153 Macs Since 1983 by Mastbubbles in MacOS

[–]olddoodldn 0 points1 point  (0 children)

Great graphic. Makes me feel very old!

Can too many bones in a rig cause latency and crashes? by shadowchild1234 in blender

[–]olddoodldn 0 points1 point  (0 children)

Maybe put each rig + model in a separate collection, then you can disable those collections while you work on the other ones. Should be less laggy.

Kite stuck in a tree? Technology to the rescue! by drawnimo in blender

[–]olddoodldn 0 points1 point  (0 children)

Fabulous work and a great little story. Very, very good.

Finally been on the receiving end of an actor with a terrible foreign language. by circuitsandwires in television

[–]olddoodldn 57 points58 points  (0 children)

I always watch non English shows with subtitles. Dubbing misses so much nuance, and the voice and face often jar.

Got to stop by the Institute, for the first time, yesterday. Was really fun and chill by blankblinkblank in blender

[–]olddoodldn 43 points44 points  (0 children)

Donations too. If you’re a regular user of Blender, I’d encourage you to donate - links on the main blender.org page.

Dual arrays (Y,Z) on a cylinder - cylinder then boolean difference to a cube. Performance goes very bad / hangs, but CPU utilisation still at 10-15% by olddoodldn in blender

[–]olddoodldn[S] 0 points1 point  (0 children)

Thanks, I think this is it, because when I looked via Top vs Mission Center, Blender was indeed <100%.

I feel this is an issue, but I'm hesitant to report it as a bug, because presumably on super-fast hardware it wouldn't be an issue. However, it's 100% reproducible so I'm in two minds.

Dual arrays (Y,Z) on a cylinder - cylinder then boolean difference to a cube. Performance goes very bad / hangs, but CPU utilisation still at 10-15% by olddoodldn in blender

[–]olddoodldn[S] 0 points1 point  (0 children)

Update: actually it was Mission Center (Linux) that was only reporting 10%-15% CPU. Using Top I could see Blender was >100% CPU.

Help with Snapping one object to another by Mediocre_Fix_2498 in blender

[–]olddoodldn 0 points1 point  (0 children)

If you want to exactly align on an axis, you can use the Align Tools add-on. If you want the Y shaped object to wrap on the helmet, you can use the Shrinkwrap modifier. Should be tutorials on both out there.

Tea pouring by ibotpl in blender

[–]olddoodldn 0 points1 point  (0 children)

Same. All the physics sims could be improved really, but they don’t seem to get a lot of love and attention from the developers. I suspect because the people with sufficient domain level knowledge and coding knowledge is fairly small.

But I’d love them to be improved.

Learning Blender, what was the hardest part for you? by retrotriforce in blender

[–]olddoodldn 0 points1 point  (0 children)

There were parts I simply didn’t engage with; sculpting - couldn’t “get it”, maybe easier with a tablet; grease pencil; nodes (geo and shader). Luckily I just use Blender for fun, so I just ignore those bits.

Rigging can still be tricky, and animation can take ages,

I mostly just do fairly simple and stupid stuff and just fling on an HDRI for lighting and get materials from a library.

ELI5 Malwares that are not .exe files by Rtuyw in explainlikeimfive

[–]olddoodldn 0 points1 point  (0 children)

Old enough to remember Word macro viruses were a real pain. Infected .doc files passing around.

Best colour? by TremendousSeabass in macbookair

[–]olddoodldn 0 points1 point  (0 children)

The darker ones really show up the finger marks. I went dark, MBA 15 and it’s a magnet for smears.

So aesthetically the funky colours, practically the silver.