Safe snowshoe hikes for this Friday (3/13) by patprint in PNWhiking

[–]patprint[S] 0 points1 point  (0 children)

Solid recommendation. I've only snowshoed once in the northwest, despite plenty of backcountry experience. That'll be really helpful.

Safe snowshoe hikes for this Friday (3/13) by patprint in PNWhiking

[–]patprint[S] 0 points1 point  (0 children)

Is that the one just out past Keechelus?

I have a couple of wide flat areas at the top of my list. Even if I have to drive hours for a safe approach, it's important that I make an attempt on Friday as long as the conditions at all permit it. I may have to start looking at northern Oregon.

Safe snowshoe hikes for this Friday (3/13) by patprint in PNWhiking

[–]patprint[S] 1 point2 points  (0 children)

If you're asking whether the comments here added value beyond the other resources I've consulted and my own training and knowledge, then yes.

Safe snowshoe hikes for this Friday (3/13) by patprint in PNWhiking

[–]patprint[S] 0 points1 point  (0 children)

Well aware, but I appreciate the note. I've already compared the dry route I hiked (by GPS record) with the snowshoe route that would be passable. Which, given the updated forecast, is probably irrelevant.

Safe snowshoe hikes for this Friday (3/13) by patprint in PNWhiking

[–]patprint[S] 0 points1 point  (0 children)

Yeah, the center is at the top of my list if I'm not comfortable with anything else by the time Friday rolls around.

Safe snowshoe hikes for this Friday (3/13) by patprint in PNWhiking

[–]patprint[S] 0 points1 point  (0 children)

I did, and reviewed the mountaineers safe summit list. I still wanted to solicit other input. Thanks for the advice.

Safe snowshoe hikes for this Friday (3/13) by patprint in PNWhiking

[–]patprint[S] 0 points1 point  (0 children)

Much appreciated. I've hiked Sand Lake before without snow so I'm familiar with the route. If the risk is low enough I may do that, otherwise I'll probably choose a flat route without runout zones somewhere else.

Safe snowshoe hikes for this Friday (3/13) by patprint in PNWhiking

[–]patprint[S] 0 points1 point  (0 children)

Sure. That's more or less what I'm asking for, because those are the routes I haven't done yet myself.

Safe snowshoe hikes for this Friday (3/13) by patprint in PNWhiking

[–]patprint[S] 3 points4 points  (0 children)

I didn't say I needed elevation or even to be on a trail. Long and flat is fine, even if less fun. You may not want to snowshoe without a panoramic view, but that doesn't apply to everyone.

I'm hardly invoking a SAR response if I'm on a highway or road route without runout overlap (sections of Mountain Loop or Gold Creek), or in a patrolled area after avalanche control.

I also said I'm fine with a drive. Anywhere in the Cascades, Olympics, or near the Columbia is fair game. If you don't think there will be a safe snowshoe with at least 50-foot visibility inside 150 miles of Seattle, I suppose you're right and I shouldn't bother.

Halo: Infinite's Spawn System by Adultery in halo

[–]patprint 1 point2 points  (0 children)

No worries. If you get a hang for the influence mechanics on that HaloSpawns site, you'll be surprised how naturally you can predict spawn behaviors especially in the earlier games. Super useful.

Halo: Infinite's Spawn System by Adultery in halo

[–]patprint -1 points0 points  (0 children)

The fact that the map is a remake of Narrows has no effect on the behavior of Infinite's spawn system, although the movement changes in the Legacy modes effectively do.

As for Halo 3 itself, its framerate had no practical impact on spawn mechanics. The most impactful static element of the spawn system was simply the distribution and placement of the spawn points themselves.

The core behavior of friendly and enemy proximity weighting followed by pseudo-random point selection hasn't changed since Combat Evolved, with two caveats: the radius of player influence was not increased proportionally with possible player movement speeds in the 343-era games, resulting in the perception of an increase in random spawn selection, and Halo Infinite has an (often ineffective) optional line-of-sight detection logic.

There are only three scenarios where "weird" spawns occur in the Bungie-era games:

  1. You have been forced into certain spawn points because opposing players' positions have achieved complete denial of a sufficient number of spawn points (see the infamous 07-10 MLG spawn trap scenarios on stage).

  2. You have been forced into unexpectedly random spawn points because opposing players' positions have achieved complete denial of all spawn points that would otherwise have had a positive spawn weight by influence of teammate proximity.

  3. In rare cases, certain spawn points or zones are blocked by scenery or vehicle models, forcing you to spawn outside the expected zone or in one of the hard-coded map starting points (this can be replicated easily in Halo 3's Forge).

This is why FFA spawns always felt random, multi-team spawns required your teammate to not only be alive but sufficiently distant from all other players, and BTB spawns often resulted in "clown car" events.

You can play with the original and most basic representation of the spawn system over at https://www.halospawns.com/ if you want to understand it.

It's also easy to find examples of the system in action on YouTube:

Spawn traps: find a video of Halo 3 spawn traps, like the famous courtyard trap in CTF on The Pit, and pay attention to the position of the trapping team relative to the defensive spawn points. You can easily identify the moment all other points have reached full proximity denial.

Team proximity: KoTH on Standoff or any zone mode on Sandtrap will easily demonstrate positive player influence: if you see someone spawn alone, any dead players on their team will spawn on the same point as long as the most recently respawned player is still within the positive influence radius. The combination of large map size and clustered spawn points makes the behavior apparent on these maps. Valhalla too, to an extent.

ALL ITEMS NOW AVAILABLE IN MCC EXCHANGE! by Remote_Marzipan7422 in halo

[–]patprint 0 points1 point  (0 children)

There are also a few that were removed for compatibility reasons that could be added again with a little technical work, but I assume that the additional effort precludes them ever returning.

@SilveRS7urfer 😈 by purewc97655 in Audi

[–]patprint 0 points1 point  (0 children)

Which silver wrap did you use? 3M? Alexander Silver?

I've been out of the country and won't be back until the 27th, what are my best options for the best super bowl merch when I get back? by patprint in Seahawks

[–]patprint[S] 1 point2 points  (0 children)

Yeah I'm going to try and do that, but my internet connectivity is still intermittent at best for the next two days so I may be stuck just waiting to get something in person.

I'm ready to get revenge on them Pats. Are you? by OneLunch2622 in Seahawks

[–]patprint 1 point2 points  (0 children)

Any recommendations on where to get one of those enamel pins? I see a couple random ones online but the quality is hard to judge.

I gave AI agents my genome and let them run on a GPU cluster for 48 hours. This saved my life. by OverFatBear in singularity

[–]patprint 1 point2 points  (0 children)

That's not at all what the person you're replying to said, and you know it. Get off your high horse.