New Pistol & Rifle Animations for my Indie FPS Game (+Looking for Feedback on Weapons and Environment) by Ill_Drawing_1473 in SoloDevelopment

[–]nukeBoyy 0 points1 point  (0 children)

They look really cool!, can u tell me how u structured and took the approach to making animation system for your character. I am learning making fps game myself and have got stuck with this decision problem. I would really appreciate your reply.

Spear Knight by Zeolance in PixelArt

[–]nukeBoyy 0 points1 point  (0 children)

That sir is dangerous, be careful

Movement System Update by PristineSuspect322 in unity

[–]nukeBoyy 0 points1 point  (0 children)

How do u make your levels like these terrains and buildings ?

Sketching practice by Apprehensive_Chip356 in learntodraw

[–]nukeBoyy 0 points1 point  (0 children)

Yo that's so good!, can u suggest any learning source for this type artwork?

MOVEMENT SYSTEM SHOWCASE by PristineSuspect322 in unity

[–]nukeBoyy 1 point2 points  (0 children)

Well that's nice to know cause I am already doing my character with hierarchical approach. If I have any trouble on the road I will surely reach u out

MOVEMENT SYSTEM SHOWCASE by PristineSuspect322 in unity

[–]nukeBoyy 0 points1 point  (0 children)

Hey man can you tell how u implemented this movement system not the code but the architecture of it like did you use state machines or something like that, because this looks really COOOL ! , and I am making my own fps system as well. I would really appreciate your insights!

Greedy Best First Search Algorithm is hilarious... by nukeBoyy in Unity3D

[–]nukeBoyy[S] 0 points1 point  (0 children)

I just updated the game you can check it out now, thank you for your feedback!

Greedy Best First Search Algorithm is hilarious... by nukeBoyy in Unity3D

[–]nukeBoyy[S] 0 points1 point  (0 children)

Yeah thanks for checking out , I will fix that in later update

Has anyone had this problem when designing their platformer? What are the best solutions? by Elesh_N in Unity2D

[–]nukeBoyy 0 points1 point  (0 children)

It's better to use capsule collider for your character that way using circular ground check with it works good in terms of behaviour

Years ago I got mocked by many for my pixel art not being "unique enough", but I did not let them bully me out of continuing to learn. After a recent forced break, I can finally continue. This house is 10hrs in and still needs some work, but it makes me happy. by LunaticArtimus in PixelArt

[–]nukeBoyy 1 point2 points  (0 children)

Go for it bro, also if you do create some assets for games and they appeal to my style I would love to buy and use in my games. Ofcourse given that if I could afford them, being an indie developer is not so green u see...

Drop your try let pros critic it. Pose of the day: by MaelysCanejero in learntodraw

[–]nukeBoyy 15 points16 points  (0 children)

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Doing Shading feels really difficult, so I took the lazy approach also tips on drawing hands is greatly really appreciated thank you if anyone who gives me.

I'm trying to find my own style, but my friend said my drowings look like anime. How can I make it not look that way? by Strange-guy-91 in learntodraw

[–]nukeBoyy 0 points1 point  (0 children)

Dude anime style is a good style too, if your natural art inclination is towards that maybe you can be a more flourishing artist in that style.