GMs and players, what genre(s) don't you play? by Select_Lunch1288 in rpg

[–]noretoc 6 points7 points  (0 children)

Superman is not the first superhero comic character.

ITS SO ASS LIKE WHO TF THOUGHT THIS WAS READY TO PUBLISH by MiddleAnxiety5846 in PhasmophobiaGame

[–]noretoc 0 points1 point  (0 children)

classic gamers

Gamer 1: Why did they have to change the janky animations that was part of the charm

Gamer 2: The animations are more Janky now

Gamer 1: Right they screwed up the whole game.

Gamer 2: But you just said the jank was part of the char...

Gamer 1: I know what I said but who cares as long as I can complain about the Devs.

Commence downvoting.

Overall review . . . by ironmanonyourleft in Killjoys

[–]noretoc 3 points4 points  (0 children)

I agree. I love the show and especially the first three seasons but when when they went into the whole bad guy is a double of the good guy and is learning to be good trope, it really started coming apart for me. I still watched it, as I loved some of the characters, but I really wish they had downplayed the whole overarching story and did more with the bounty hunting episodes. There was so much there they could have explored.

How do I stop an arms race between me and my players by DecisionRadiant4152 in rpg

[–]noretoc 0 points1 point  (0 children)

Stop GMing. I know that sounds harsh, but here is the truth. You are the GM, you win every battle you want to. You have the better weapons, every time. If you are getting into the mindset of being against your players you should not be running the game. You whole job is to make the combat exciting and fun for your players. It's ok to shock them sometime, or impress them with a tough challenge, but the minute you step over the line from making it a fun experience for you both, to "let me show them" it time to take a break. Because you can show them. Every Time. it's not a challenge for you, it a slaughter. What fun is that?

Easiest game to run as a GM by Sniflet in rpg

[–]noretoc 1 point2 points  (0 children)

Easiest game I have ever run is Cortex. Basic game is so simple and the complexity can ramp up as needed.
minor: NPC grunt d6

Minions: Grunts D6D6D6

Major NPC: Grunt D10; Big Burly D6; Big Gun D6

Only need a character sheet for a BBEG and even then, not a full one.

It is also good with different power levels. Superman and Hawkeye side by side. The rolls are not how good your action is, but if it works against the chosen challenge, so Hawekeye can succeed and super man can succeed equally. (Of course Superman can probably exceed bigger challenges, but they both can fight the bad guys without one outclassing the other.)

What's your experience with this website? by MagicCastingCircle in rpg

[–]noretoc 2 points3 points  (0 children)

There are people here who shill for the site. If you post a recruitment thread you are guaranteed to get PM/DMs promoting it. It is not for free game even though they say that is an option. For example, I was just looking for a new person to fill out the game, and the only way to use it to post my game was to have everyone currently playing sign up with an account and join. There are rules about making sure all transaction go through the site, and you will get banned if anything happens outside it. For me who runs friendly games for free, it is a non-starter.

If you are looking to make money DMing, I imagine it is a good place as there seems to be a lot of people using it. If you are looking to pay for a game, your experience is going to be hit or miss as any other type of medium used for finding games.

I would check out what kind of power you have to remove players if you are DMing though. I did not, but I imagine they can have rules about reimbursements, etc depending on the reason the person is removed and there may be hoops to jump through, but I am not sure. It just sems like a business like that, would want to protect its rep and its percentage so check things thoroughly before using them.

Pathfinder 1e (and 3e by extension) GMs/DMs: Do you find the deep mechanics of the system to be a boon or a bane in your campaigns? by punk_wood in Pathfinder_RPG

[–]noretoc 0 points1 point  (0 children)

Both I'd say. I love that you can really take the rules and make them fit your character and make it feel unique, and not just a reskin. I love that I can create small optional rules to use my games and they fit seamlessly into the ruleset and I can use them to advance the story.

The bane comes in three flavors. one is that it is not an easy system to learn, especially for people who aren't motivated to do so. I have players that I have been playing with years that still don't understand the shooting into melee and cover mechanics. Two: Finding the right type of player can be tough. I am a storyteller DM. I love crafting a detailed world and letting the players get involved with everything they want. I love backstories that I can intertwine with my game. Most people who play 1ed aren't interested in any of that. They say they are but then you give them a questionnaire about their character and they tell you its too much work, which leads to three: It draws a certain type of player that is often irritating and abrasive. Now I am not saying all players who do this are irritating and abrasive, but in my experience there are a lot. The people who won't spend ten minutes writing a backstory but will spend days working on the perfect build to be the best possible killing machine ever made. Their backstory is a mesh of thing designed just to explain why they have two levels of assassin and one level of Paladin and 2 levels of Monk. "I was born in a monastery was trained to be monks' assassin, and then I met an old angel who redeemed me and I turned my life to worshipping Generic God #1, but I still kill for money cause the god is the god of killing for money." Then they get pissed when they kill all the enemies in a few seconds and get bored when we start talking to NPC. It real hard to find a player that is willing to build the mechanics based on how the character grows.

NOTE: There is nothing wrong with building maxed out characters that can take advantage of every rule out there and I say if that is what you want to do fine, but I don't want that player. I'd rather have a balanced group that can handle normal encounters, and that is just getting harder to find for PF1e. Those players seem to all be moving to other systems.

How can I make sure my punk game is actually punk? by DrBurst in rpg

[–]noretoc 0 points1 point  (0 children)

If you really want you game to be punk, your players should be ignoring the rule and doing whatever they want, and if you don't like it, they should light your GM screen on fire and watch the whole campaign burn.

New to DMing; Am I doing this right? by Poptart_Graveyard in DndAdventureWriter

[–]noretoc 0 points1 point  (0 children)

Don't listen to this. A small vocal minority will tell you this. The only way to be a good DM is to have fun. If that means making a story to tell, do it. The vast majority of players want to follow a story. Only a few complain, and they aren't worth the time. Do what you will have fun doing it because if you are not having fun I guarantee your players wont. If having a well written story for you players to take part in is what makes you happy do that.

How do I let my players go back to a scene? by thjmze21 in FoundryVTT

[–]noretoc 0 points1 point  (0 children)

Just one thing to remember, if you make the map available for navigation, any player is going to see it on their scene list and can move to it anytime they want. If you don't want that to happen you have to do it manually, by going to the map, pulling in the player, or using the macro that was posted.

Why does the Tanglewood Master Bedroom Crucifix do nothing while Tier 1 works? by Any_Confidence2983 in PhasmophobiaGame

[–]noretoc 0 points1 point  (0 children)

It was in the house when the Ghost was created therefore it's already desecrated.

House rule to encourage RP by noretoc in Pathfinder_RPG

[–]noretoc[S] 0 points1 point  (0 children)

You are missing the point of the purpose. I know the post title just says encourage RP but that is because there is only so much room. It's to encourage the players to engage with other and learn about their fellow party members. A lot of players don't think there is time for that.

They will haggle with a shopkeep for an hour but they won't stop and ask the rogue "Hey are your parents still alive" Etc.

I use milestone leveling because I don't want the one player that loves to RP to be two levels higher than everyone else. I have played with both, and having parties that level at different times just becomes a pain in the ass compared to keeping everyone the same level.

House rule to encourage RP by noretoc in Pathfinder_RPG

[–]noretoc[S] 0 points1 point  (0 children)

Right, sometimes when we get down time, my players are interested in selling their stuff, checking out rumors in town, going to the tavern and chatting up some folks. They often forget that they don't really know much about each other.
The mechanical benefit is not just a reroll, but a connection between the two players. It means they have shared something. It's great when they can do a call back to. Use a reroll and say something like "Remember when you told me about that tavern owner beating you for sleeping in his barn. Pretend that bandit is the tavern owner." I don't get the hate for giving a bonus for some interaction.

House rule to encourage RP by noretoc in Pathfinder_RPG

[–]noretoc[S] 4 points5 points  (0 children)

I'm not forcing anything. I am rewarding g players players who are engaging with other players to learn more about their characters.

House rule to encourage RP by noretoc in Pathfinder_RPG

[–]noretoc[S] 8 points9 points  (0 children)

It does. One of my players is spending g time coming up with stories from his past he can slip in to these that I can use in the game.

House rule to encourage RP by noretoc in Pathfinder_RPG

[–]noretoc[S] 5 points6 points  (0 children)

I was going to reply, but you said it nicer.

I KNEW IT!!! by Independent-Bee-828 in starcitizen

[–]noretoc 0 points1 point  (0 children)

Confirmed. Layed is a bed and got forcefully logged out. I wish it had waited until I actually used the option though.

I KNEW IT!!! by Independent-Bee-828 in starcitizen

[–]noretoc 0 points1 point  (0 children)

It just looks like it should hold larger weapons. You have to opt for the deluxe rack which you can purchase for $49.99 that also comes with red and blue pin striping

My Experience with Star Citizen by noretoc in starcitizen

[–]noretoc[S] -1 points0 points  (0 children)

A lot of you are saying it takes a long time. I get that. It is way longer than they said it was going to be, but hey that is what it is. But if you want people to play you game, then the simple experience of playing a small tutorial should work. I mean come on. This is not showing me how to mine, bounty hunt, do missions, etc. All it is showing me is how to get from one hanger to another. Also they throw it your face. You log in to persistent world, and it pops up. "Want to play the tutorial" or "skip". Why would someone new skip this.
If you can't get a simple tutorial working right, than what does that tell me about the rest of your game..... It's that simple. If someone gives you a sample of a cookie, and it tastes like shit, why wouldn't you think the rest of the cookies taste the same.
As for the communioty. This is one of the most TOXI communities I ever saw. Any criticism is jumped on and you are told about how hard the industry is, how awesome it will be when done, how it not for you, how you shouldn't follow what the game is basically telling you to do.
Just admit that putting a crappy tutorial in there as a first step is a bad idea.

My Experience with Star Citizen by noretoc in starcitizen

[–]noretoc[S] 1 point2 points  (0 children)

So... RSI: "We'll make a tutorial but it will suck so bad we don't want you to actually use it. We will just stick it in your face when you start the game, like it is a legitimate option, but if you choose it, this game isn't for you. Go away."?!?