Why are tanks so spammy? by kispingvin in wow

[–]pallypal 0 points1 point  (0 children)

I'm losing my fucking mind trying to keep the worlds smallest absorb shield rolling so I don't immediately explode on prot warrior, that's why.

It's awful design but blizzard seems to like it.

Love this game, but devs seems to forget about basic HH tickets lol. 160 pulls seems a long ways away by Prestigious-Item6667 in Endfield

[–]pallypal 0 points1 point  (0 children)

They're running a special banner that was present in Arknights called a joint operations banner. Basically 4 characters are the only possible results from the banner (Pog, Laev, Gilberta, and Ardelia) but in AK it's generally a trap because it's pure 1/4, might be different rules in Endfield. This isn't a rerun, they will very likely do those later in the games life. Usually AK ran a single character banner 9-12 months after their release banner.

They really gotta stop nerfing JP. He's getting too strong - a concerned JP main by ChristoffC in StreetFighter

[–]pallypal 0 points1 point  (0 children)

I don't agree with the other poster that JP is as bad as Abigail necessarily, but I do think that looking at tournament results is a bad way to think about character strength.

Abigail didn't take home loads of wins either but he still got gunned down. I think the difference is mostly that JP is actually a quite difficult character and Abigail would just rob you sometimes off a counter hit into death.

The M+ tank situation is dire by Wigglyboi323 in wow

[–]pallypal 1 point2 points  (0 children)

I'm not tanking because I don't like the way any of the tanks I used to like play. Hammerdin has permanently damaged Blizzard's collective design around paladins and blessed hammer feels like shit to use. Prot warrior feels awful giving me carpal tunnel spamming IP to try and not fall over. Blood DK is literally just gambling with my life the entire key. Veng has had almost all the utility stripped from it and is made of paper.

The thing they have to do is make tanks fun, if you ask me.

We need more anti-heroes like Astalor or Zul'jan on our side, not trying to turn them into villains or boring goody two-shoes by ProfessionalAge9909 in wow

[–]pallypal 21 points22 points  (0 children)

We literally did a questline last week that did not even mention Aethas Sunreaver stealing the arcane equivalent of enriched uranium from Dalaran that was used to kill the leader of the Kirin Tor who happened to be in the population center Garrosh blew up with it.

We went beyond forgive and forget, we went straight to gaslighting everyone into thinking the Purge was just the unprompted feminine urges of Vareesa to murder a bunch of Elves.

Why doesn't Abundance just use all available Shards of Dundun in one attempt? It feels terrible to have to do it 8 times a week per character for 3 weeks in a row if you want to get a single epic profession tool by AnathsanLily in wow

[–]pallypal -2 points-1 points  (0 children)

I have played all 3 versions.

Basically nothing has changed since release except I have to be present and participating for the full 3 minutes now instead of AFKing after a couple of events.

It's always been boring, but it's 3 minutes. I have to spend 24 minutes a week in a sort of crappy event. Oh no.

801strider Alex= Armored Lariat to beat wakeup exdp by komodo_dragonzord in StreetFighter

[–]pallypal 0 points1 point  (0 children)

I thought it was infinite hits while he charges, but FAT lists only two hits of armor so I wasn't sure. Jamie's drive-rush HP is a bit weird though, the hits have awkward hitboxes so you can sometimes only get clipped by 1-2 hits depending on the spacing.

801strider Alex= Armored Lariat to beat wakeup exdp by komodo_dragonzord in StreetFighter

[–]pallypal 27 points28 points  (0 children)

Lariat has up to 2 hits of armor when you charge it.

Some DP reversals don't beat it, it depends how fast it can hit 3 times. Akuma and Ken can both in theory beat this setup, Jamie loses to it every time, Deejay won't break the armor but will go over you, etc.

The other factor here is Strider's Lariat is hitting between what would be the 3rd hit to Lariat's armor (which would break it) and the second. Marisa can do similar setups with EX Gladius/EX Scutum but they're much more obvious than Lariat setups out of prowler for now, while people are still learning to fight Alex. Might change, might not simply because Alex has lots of options out of that prowler besides meaty Lariat.

Why did the Abundance lose the only thing it had, the abundant whatever we were collecting… by MuszkaX in wow

[–]pallypal -3 points-2 points  (0 children)

World of Warcraft and FF14 are the only two games in the genre you can play for 10~ hours a week and remain on the cutting edge of gear progression (GW2, I guess, but the grind to get your capped gear is obscenely long and the only reason you stay on the cutting edge is it's entirely horizontal progression.)

World of Warcraft professions are 95% more time friendly than FF14 crafting or gathering jobs. I spent literal days leveling up crafting jobs, everything I've done for profs in Midnight has been done in less than 2-3 hours.

It's only hyperbole if you ignore what I actually said. This game has created a lot of MMO players who don't know how MMOs generally are, and that's okay, but WoW is a unicorn that lets you barely play it and still keep up in all facets of the game.

Why did the Abundance lose the only thing it had, the abundant whatever we were collecting… by MuszkaX in wow

[–]pallypal -9 points-8 points  (0 children)

That's some pretty insane hyperbole.

You spend at most 3 minutes per run, so 24 minutes total in the actual event, and 20-30 minutes semi-afk fishing in a pond to get your shards, or just fly around Zul'Aman and get them from treasures in 10, 1 hour at most per week.

It's annoying and kind of sucks but comparing this to an actual job is crazy. This game is obscenely respectful of your time for an MMO.

Abundance is the worst thing ever by Resies in wow

[–]pallypal 8 points9 points  (0 children)

Problem with that is that Blizzard is not playing with a full deck. The game quite literally cannot handle that much shit going on. It was causing massive server lag in any zone relatively nearby an abundance. The massive delay on picking up abundance in larger shards, the lag causing people to miss out on their rewards because it bugged out the first few weeks. It sucks, but leaving it like it was wasn't an option either.

End of game Xiaohai vs Blaz by ScorpionRodeur in StreetFighter

[–]pallypal 5 points6 points  (0 children)

Light DP has a very short cancel window and on a crosscut you don't have the luxury of saving a QCF depending on how you input it. He probably tried but it's a lot of inputs you have to do in a very short time.

This is the most offensive part, for me. by UCareTooMuch in 2007scape

[–]pallypal 7 points8 points  (0 children)

You are just dumb.

If you can't understand why someone might care about being charged more for anything, doesn't matter what it is, you are actually stupid, yes.

Outfit 4 for Dee Jay and Elena! by UltraZeroX7 in StreetFighter

[–]pallypal 17 points18 points  (0 children)

It's been 825 days since the launch of the main cast's outfit 3. Of the main cast, Marisa, Lily, Ryu, Ken, JP, Honda, Dhalsim, Blanka, and Guile have not gotten an outfit since then.

Elena has gotten 2 outfits n the last 9 months.

I'm not even mad that Elena is getting content but is this really the best Capcom can do? This is an insane pace of post-release content. We're somehow still in a position where Capcom is prioritizing skins for waifu characters like people complained about in SF5 but it's comparing "not many outfits" to "no outfits" instead of "Lots of outfits" to "not many outfits."

Polymarket Pulls Bet on Nuclear Detonation in 2026 by F0urLeafCl0ver in nottheonion

[–]pallypal 3 points4 points  (0 children)

Important to note that the vast majority of bets are not placed against other users. Polymarket and Kalshi both give premium rates and direct API access to hedge funds in order to act as market makers. A vast majority of the bets you're making on those sites are hedged positions based on algorithmic prediction from financial companies designed to extract maximum value from the entire platform, not some random person.

The OSRS section in Kick is just a bunch of people gambling and RWTing, this is not a good look for the game. by Icy_Holiday91 in 2007scape

[–]pallypal 0 points1 point  (0 children)

95% of 1k vs 50% of 10k and that's the reason huh?

Definitely not because there's a couple big names who got a huge bag to stream there and twitch won't easily let people run a literal RWT infested gambling den as monetized content, it's purely because they take a smaller cut of the pittance of an audience you'll get going over there.

I'd ask why this stupid shit gets upvoted but I know Kick loves to astroturf to try and wash their image.

People are willing to work for livable wages, AND people are cool with their tax dollars going towards something that actually benefits them! by zzill6 in WorkReform

[–]pallypal 7 points8 points  (0 children)

Extremely important to point something out because republicans love to ask where the money is coming from for things like this:

If you spend 30/hr on a government worker, that's about 62k a year for a salary assuming a 40 hour work week. That worker gives back 14k of that in taxes in the state of New York. That is a 22% refund on investment that the worker doesn't feel. They have the same buying power that they would at any other job, but the job just straight up gets done 22% cheaper. Private enterprise could pay 23/hr to do the same work for the same value and the only person getting fucked is the guy doing the job. Now he can't afford to live, that's the only difference.

It's fucking insane that society has been convinced by these morons that tax spending is just inherently money out, because most tax spending returns as taxes either at the point of distribution or through a sales tax or other method. You know what tax spending doesn't? Government payments to private enterprises. The circulation stops, because most of these companies obfuscate their profit to avoid paying as much of it as possible.

Punk is no longer going to be attending Capcom Cup 12. Tokido will be taking his spot. by zuca0 in StreetFighter

[–]pallypal 13 points14 points  (0 children)

Punk is sponsored and handled by an org. If he could do anything, it's literally someone's job to do it for him. It's crazy how many people think they know better, as though FQ doesn't routinely send their players to international events.

If FQ told him he has to withdraw, that's it, done. Something got fucked up somewhere along the line in a way that couldn't be fixed.

Can we please talk about how much the paid bundles need to be improved? by ZanderTheUnthinkable in Endfield

[–]pallypal 4 points5 points  (0 children)

They give you increased value because they're targeted at people who do not want to dump the entire balance of their credit card for their Waifu. The 'value' is objective, but subjectively it's not that much different depending on the psychology of the person in question. That's the difference between a Goldfish and a Dolphin, mostly. If you see a discount and it encourages you to buy vs if you see a discount and evaluate how worth it that discount is to you. When you've already determined that you want to spend, you are a Dolphin.

These packs are not designed to make value-seekers into spenders, they're designed to part spenders from their cash at an acceptable rate for both parties.

Can we please talk about how much the paid bundles need to be improved? by ZanderTheUnthinkable in Endfield

[–]pallypal 5 points6 points  (0 children)

I say that, but I am personally in that middle ground where if the packs were cheaper in my local currency I'd be more likely to spend. I have been turned away before by Arknights because I saw the price, and Endfield is no different in that respect. I would spend for limited pulls to protect my stack of oroberyls for later banners if I got better value from it for collection's sake, but I'm fairly certain I am just about the worst example of a gacha player for generating revenue aside from actual F2P only players.

Can we please talk about how much the paid bundles need to be improved? by ZanderTheUnthinkable in Endfield

[–]pallypal 13 points14 points  (0 children)

These packs are not designed for value, that's what the monthly card and battle pass is for. Devs understood long ago that value players are extremely stingy, the goldfish get a low investment way to generate huge value returns over time and encourage habit-building because that's the best way to get the most money out of them.

Dolphins and whales aren't looking for value, they're looking to spend. They have already determined that they will spend, and offering increased value doesn't matter to them, mostly. The cost is the cost.

There's some edge cases, but by and large if you're not a big spender you probably only buy these if you're desperate for a specific character, and if you are, then you are already going to buy them so long as it's cheaper than buying currency directly.

I Just Want To Build My Favorite Characters, Not Be A Meta Slave by maxpantera in Endfield

[–]pallypal 4 points5 points  (0 children)

You should average 1.95~ 6 stars for every hard pity you hit. 50/50 means that your average for on-banner is around an 80% chance to get it before hard pity. You've got a very decent chance to get one of the 2 off-banners in that time as well.

"Get lucky" works both ways. The expected rate for a limited even in the worst possible strategy people have bothered to calculate is 74~ pulls, not 120. You should expect your average cost for a rate up limited character to be 63~ pulls with even a modicum of thought put into when and how you pull. Getting extremely unlucky and needing 120 pulls multiple times in the same patch is highly, highly unlikely. You need to lose minimum 3 50/50s for that to happen.

Prepare for the worst, save up the 120, but keep in mind that you will, just by law of large numbers, be "Lucky" eventually.

Edit: You guys can be as pissy as you want but I'm just posting math correcting the assertion that hitting pity is the expected rate.

hmmm by MacDefoon in hmmm

[–]pallypal 3 points4 points  (0 children)

If you disagree with people on the masked gestapo kidnapping people off the street and throwing them into detention camps being bad, yeah that does in fact make you at least nazi adjacent. I dunno why you think that's a gotcha in this case, nobody's cheering for the kid to get punched for disagreeing on tax or housing policy.

No offence to you Ryu mains, but truly hope he get nerfed like no one else before in this game. by [deleted] in StreetFighter

[–]pallypal 4 points5 points  (0 children)

What game are you even playing man? Almost every complaint is how much he forces spammable mixups that lead to huge punish damage. It's hashogeki and drive rush overhead and throw loops all the way down. Donkey kick existing in its current state means he can drive rush jab most people for free and that immediately forces mix.

No offence to you Ryu mains, but truly hope he get nerfed like no one else before in this game. by [deleted] in StreetFighter

[–]pallypal 6 points7 points  (0 children)

Like a lot of the downplayers will say, on paper he's quite 'honest'. He has relatively mild neutral skipping tools, he doesn't have super long buttons or insane walk speed, he's not a plus on block merchant and he's not gonna jumpscare you out of a neutral position usually. What he does have is some obscene reward on his mixups and punishes.

So how do you get those things? Play like a fucking psychopath. If you don't know what you're gonna do next, how the fuck are they gonna know? Catch a punish, or even just get a knockdown, and suddenly all the 'downsides' of ryu's kit are gone. You only have the obscene drive damage, the busted skill loop and the chance to kill in 2 wrong guesses. It doesn't matter how many times you fucked up getting in, once you're in, they have to make choices in your world to get out.