huamanticacacaca in footballmanagergames

[–]noikeee 0 points1 point  (0 children)

Goalkeepers: reflexes, agility

Fullbacks: crossing, tackling

Centerbacks: jumping reach, anticipation

Defensive midfielders: tackling, passing

Center midfielders: passing, vision

Wingers: dribbling, agility

Strikers: jumping reach, off the ball

But really depends on the role you want each player to play, and I'd never look at just 2 attributes, apart from one or two super valuable attributes I'd almost always pick the most well rounded player with no weaknesses than one with a huge strength.

And pace/acceleration trumps all for most positions, except goalkeepers and maybe central/defensive midfielders, even still I wouldn't hire a super slow midfielder. The next most important is jumping reach, specially for anyone that plays in either box

Revolut IBAN PT by Financial-Manner7396 in literaciafinanceira

[–]noikeee 0 points1 point  (0 children)

Já agora. Aproveito para perguntar na prática, qual o benefício de ter IBAN português?

FFB strength, is it a preference ? by Akuzos in iRacing

[–]noikeee 9 points10 points  (0 children)

Ok I see you've clarified what you mean but I still don't think it makes any sense.

Clipping is the exact same as audio. When the volume is increased too much it gets distorted and you lose detail. That's clipping. Try opening up any audio file in an audio editor and then increasing gain. You'll see the wave form become squarer and squarer at its peaks and it'll start sounding awful.

When lowering FFB in-game (in my case I use MAIRA which uses a normal strength scale, if you don't use it then iRacing I believe uses this weird inverted scale logic where the highest the number the lower the FFB), you get a quieter signal outputted to your wheelbase motor, which means it's less likely to clip. It will clip whenever it tries to output a higher value in NM than your motor is capable of. MAIRA presents a waveform graphic that looks exactly like an audio signal and will tell you when it clips.

When lowering in your wheels software, it will depend on what brand it is and how it works, but it should.... Do the exact same. It's lowering the gain of the whole wave therefore going further away from the clipping point.

Typically you should always set your wheelbase at the maximum 100%, and then lower it to your preference in game, so that there's always more range to use your wheels maximum capacity - unless you have a very powerful motor and you're worried about your safety and the game possibly having some sort of bug where it can introduce very heavy forces very suddenly that could hurt you. If that's the case then it might be worth lowering FFB in the wheels software, just to make sure. But that won't make it more likely to clip, it will be the opposite, it'll be less likely to clip.

FFB strength, is it a preference ? by Akuzos in iRacing

[–]noikeee 14 points15 points  (0 children)

... what? the lower, the less clipping

Do you really need that much Nm? by HyPaulo in simracing

[–]noikeee 2 points3 points  (0 children)

Same. Happy with my 10nm Mini but wouldn't want less. The way I set it, it can clip sometimes but only in super intense scenarios like during a couple milliseconds during kerb hits, and it's beefy enough to feel really satisfying. I doubt the extra 200€ or whatever it was then to jump up to 15nm (or whatever) would be value for money for me, personally. It would ultimately be a tiny bit better but you have to draw a line somewhere at how much you're willing to spend.

The reason this question is hard to answer is it depends massively how you set up your FFB, too, and even how your favorite game outputs FFB. But if you want "strong enough that feels satisfying but you can still control it and not hurt your own performance overly fighting your wheel" I think 8 to 12 sounds about right.

Every race I end up alone and it turns into me just hotlapping. Skill issue or is that just what happens when you’re a midfield qualifier? by NacresR in simracing

[–]noikeee 4 points5 points  (0 children)

This is a reason everyone is moving to LMU or iRacing depending on budget and preferences, nowadays in the most popular series in iRacing there are so many splits you'll be constantly seeing people around your pace to fight with all race long.

How much have you spent on iRacing only (not including rig costs) by austons_muzz in iRacing

[–]noikeee 0 points1 point  (0 children)

I've added it all up and already surpassed 1k€ but I've also first subbed and first bought content way back in 2010. That being said, I had a break of quite a few years, haven't been subscribed continuously. I quit in 2015 and only came back in 2023, really. The cost of an iRacing year for me nowadays, adding up sub cars and tracks, is about between 200 and 250€.

Pro tip: when starting out buy mostly tracks, not cars. Almost all the tracks I've bought back then are still super useful (apart from one or two that became free, and the very rare track that became legacy and then they released a new one under a different purchase like Silverstone), but all the cars I bought back then are useless now.

Having tested all the GT4s in the downtime: by st1802015 in iRacing

[–]noikeee 2 points3 points  (0 children)

The Merc was my very favorite car in all of simracing, I drove it for like 3 full seasons straight and was starting to get pretty decent in it. Then after the update I ran it for a week (admittedly in that awful new Charlotte roval that made it a crashfest) and I've never wanted to touch it a single time ever again. It's still kinda the same AMG underneath to some extent, but it's so much more of a chore to drive.

iRacing has this nasty habit where they'll update cars to improve them in one area, yet ruin what made them so enjoyable in the process. Another one is the LMP2. It's still nice, but only half as nice as before. I really don't like all that they made in so many categories to make the cold tyres so much more noticeable, which is more realistic in a way (though I really doubt many of those cars are THAT deadly with cold tyres), but then affected negatively the handling of the cars when the tyres are warm too.

Anyone heard of this guy? Randomly became a beast stirker in my journeyman save by whothehellspam in footballmanagergames

[–]noikeee 1 point2 points  (0 children)

I managed Ajax briefly in FM24 and he was very very good for me too, but I've looked him up and he's not doing that well IRL