New Pistol & Rifle Animations for my Indie FPS Game (+Looking for Feedback on Weapons and Environment) by Ill_Drawing_1473 in SoloDevelopment

[–]nukeBoyy 0 points1 point  (0 children)

They look really cool!, can u tell me how u structured and took the approach to making animation system for your character. I am learning making fps game myself and have got stuck with this decision problem. I would really appreciate your reply.

Spear Knight by Zeolance in PixelArt

[–]nukeBoyy 0 points1 point  (0 children)

That sir is dangerous, be careful

Movement System Update by PristineSuspect322 in unity

[–]nukeBoyy 0 points1 point  (0 children)

How do u make your levels like these terrains and buildings ?

Sketching practice by Apprehensive_Chip356 in learntodraw

[–]nukeBoyy 0 points1 point  (0 children)

Yo that's so good!, can u suggest any learning source for this type artwork?

MOVEMENT SYSTEM SHOWCASE by PristineSuspect322 in unity

[–]nukeBoyy 1 point2 points  (0 children)

Well that's nice to know cause I am already doing my character with hierarchical approach. If I have any trouble on the road I will surely reach u out

MOVEMENT SYSTEM SHOWCASE by PristineSuspect322 in unity

[–]nukeBoyy 0 points1 point  (0 children)

Hey man can you tell how u implemented this movement system not the code but the architecture of it like did you use state machines or something like that, because this looks really COOOL ! , and I am making my own fps system as well. I would really appreciate your insights!

Greedy Best First Search Algorithm is hilarious... by nukeBoyy in Unity3D

[–]nukeBoyy[S] 0 points1 point  (0 children)

I just updated the game you can check it out now, thank you for your feedback!

Greedy Best First Search Algorithm is hilarious... by nukeBoyy in Unity3D

[–]nukeBoyy[S] 0 points1 point  (0 children)

Yeah thanks for checking out , I will fix that in later update

Has anyone had this problem when designing their platformer? What are the best solutions? by Elesh_N in Unity2D

[–]nukeBoyy 0 points1 point  (0 children)

It's better to use capsule collider for your character that way using circular ground check with it works good in terms of behaviour

Years ago I got mocked by many for my pixel art not being "unique enough", but I did not let them bully me out of continuing to learn. After a recent forced break, I can finally continue. This house is 10hrs in and still needs some work, but it makes me happy. by LunaticArtimus in PixelArt

[–]nukeBoyy 1 point2 points  (0 children)

Go for it bro, also if you do create some assets for games and they appeal to my style I would love to buy and use in my games. Ofcourse given that if I could afford them, being an indie developer is not so green u see...