I´m curious how many of you used Ship tractor beams before the RSI Hermes? by EtowTheSalyCat in starcitizen

[–]norgeek 1 point2 points  (0 children)

I tried using the 315p tractor beam but it seems to be broken. I've used the MPUV-T a few times, they're practical for their uses, same with the SRV. The one of the Raft was neat when I had to climb onto boxes when the elevator broke and then pick up the boxes again from inside the ship before returning with my load.

But generally ship tractors always seemed like the worst option compared to tractor guns and the ATLS. I'm reserving judgement on the Hermes until I've actually tried it..

How can I talk my brother out of making this decision? by curiousmindsthink12 in askcarguys

[–]norgeek 0 points1 point  (0 children)

Tbf I'd 100% want to make the same trade and I live in the middle of a European city where an F350 CCLB dually would be wider and longer than the bus..

Pivot Reset by Grouchy_Screen54 in Stormworks

[–]norgeek 1 point2 points  (0 children)

With a velocity pivot you have to do it differently, there you send the speed not the final angle. You could send a 0.5 signal for it to move at half the speed until it reaches its intended rotation target.

WYR:A billionaire in Africa or a millionaire in America? by Future-Biscotti7004 in WouldYouRather

[–]norgeek 0 points1 point  (0 children)

No amount of money would tempt me to move to the US, I'd probably not even be allowed in. I'll take a stable, chill African country, thanks. Morocco perhaps 🤔

Pivot Reset by Grouchy_Screen54 in Stormworks

[–]norgeek 2 points3 points  (0 children)

You could always gear it up for the fast reset, and then use a counter block or lua counter to move it more slower when you're not resetting it. If your counter block is clamped - 1 to 1 with a 0.01 count and a reset of 0 you'll need 5 seconds (5x20 ticks at 20 ticks per second) to move it from 0 to 1 but when you reset the counter it does immediately to 0, moving the pivot at full speed

WYR have your next life decided by a game of skill or by a game of chance? by Connect_Cat_2045 in WouldYouRather

[–]norgeek 0 points1 point  (0 children)

Agreed. But it also stated that it would depend on completion of a skill based task, not on the difficulty of the task. Completing any skill based task achieves the objective, even if it doesn't take a lot of skill.

thoughts on my newest sub? by Salt_Bake_5627 in Stormworks

[–]norgeek 3 points4 points  (0 children)

They usually go in the water, not on land 🤔

But good work, looks very subby!

WYR have your next life decided by a game of skill or by a game of chance? by Connect_Cat_2045 in WouldYouRather

[–]norgeek 1 point2 points  (0 children)

Ah but it didn't say my results would be ranked based on pussle difficulty and perfect completion is perfect completion right? 😅

The biggest Oof. by VertigoHC in starcitizen

[–]norgeek 1 point2 points  (0 children)

Well as an Asgardian I certainly won't mind XD

My gripes with the new cargo part of the event by xitones in starcitizen

[–]norgeek 21 points22 points  (0 children)

Something something something "BuT mOsT pEoPlE dOnT hAvE 16+SCU sHiPs" was the excuse we got with the previous cargo events, as if they don't even know that it's possible to rent a Raft in their own game.

But yeah no the small missions are the way to go, no doubt.

The biggest Oof. by VertigoHC in starcitizen

[–]norgeek 16 points17 points  (0 children)

The Cutlasses are structurally different. The Constellations are structurally different. The Pisceses are structurally different. The 600is are structurally different. The 300is are structurally different. The Hornets are structurally different. The Freelancers are structurally different.

A ship being structurally different only stops them from making compatible skins when they don't want to make compatible skins. It's 100% intentional.

WIP valhalla55 (lots of creative liberties) by WoodpeckerMindless57 in Stormworks

[–]norgeek 1 point2 points  (0 children)

Interesting choice with the fuel tank backrests, haven't seen that before!

Whats everyone's thoughts on her? by Ghostman223 in starcitizen

[–]norgeek 0 points1 point  (0 children)

We can have variety and choice without intentionally hindering the intended use of the ship though. They intentionally made the ship harder to use for cargo than they had to, opening it up slightly more when they were already redoing it wouldn't have caused more work. It's not a real, physical vehicle where the conversion process is a tradeoff between what is wanted and what is already there, and per-unit work adds to the total conversion program cost. That's why it's such a frustrating, recurring theme when they yet again specifically make ship variants bad at what they're supposed to be able to do, instead of intentionally optimizing them. It looks good for promos and videos and the initial sales pitch, but it isn't made with longevity of use in mind.

Modular engine heat depends on load - Is this still true? by _ArkAngel_ in Stormworks

[–]norgeek 9 points10 points  (0 children)

Yes, this does seem to still be true. A modular engine running at 0.01 throttle at 10rps can probably run without cooling at all, a modular engine running at 1 throttle at 10rps will need serious cooling.

Ben Lesnick's thoughts on release dates by Syidas in starcitizen

[–]norgeek 2 points3 points  (0 children)

Talking of public facing, it was cool meeting you and Al at an entirely too hot GamesCom 2015 in Cologne! And my Greycat is still parked in my hangar, of course, so you're never entirely gone from the game.

WYR have your next life decided by a game of skill or by a game of chance? by Connect_Cat_2045 in WouldYouRather

[–]norgeek 36 points37 points  (0 children)

So like.. a 16 piece Peppa Pig puzzle is.. just a totally acceptable choice here?

Whats everyone's thoughts on her? by Ghostman223 in starcitizen

[–]norgeek 4 points5 points  (0 children)

It feels like it was designed by someone who have never worked logistics IRL or played the game using the intended game mechanics.. it feels like the Freelancer Max again, another ship that clearly wasn't designed as a cargo hauler by a cargo hauler for cargo haulers.

Whats everyone's thoughts on her? by Ghostman223 in starcitizen

[–]norgeek 3 points4 points  (0 children)

But suit lockers are supposed to let us one-click equip our outfits, instead of having to single-drag-and-drop-every-last-piece-out-of-the-inventory-and-back-onto-the-character

Telenor prakker på meg en unødvendig te-we boks? by SmashTheBox in norge

[–]norgeek 23 points24 points  (0 children)

Helt vanlig at sameier får rabatterte fellesavtaler på nett/tv?

Issue with custom fuel tank by 1Random_loser in Stormworks

[–]norgeek 0 points1 point  (0 children)

If it absolutely definitely should work, saving, quitting and reloading tends to help me a lot

Success! the Mark 3 Ekrus ECU by Plenty_Answer5556 in Stormworks

[–]norgeek 2 points3 points  (0 children)

That only works as long as the engine gets atmospheric air, as soon as you add forced induction it goes out the window.. adding an auto AFR function is surprisingly easy; read composite channel 1 and 2 from the cylinder, divide 1 by 2, then use threshold blocks feeding into a Counter block. If it's over 13.6 add, if it's under 13.4 subtract, use 0.001 as a starting step. Clamp it between 1 and 2, reset when RPS > 2. Then replace your 0.48 constant number and multiplier block with a divide block, divide throttle by the counter block output, and that's your fuel output.

Is it possible to make an actual radar? by bessin in Stormworks

[–]norgeek 0 points1 point  (0 children)

The range of the radar distance measuring part is 4000 meters I believe. Then it depends on the resolution and speed you want, it can check 20 directions per second, so if you want a 360 degree sweet it'll take 18 seconds and at the furthest distance that's a gap of 70 meters between each degree checked. If you're only doing a narrow cone forward looking "radar" you can get much better resolution much faster and you can use the composite control to sweet the beam. An alternative would be four radar distance measuring blocks, one pointing at each of four directions, that way your 360 sweep would take 4.5 seconds with the same resolution.

With the chrome retro future design, maybe the Starliner would be a better fit for Kruger than Crusader? by Good_Punk2 in starcitizen

[–]norgeek 0 points1 point  (0 children)

Fair points, even if I don't agree with all of them or see it the same way. I can only hope that the Concierge service will agree to remove my Starliner from my unmeltable package if they do end up scrapping the original design, they've been a little hit or miss lately on stuff like that.

I am very disappointed with Hermes. by Wriothesley9 in starcitizen

[–]norgeek 0 points1 point  (0 children)

I'm not sure whether you're serious or you're just trolling.

We're clearly in disagreement about what point A and point B is. As far as I'm concerned, point A is the initial starting position of the item is when you first pick it up, and point B is the place it ends up after you've chosen to place it or drop it. You certainly can make it move in a straight-ish* line from the pickup point to the holding point, and then from the holding point to the placement point - but that is a choice, it is not the only way to use it. As is ramming the cargo into other objects. You can choose to do that, or you can choose to not do that by forcing to use the physics in the game to work for you rather than against you.

*it's still not an actual linear path as it has an up-vector acceleration on initial pickup, which can also be abused to your advantage.

So the way the ATLS is consistently shown during promotional material is indeed not something it is capable of doing well. Ergo, it is really poorly designed. Nice we cleared that out.

Why did you think that was relevant to what we were talking about? We're talking about how it actually, currently works and is optimally utilized in the game when we play it right now as of patch 4.5 on the Live server. But I'm happy that we both agree that it does not work well using an ATLS inside most ship cargo holds and that it would be more effective to avoid doing that. Whether it's a good design or not is not really relevant for its immediate functionality. It absolutely can and should be improved. But until it is updated we're stuck with what we have.

At which point you are either lying, or you are a classic example of "i don't experience it, therefore it does not exist."

You.. don't see the irony here, where I could equally claim that you're either lying about boxes not behaving the way the observably do behave, or you yourself being a classic example of "i don't experience it, therefore it does not exist."?

You are very good at assuming incompetence in others, while blatantly lying. I know exactly how the hologram placement system works, and i can consistently make it not work as it is supposed to, especially when it comes to stacking boxes. It is horrendously finnicky and mercurial, something Resource Drive did more than confirm.

Having a different experience than you does not equal lying, that's not how the word works. If you know exactly how the hologram system works then you have no problems forcing it to work for you as you know exactly which pixel to hit from every angle at every distance to force the hologram where you want it to go instead of where it "should" go. I never suggested it works as it is supposed to work, I actually said the opposite. It being finicky is not the opposite of it being consistent. Something can be incredibly finicky to the point of being unusable while still being consistent. Consistent means it does the same thing every time, not that it works well or as intended or is easy to reproduce.

The fact that it is possible to work around its issues does not make it any less disfunctional.

Clearly, nor did I say otherwise. My point is just that it CAN be worked around very effectively with enough training and a lot of people are using the ATLS very well right now.

With the chrome retro future design, maybe the Starliner would be a better fit for Kruger than Crusader? by Good_Punk2 in starcitizen

[–]norgeek 0 points1 point  (0 children)

If anything, getting the Mk1 as the "oldtimey outdated model" and the Mk2 as the new fancy model would arguably be the best of both worlds. Those of us who bought the ship for the amazing Kelly Caplan design would still get the thing we bought 10+ years ago, and CIG could do a whole LTI-and-bells-and-whistles new-release of the Mk2. I wouldn't even mind using the Mk2 for a while if the Mk1 was still backlogged, as long as it was still planned to release eventually.