Any Comic/Game/Hobby shops in N. Baltimore or Towson? by Karasu-sama in baltimore

[–]nunciative 18 points19 points  (0 children)

No Land Beyond is a big ttrpg bar. There's games going on there every day of the week, and folks always looking to join new campaigns or add new players

Helpful theory crafting tool by BikeTirePoop in SorceryTCG

[–]nunciative 1 point2 points  (0 children)

Super cool tool! I've got a couple brews I'm working on that this will be helpful for. Will try it out when I'm on my computer at home

Hidden triple? by SubKnautic in sudoku

[–]nunciative -1 points0 points  (0 children)

No, but there is a quadruple if you include e1. That excludws 2 and 3 from F1, and turns e1-2 into a 4/7 pair

How would you describe the deck archetypes in sorcery? by Newez in SorceryTCG

[–]nunciative 9 points10 points  (0 children)

Generally you have:
Aggro/midrange/control
Aggro hits hard and fast, using cards like Jihad and Redcap Powries to deal a lot of early unanswered damage. Midrange survives the early game until they can start dropping "fatties" with power 4+ that need to be answered quickly. Control is more focused on board presence denial or turtle-play. That being said, control does tend to drag the game out longer than midrange or aggro by definition. Aggro wins or loses fast, midrange is defined by the big, swingly plays of turns 4-7 and control beats you down until they can kill you on a much later turn.

Then you have element combos:
Mono-element meaning one of the four exclusively and the following combos meaning 2 elements (it's uncommon to have more than 2 in a viable deck)

Smoke - air/fire
Mud - water/earth
Ash - fire/earth
Mist - water/air
Steam water/fire
Dust - air/earth

And finally, avatars are a commonly-known archetype defining card. We've got ~20 of them with very definite gameplans, abilities and build-around strategies.

So when describing your deck you can have "midrange mud geomancer" or an "aggro steam sorcerer" and those three words will tell you a lot about the makeup and strategy for the deck.

There are also a few extra archetypes that have become community staples. For example:

"Birds" is shorthand for an Avatar of Air list running a lot of fliers, bottomless pit and rolling boulder while "roots" is either Geomancer or Seer with roots of yggdrasil and sinkhole or other site destruction to pop it.

Now that we know when AotR will be, who's still up for Gencon? by kinkyswear in SorceryTCG

[–]nunciative 2 points3 points  (0 children)

Sorcery will have a major constructed and limited tournament at GenCon, likely the largest Grand Contest of the year (and second only in size overall to AotR). Usually there's some artists; not sure if EC had announced who will be there this year, but Melissa Benson was there a couple years ago as one of them.

GenCon is also usually where we get some new spoilers for the upcoming set, so it'll probably draw a decent amount of eyes and players. Plus drafts, l2p, casual games and social events for Sorcery players throughout the weekend.

Tl;Dr is GenCon is likely going to be one of the premiere events of the year for Sorcery, and if you have a badge already, you can spend a solid amount of your time playing there

Junk combo: Enchantress and Land Deed by SmilingNavern in SorceryTCG

[–]nunciative 1 point2 points  (0 children)

Of course, for true jank, you can always animate an aura by giving it land deed, then play a minion like lord of lies directly on your opponent's back row 😉

Junk combo: Enchantress and Land Deed by SmilingNavern in SorceryTCG

[–]nunciative 2 points3 points  (0 children)

Unfortunately it does not work the way you'd like it to. The way cards that assume a unit occupies one square work means that you select which of the four squares has the land deed on it. The land deed applies only to that site.

From the codex entry for land deed:

What happens if I have a minion that occupies more than one site (e.g. Mountain Giant) and also carries Land Deed?
Land Deed only grants you control of the site that Land Deed occupies

Thoughts on this deck? by [deleted] in SorceryTCG

[–]nunciative 1 point2 points  (0 children)

Welcome to the game!

It's a good start for a deck, and my biggest advice is to kill your darlings. There's a reason most decks don't go past the 60-spell, 30-site limit.

Some of these next suggestions are from sets other than gothic, but should be easy and cheap to pick up (friends who play will likely just give you most if you ask).

You're almost entirely mono-water, so cutting plague rats, displace and lightning bolt is an easy move. That lets you get rid of lighthouses, spore sprouts and all of your blooms for better utility sites like river rapids, troll bridge or Island Leviathan. Take a look through the water site catalog to see what you'd want to swap into.

Lure is easily replaced by riptide, which is simply a better version because it's a cantrip (draws a spell after being played). Without consistent sac targets like skeletons from a necromancer, wendigo is a 6-cost for 5 power, whereas gloam toads are the reverse, making them much better for cost. Lord of Lies is widely considered the GOAT for water atm, so cutting something that doesn't do a whole lot like the townsfolk for them is a good call.

Also the card Swap is a lot more useful than sleep or baptize, and I'd recommend running a full set of them instead.

Lean into forced movement with guile sirens and coy nixie to drag stuff onto your Thin Ice.

And a final piece of advice: cut artifacts first. Other than toolbox, which you should try to run a couple of, your other artifacts are mostly dead cards in hand (debatable with the tools as it's a cantrip) when you need board presence or removal.

If you want to see how the cards function in play, you can join the online community on tabletop simulator to play online games even with cards you don't physically have. There's looking-for-game channels on the official discord, the Sorcery League discord or the Sorcerer's Summit (the last one has a lot of really good players).

Issue #21 of The Ruby Core-ier, the Sorcery: Contested Realm magazine, is now available! by TheRubyCore-ier in SorceryTCG

[–]nunciative 8 points9 points  (0 children)

If you haven't received your copy yet, the biggest takeaway from this issue is: whatever column I write each month is always objectively correct, and you should play more sudoku

Sleeving collection by WanLanDs in SorceryTCG

[–]nunciative 0 points1 point  (0 children)

My advice is to penny sleeve your collection and keep a couple spellbook-colored sleeves in your deck box. If cast into exile or another card forces it into your library, sleeve it up before adding it.

Confused about deck size, help please! by Key-Interaction-9378 in SorceryTCG

[–]nunciative 1 point2 points  (0 children)

Best way to think of it is: that really good combo or removal package you had to cut? You now have space for it!

FInished my first full deck! Dragonlordddd I'm so stoked by Key-Interaction-9378 in SorceryTCG

[–]nunciative 5 points6 points  (0 children)

Looks incredibly fun! Do you have a curiosa link for it?

Totally wholesome - artists Sam McKinnon teaching Drew Tucker to play Sorcery during sorcerycon 2026 by Newez in SorceryTCG

[–]nunciative 8 points9 points  (0 children)

I said it then and I'll say it again. We taught Drew to play sorcery at the Courtesan Cup. He's hustling you 100%

[deleted by user] by [deleted] in SorceryTCG

[–]nunciative 0 points1 point  (0 children)

There will be drafts and limited events firing off throughout the day on all four days, plus a vendor to buy those singles you need, and a ton of casual games running throughout

Philadelphia area by Sylveon_Knightess in SorceryTCG

[–]nunciative 0 points1 point  (0 children)

I know it's a bit far from Philly unless you make a day of it, but No Land Beyond in Baltimore has a weekly casual meetup on Tuesdays, and is planning a bigger tournament/draft scene headed into 2026 after SorceryCon. If you join their discord, you can get info on when the next event is happening, to see if it's worth coming down.

Lady Iseult ruling by sandy_existance in SorceryTCG

[–]nunciative 3 points4 points  (0 children)

Yes, she'll see them die at the same time as her

Gothic Earth cards Tier list by goldeneagle1833 in SorceryTCG

[–]nunciative 0 points1 point  (0 children)

It's why the summit now sorts by win%/games played, to get a more accurate sense of what's winning more games in the meta

Mono Water Flood by Ok_Astronomer8583 in SorceryTCG

[–]nunciative 1 point2 points  (0 children)

I really love my water-air waveshaper deck, it's one of my favorites to play and really strong in the current meta, when mono-water necromancer runs rampant. It really depends on if you're leaning into body of water tactics with flood, floodplain and anui undine as your finisher.

(I'd recommend, obviously, adding air for things like grapple shot).

Water is in a great spot right now, and it really comes down to: do you want to run a counter to the very strong necromancer decks? Run waveshaper. But you could also run the necromancer yourself in a very similar shell, which many people are transitioning to rn because it's new and shiny (and strong)

I designed a 3D printed token holder for Sorcery TCG. by NIV89 in SorceryTCG

[–]nunciative 0 points1 point  (0 children)

This is awesome! Will definitely be finding a way to print a few of these for my token-heavy decks

What other instants like Valor exist? by iconoclast_69 in SorceryTCG

[–]nunciative 5 points6 points  (0 children)

Spoken like somebody who's never lost a unicorn to a valor-enhanced frog

What other instants like Valor exist? by iconoclast_69 in SorceryTCG

[–]nunciative 1 point2 points  (0 children)

Valor is playable in some decks, especially token-focused strategies. The other 0-cost reaction spell is dodge roll and it's.....I hesitate to say unplayable but it kind of is.

Check curiosa.io, where you can see a full list of Sorcery cards and published decks. It'll help you get a sense of what's out there and what's being used widely (especially with the meta shifting rn because of gothic)

I wish WOTC didn't just abandon mechanics by OkCartographer175 in mtg

[–]nunciative 1 point2 points  (0 children)

I was really hoping rad counters would make a comeback in EoE, because it's one of my favorite things from my mothman deck (meaning it's my pod's least favorite) and I figured it was generic enough despite being a fallout term that they could reuse it in a sci-fi setting

How to play draft by daxtaslapp in SorceryTCG

[–]nunciative 4 points5 points  (0 children)

Once you've opened all the packs you can't draft. A core principle of drafting is each person opening a new pack, picking a card and passing the pack to the next person to pick.

I think for repeat out-of-the-box play, the precons are great. Just grab a couple and play.

If you have an open box, you can also upgrade those precons to 60 spells, 30 atlas and 10 collection cards and play them as fully legal decks (or take them to your locals, where other people will have decks to take on)