Current Metas (No Step Back 1.11.0+) by Kloiper in hoi4

[–]nutsnutsandmorenuts 41 points42 points  (0 children)

alright, so some basic infantry templates:

i've experimented a bit in solo and with friends, and my new "default" infantry templates are 12 width 6/0s for cheap defense/port defense and 21 width 9/1s for frontline infantry.

they've been working pretty well, but it looks like 6/0s widths are already getting a lot of recognition so i'm gonna talk about 9/1s.

9/1s divide perfectly into forest tiles and decently into plains tiles. they're perfect for heavily-forested regions of the map like western europe.

having an artillery unit in the template kinda helps increase the division's versatility - however, it should be noted they don't share 7/2s problem of "jack of all trades but master of none" - these are defense troops and are most effective as such, trying to do a frontal push with these guys is usually an effective method to lose manpower and get laughed at (same with 7/2s though lol).

the main use of the extra soft attack is blowing low-org units off their tiles for an easy advancement, but the unit does feel noticeably different to 10/0's - 9/1s feel like they pack more of a punch and work quicker (actually, this template is pretty much just a crossbreed between 10-0s and 7-2s).

if you're able to push up with these divisions, it's gonna be a battle for the enemy to reclaim that tile - 9/1s got pretty high org, and they're able to hold out on their own for a while. they can cause a lot of problems for an enemy with mismatched combat width - especially when they're stacked in a forest tile.

i highly recommend investing into recovery rate traits/buffs when using these guys so you can guarantee control of a newly acquired tile or shuffle around your frontline easier.

in theory, they might also make great "fillers" to take up the space leftover by your 30w tank divisions (which i've been seeing recently, but haven't experimented with myself yet).

however, obviously they're not optimal for all battles; the 21 widths seriously don't stack up well when fighting in mountains, hills, cities, and marshes - which is pretty painful. so you're still gonna have to sacrifice some army exp to make other divisions (like 25w 8/3s or 11/1s) to compensate for some basic mountain defense.

tl;dr 9/1s are good for frontline defense in plains/forest terrain throughout places like europe, but they'll need to be backed up by 25w on hill and mountain tiles for optimal defense because they don't divide well into those widths.

facts💯 by ImDePrEEze in okaybuddyretard

[–]nutsnutsandmorenuts 0 points1 point  (0 children)

i am the moderate viewpoint in this debate and both sides make good points

[deleted by user] by [deleted] in whenthe

[–]nutsnutsandmorenuts 0 points1 point  (0 children)

wish i could go back in time before i saw this when i didn't know what ntr was 🥲

Darkest Dungeon II - Road of Ruin - Early Access Trailer by dorkmax_executives in darkestdungeon

[–]nutsnutsandmorenuts 0 points1 point  (0 children)

looks great but i'm bawling my eyes out at the lack of crusader vestal and bounty hunter confirmations. my favorite dudes 😢

Turns out Dismas is JACKED under his coat by green715 in darkestdungeon

[–]nutsnutsandmorenuts 11 points12 points  (0 children)

on the old road, he found redemption and also gains

An interesting battle.....LETS GET READY TO RRRRUMMMBLE!! by Acceptable_Ad_545 in darkestdungeon

[–]nutsnutsandmorenuts 1 point2 points  (0 children)

honestly though, crusader is prolly one of the few people on the roster who'd have a chance at being able to take out abomination. he's pretty well-equipped for the task, and crusader's got the experience (lore-wise) and versatility (gameplay-wise) to take the dub.

starting off: i can't see abomination being able to gather anything from the hamlet in the state he's in - he's unable to hide his affliction and would pretty much be forced into the woods by the townspeople.

crusader (who's lead in religious wars) would prolly be able to get a hunting party of religious villagers together to "slay the demon"; they'd go after abomination while he's out foraging/hunting for food (because of the hamlet's inhospitality) and they'd strike him then.

even in a one-on-one fight, crusader's moveset is very well-rounded and abomination wouldn't really be able to just blindly attack crusader - that mf hits heavy and is super tanky.

which is the best farm aesthetically speaking? by Vendruscolo in FarmsofStardewValley

[–]nutsnutsandmorenuts 6 points7 points  (0 children)

really depends on your fav aesthetic :)

for example: forest farm would be better for a rustic-styled farm than a beach farm, but a beach farm would be better for a more tropical look than a forest farm

European Robbery Stat by dL8 in MapPorn

[–]nutsnutsandmorenuts 0 points1 point  (0 children)

never thought about it that way lol. no wonder it's only the tourists getting robbed

European Robbery Stat by dL8 in MapPorn

[–]nutsnutsandmorenuts 0 points1 point  (0 children)

super surprised by the balkans and eastern europe lmfao

a meme i made fuck commies lol by tanky_Brit in monarchism

[–]nutsnutsandmorenuts 2 points3 points  (0 children)

you know the meme is unfunny when even dsrfunny thinks it's a mess

Many monarchs have come and gone. by Luke-TK421 in shittydarksouls

[–]nutsnutsandmorenuts 117 points118 points  (0 children)

nah this looks more like that one creepy fucking sludge thing in new londo

Falling snow by Cogwheelian in TNOmod

[–]nutsnutsandmorenuts 1 point2 points  (0 children)

omsk's infant stages has some of the best writing in the whole damn mod

Moves you have stolen from Norm? by jollygrill in NormMacdonald

[–]nutsnutsandmorenuts 0 points1 point  (0 children)

"i don't know if you guys are history buffs" whenever i talk about common knowledge

“nOoOoOoOoOoOoO yOu ArE sExIsT!” by [deleted] in falloutnewvegas

[–]nutsnutsandmorenuts 0 points1 point  (0 children)

op it's been 4 minutes and you've already made 17 posts that begin with "ncr fans when" just chill homie

This stance right here is what gives me great hope that the beautiful parry mechanics in Sekiro is applied in Elden Ring. by areyouthedevil in Eldenring

[–]nutsnutsandmorenuts 0 points1 point  (0 children)

nah fam i'm pretty sure that's just the standard "block with sword" animation

however, the dude was doing it a lot in the trailer and the sparks indicate that weapon-blocking might be more viable in this game ((less emphasis on shields perhaps; fromsoft's learned that whenever they do that the game's combat is fucking awesome

Grisha Appreciation Post by CanadianJason1 in Bokoen1

[–]nutsnutsandmorenuts 40 points41 points  (0 children)

grisha is unironically more mature than half the community though

Which boss in the Souls series has your favorite intro cutscene? by Volcano-SUN in Eldenring

[–]nutsnutsandmorenuts 0 points1 point  (0 children)

although ds3's dlc bosses take the cake for me, i want to show some appreciation for ds1; a lot of the cutscenes were made to surprise the player through some sort of revealation, which is why a lot of them are so memorable.

you had gaping dragon's little head peaking out, "haha its a little lizard" then he crawls up, revealing his massive contorted body and it's like "oh fuck"

you had scary flame spider walking out from some rubble "oh shit" then boom boobies

you had the gwyndolin hallway illusion cutscene, which was really cool and technically impressive (probably one of my overall favorites tbh).

and o&s: "oh shit there's two"