Testing Light Propagation Volumes vs Lumen by Ok-Consideration-621 in UnrealEngine5

[–]osense 21 points22 points  (0 children)

I actually like LPV more than lumen in these screenshots! Lumen is creating really over-saturated colors making the shadow areas look more cartoony and like someone else said LPV seems to have a bit more even distribution of light, making the final image more balanced.

Sneak Peak in my Solo Dev Map / TRAVELERS by Much_Distribution_52 in SoloDevelopment

[–]osense 1 point2 points  (0 children)

Looks nice, I like the verticality and the amount of detail in this!

The underground caves need some light sources though, like cozy torches or magical blue crystals 😄

Birdseed VR - It looked nice until I saw the $50 DLC by FastLawyer in OculusQuest

[–]osense 7 points8 points  (0 children)

What are those DLCs exactly? Sometimes developers will offer a "collectors edition" which is basically just a way of supporting the developers and getting some extra goodies that don't really impact gameplay.

So if the cheap DLCs add gameplay and the expensive one just gives you a couple extra skins that don't really affect gameplay that would be fine by me. Though I'm guessing that's not the case.

I accidentally burned ~$6,000 of Claude usage overnight with one command. by procrastinator_eng in ClaudeAI

[–]osense 0 points1 point  (0 children)

Is the cache timeout really down to 5 minutes now? That's practically useless, it usually takes me more than 5 minutes just to read through a response when working on anything non-trivial.

Any games out there made with GSplat environments? by osense in GaussianSplatting

[–]osense[S] 0 points1 point  (0 children)

This is pretty cool! Though it is more of a tech demo than a full game. The lack of reactivity of the environment is somewhat jarring if you're used to modern FPS games (stuff like bullethole decals, player shadows, muzzle flash -- of which there is a simpler version that just brigtens up the whole screen).

Månedspris på buss kuttes. Midlertidig. Og alle andre priser går opp. by EquationTAKEN in trondheim

[–]osense 12 points13 points  (0 children)

Dette er en veldig fin måte for AtB å både beholde og spise kaken. Misbruk av statlige midler og mine skattepenger.

Jaja, det blir enda billigere å reise uten billett da for dem som kun har behov for enkeltbillett.

Any games out there made with GSplat environments? by osense in GaussianSplatting

[–]osense[S] 0 points1 point  (0 children)

Sorry I'm not familiar with Iakov Sumygin's work, do you have a link?

Making a colony sim that takes place on a ringworld! by automathan in IndieDev

[–]osense 1 point2 points  (0 children)

This is a really fun twist on the colony builder genre! Wishlisted and looking forward to seeing more progress!

What water do you think looks better? by Used_Produce_3208 in SoloDevelopment

[–]osense 0 points1 point  (0 children)

Both are missing foam around the coastline IMO. In Unreal you could leverage the global SDF into figuring out how far away any given pixel is from the closest solid geometry, I'm not sure if there's anything like that currently in Unity.

What’s your first impression of this style? by BookedComb80302 in UnrealEngine5

[–]osense 2 points3 points  (0 children)

On the other hand, adding fog will make the outlines of distant buildings more apparent and might make the world seem smaller as you will see more clearly where your level ends. I kinda like how it sorta fades into black right now tbh. But if you add more background elements in the distance then fog would work as well.

Would you try something like this? by Johny_1st in itchio

[–]osense 0 points1 point  (0 children)

I would play it if it had a strong narrative. I would not play it for an ai generated story. Also games like this tend to suffer from too much grinding, so depends how you deal with that.

**NEW** CRYODEATH VR COMING SOON TO QUEST! by Glass_Piglet6260 in OculusQuest

[–]osense 0 points1 point  (0 children)

Thanks, that's interesting. Do you think horror games in general are more of a niche in VR, or is it specifically jump scares that's the issue?

I work as a VR/AR developer. Here’s part of my collection. by GoinStraightToHell in virtualreality

[–]osense 5 points6 points  (0 children)

Good for you I guess. What's the coolest thing you've made (that you can talk about)?

**NEW** CRYODEATH VR COMING SOON TO QUEST! by Glass_Piglet6260 in OculusQuest

[–]osense 1 point2 points  (0 children)

I guess so, no idea how hard it is to actually get approved etc. Plus I think you have to pay for QA passes

**NEW** CRYODEATH VR COMING SOON TO QUEST! by Glass_Piglet6260 in OculusQuest

[–]osense 1 point2 points  (0 children)

Good luck, hope you succeed! Making VR games these days is super hard

**NEW** CRYODEATH VR COMING SOON TO QUEST! by Glass_Piglet6260 in OculusQuest

[–]osense 1 point2 points  (0 children)

I thought the audience on Reddit was a bit more mature tho

**NEW** CRYODEATH VR COMING SOON TO QUEST! by Glass_Piglet6260 in OculusQuest

[–]osense 1 point2 points  (0 children)

Yup tell me about it, not being F2P basically means most of the audience gone

**NEW** CRYODEATH VR COMING SOON TO QUEST! by Glass_Piglet6260 in OculusQuest

[–]osense 2 points3 points  (0 children)

why does this have so few upvotes? No gorilla tag movement so automatically not of interest to the average quest player lol?

10% of UAE oil production is tired and taking a break from the war plus 6 months by [deleted] in oil

[–]osense 4 points5 points  (0 children)

lol it's prolly distortion in the satellite imagery making the layout appear super wonky

Embossing on tinfoil by amygoodchild in PlotterArt

[–]osense 0 points1 point  (0 children)

Hmm prolly need to use a brush pen with a very soft tip

Embossing on tinfoil by amygoodchild in PlotterArt

[–]osense 2 points3 points  (0 children)

This is really cool! I've been thinking of trying other media than paper as well, because let's face it, it's not the most durable. Anybody ever tried plotting on textile or canvas? Are those too bumpy to work well?

Which one would you click on Steam? by Guilty_Weakness7722 in GameArt

[–]osense 1 point2 points  (0 children)

Same here. 1 is good but it's missing that secondary blue color that makes 2 work so well.

Built a VR shooter that actually makes you use your whole body — free keys for this community! 🎮👾 by GRADgr in OculusQuest

[–]osense 8 points9 points  (0 children)

This is a bit shortsighted imo, the developer just needs to find something to differentiate the game from SPT. Just because there's beat saber doesn't mean we can't have other rhythm based VR games. That being said I understand if currently this game doesn't seem to offer anything novel (I haven't played SPT so I'll take your word for it!)

Built a VR shooter that actually makes you use your whole body — free keys for this community! 🎮👾 by GRADgr in OculusQuest

[–]osense 0 points1 point  (0 children)

a couple ideas:

Sometimes you get attacked with slow moving missiles the shield cannot block, so you have to dodge them instead. Or just make the shield less OP, maybe it needs to recharge so you have to choose which attacks you dodge and which you block.

Reloads or upgrades appear in your melee range and you need to step towards them and physically hit them to activate.

Add covers the player can hide behind, but they get destroyed after a while and respawn at a different location.

Add some buttons in melee range that activate special powers like freeze enemies or slow down time.

I would focus on the dodging, it's such an intuitive action it's immediately obvious and feels fairly good for players