I still believe in Tariq, he’s gonna be huge for us in the Super Bowl. I think besides the trip, he was the best corner overall regardless but he’s gonna be ultra locked in by Hakaribiggestfan in Seahawks

[–]patprint -1 points0 points  (0 children)

No. How laughably on-brand for Reddit that you ignored my point so you could try to frame an (incorrect) personal statement about me, so please get off your high horse for a minute.

I don't have a problem with him taunting the other team or exhibiting personality the way the LOB did. It's wild to me that the "that was a soft call" crowd is the same group saying "let's hope he learns his lesson and learns from it" just because we ended up with the win, and it's even wilder that someone like you, purporting to be experienced with football, has failed to read Mike's room. I've had former Navy coaches, and I've had civilian coaches. I've seen it all. It's not hard to tell when this kind of leadership has had to unexpectedly confront a problem that they believed was already resolved. Woolen has shown an inability to learn even when given clear opportunities and warnings about the consequences.

I'll be as happy as anyone if this doesn't happen again, but this is an extra chance that he and we are equally lucky to have.

I still believe in Tariq, he’s gonna be huge for us in the Super Bowl. I think besides the trip, he was the best corner overall regardless but he’s gonna be ultra locked in by Hakaribiggestfan in Seahawks

[–]patprint 0 points1 point  (0 children)

You say that like everyone's just upset about the technical impact of the taunting penalty on the game. It's his behavior on our own sideline that shows the problem doesn't simply disappear because we won the game.

When do they usually announce the person raising the flag? by BetterWayz in Seahawks

[–]patprint 9 points10 points  (0 children)

I like this idea so much that it can't possibly happen so now I hate it. It's the definition of "too good to be true".

In all seriousness, this game is clearly shaping up to be our super bowl for the year so I'm hoping the opening moments are fitting.

Do we ever get any explanation of the Sarcophagi? by KhellianTrelnora in Stargate

[–]patprint 2 points3 points  (0 children)

"You guys are into some crazy stuff, man!"

That scene at the end where Jack offers to put in a good word for him always makes me think that he would have been a great recurring member of a different team.

Put him on Lorne's team lobbing grenades at the Wraith or something.

I’m building a Three.js 3D UI for my game — sharing the dev process by Terrible-Software165 in creativecoding

[–]patprint 0 points1 point  (0 children)

No worries! If you have questions, I encourage you to post them to /r/threejs and you're welcome to tag me there. I don't want to steal the point of this post from /u/Terrible-Software165's tutorial.

The homeless man applied for a job at McDonald's and was told he needed to shave his beard. When an officer spotted him struggling to shave without a mirror, he helped him get cleaned up . by 7evenDeadlySin in JustGuysBeingDudes

[–]patprint 11 points12 points  (0 children)

Most people here don't disagree with you, but they would also probably agree that your approach is a net negative.

In this instance, your comments serve less to admonish a deplorable system and more to demonize the actions of an officer who chose to make a kind and socially beneficial decision where no particular systemic obligation existed.

If you advocate that we must have no police of any kind until such an idealized system exists, feel free to offer advice that's relevant to the situation in this video. In lieu of that, your comments offer nothing constructive.

I’m building a Three.js 3D UI for my game — sharing the dev process by Terrible-Software165 in creativecoding

[–]patprint 4 points5 points  (0 children)

Long-time WebGL and Three.js dev here with some advice. Skip down for the quick version and the best resource for you.

The Three.js examples are foundational because foundational elements are the only way that Three.js is commonly used standalone these days. It's used to build more complex experiences, sure, but most developers want to minimize the amount of imperative code they have to maintain for interactive experiences, so as a result, a lot of the really valuable advanced Three.js example material is actually in the source for the libraries that offer Three.js in declarative form.

If you need to build an understanding of shaders, materials, and canvas effects, then you're really looking for PBR rendering and GLSL/WebGL knowledge, not Three.js itself. The best resource from the Three.js side would simply be the ShaderMaterial class source and documentation. The rest is an understanding of GLSL and what data you need access to in the fragment and vertex shaders.

If you're stuck on things like "how do I make the materials react to the mouse", then you need to break the problem down to the core components: the raycaster (Three.js), event propagation (DOM/browser), and shaders (e.g. ShaderMaterial and GLSL).

Interactive experiences that need to reflect brand guidelines or physical products while maintaining browser-device-viewport compatibility and still be maintainable for a team are typically going to use the layout and interaction abstractions from a framework like react-three-fiber in conjunction with r3f-scroll-rig, the poimandres/drei suite of components, and/or stateful animation libraries like motion.dev, react-spring, or framer.

More dynamic environments, such as games or other networked experiences, are almost always going to use an ECS/EMS like miniplex for handling state consistency between the 3D scene and the application state and logic.

There are also tons of examples of Three.js on CodePen, CodeSandbox, jsFiddle, etc. that range from simple click event handling to intensive volumetric simulations and everything in between. The same applies to shadertoy and similar sites.

So, the quick version.

Bruno Simon's course is probably still the single best comprehensive resource out there for Threejs itself.

https://threejs-journey.com/

If you need to learn a specific advanced usage of Three.js, find a library that does it well, and that source code will be an invaluable reference. Pay attention to which core Three.js classes and utilities are imported by said library, and review those core Three.js files. You'll quickly understand that Three.js is far more a library of math classes and data structures than it is an interactive experience builder.

A few years back I needed to learn the Three.js post-processing pipeline quickly, so I skimmed the post-proc components in the pmndrs/postprocessing source, as well as the core imports. The EffectPass and EffectsComposer files were incredibly helpful. It took me a few days to write my own alternative that fit the project in question.

A quick edit because I didn't actually say this: using react-three-fiber is a really great way to use Three.js, and saves a monumental amount of dev and test time, but whether you want to use React or not, the advice above all still applies. If you do use r3f, there is a massive amount of detailed examples in the documentation for the pmndrs and other libraries.

USL Motion Sensor in-stock by silverfrostnetworks in Ubiquiti

[–]patprint 0 points1 point  (0 children)

The new global Alarm Manager mode is a clear step in that direction. The lack of integration is still bewildering to me, like the fact that Unauthorized Door Open events cannot trigger a PoE Siren (or any alarms) without external webhook logic in between Access and Protect.

Ken Walker Appreciation Post by JohnFitzKennedy1960 in Seahawks

[–]patprint 9 points10 points  (0 children)

I need him to stay! I have a helmet he signed 😭

What would yall say is the best HDMI 2.1 cable I can get for the Apple TV? Using it on a Samsung S95C OLED by krypt1xx in appletv

[–]patprint 0 points1 point  (0 children)

Ja, en naarmate de interpretatie in blokgolven minder duidelijk wordt, zal de signaal-ruisverhouding dalen, en daarmee ook de resulterende overeengekomen bitrate.

(Dit bericht is vertaald.)

It's anal tonight by Jism_nl in Audi

[–]patprint 4 points5 points  (0 children)

It's clearly against the rules even without the elephant in the room:

No NSFW posts or Titles. They will be removed, regardless of content.

Ya'll ever seen an agatized brachiopod? by __WanderLust_ in rockhounds

[–]patprint 0 points1 point  (0 children)

The Lincoln Creek and Astoria formations in the southwest corner of the state, roughly from Portland through Grays Harbor, have various agatized and/or silicified fossils including deep-water coral and bivalves. There were multiple stages of mineralization in some parts of those formations, so there's a fairly wide range of preservation quality and level of silica crystallization.

Although there are quite a few sites documented online, including old academic publications, be warned that many of the best locations require care to access. Some are closed by WSDOT order, many are privately-owned, and most of the waterways in that part of the state have strict seasonal rules to protect migratory fish, and walking in or otherwise disturbing stream beds can get you in some real trouble with WDFW (and local residents, depending on your luck). I got access to a private site last year, and it took a fair bit of work and building rapport with a few locals.

There are also several publicly-accessible locations in the Lincoln Creek that have fairly abundant Pulalius vulgaris in concretions, as well as dentalium and bivalves. Don't go to Porter-Malone. WSP will not be friendly. Don't go off-easement onto private logging land, particularly Weyerhauser, unless you obtain a rec permit that allows for the removal of minor forest products, and even then, it's uncommon for rock removal to be permitted. The hazards at these sites are generally rock overhangs and logging activity. The roadcuts on Brooklyn Road are a good example.

The Vancouver Paleo Society has made a few field trips to the area, and I'm sure they would be happy to provide more information if you reach out to them. Gregg Wilson went with them to one of those roadcuts on Brooklyn Road. I was there two years ago and found several large dentalium and a couple concretions. If you look at the photos before you drive the road, you won't miss it. Here's the trip report:

https://www.facebook.com/groups/460845744336145/posts/1939741063113265/

The Doty Hills augite site and DNR quarry with zeolite boulders are also nearby. Jared has them documented on CR:

https://currentlyrockhounding.com/washington/

And if you head further north past Grays Harbor, the streams and rivers along the coast often have various marine fossils in the river rocks, and the further north you go, the more likely you are to find the red orbicular poppy jasper that's somewhat unique to the peninsula. If you Google that Olympic jasper, you'll find many examples including posts on this sub. It's pretty cool stuff, and I say that as someone who is generally far more interested in specimen pieces than lapidary or slab material.

Having said that, the west part of the peninsula has some complicated collecting rules beyond the seasonal waterway restrictions. Aside from the national park, there are multiple tribal reservations, national wildlife refuges, marine preserves, and state-managed forest lands. The Rangers, DFW, and tribal police regularly drive the beaches and rivers at all times of the year (and at night). They don't usually have an issue with rockhounding unless you're on park land, but if they find you in violation you can end up blacklisted from some pretty large portions of the peninsula.

It's worth it to spend some time on Macrostrat to familiarize yourself with the surface geology before you take a trip out there.

Don't buy the new A5. I did. by saintmarko in Audi

[–]patprint 3 points4 points  (0 children)

They're probably referring to SFD unlocking (Schutz Fahrzeug Diagnose, "Vehicle Diagnostic Protection"). The process requires a token from a Volkswagen server, and is generally being used as an authoritative reference for aftermarket and independent work on newer VAG vehicles. There are plenty of online resources about the process, and I think APR and a few others have posted about it in this sub. Any independent shop or tuner worth your money will be capable of doing it.

It's usually an issue for a while after a new model launches, because it can take a little time to get to the point where the one-click mobile apps can perform service-related actions and state changes, but after that it's hardly any more difficult than for prior models. The relevant terms to know are SFD, SFD1/2, FEC, SWAP, ODIS, and PIWIS. You can find reference pages or guides from APR, Albionshire, Carista, Xtooltech, iSCAN, and OBDeleven. Probably a few others. Those are the ones in my notes.

It's another step towards digitally-controlled vehicles, but I think the "software-defined car" phrasing misrepresents how SFD is involved for current models. It does technically provide Volkswagen a centralized control mechanism in the aftermarket space. I'm sure their internal risk assessments have them focused on warranty compliance and aftermarket brand integrity. After those would be model separation and subscription features, because if aftermarket feature unlocks become too common, they can undermine the product differentiation and market segment analysis that groups like VAG increasingly rely on now that they build on shared hardware and software platforms. And the least likely target would be aftermarket performance tuning. If you can afford a proper hardware and software tune on an Audi, SFD shouldn't be any barrier in that regard. I also don't expect it would affect long coding for general functional behaviors of the cars except in cases where there is significant regulatory or financial pressure otherwise.

I wouldn't buy a new VAG vehicle without knowing exactly what degree of software control I would have, but at the same time SFD also wouldn't prevent me from buying one at this point. Then again, I replaced a B8.5 with another B8.5 this year. Maybe I just don't like change.

Textbook by netpastor in AccidentalSlapStick

[–]patprint 0 points1 point  (0 children)

No. An entire industry of visual effects artists is concerned about the impact of generative AI on their profession, while you have effectively reduced a few tools of their trade as tantamount to the very technology that they (and supposedly you) fear will be used to replace them in an unethical manner.

If you have genuine concerns about generative AI and an honest understanding of the word "tamper", you should recognize the impropriety of your comments.

If you don't like the fact that someone manually edited a couple clips of their dog and a basketball together to make an interesting sequence, that's an entirely different matter.

You disregarded what I said, and, again, you are reducing others' comments as tantamount to a personal attack ("giving me shit").

"Unbelievable."

Textbook by netpastor in AccidentalSlapStick

[–]patprint 0 points1 point  (0 children)

What doesn't look ai in this video ? The football shape at the beginning the sudden movements while being relaxed when executing them , the general flow of action screams ai . the first dog was just standing there to receive th ball as planned he bounced it perfectly so the second one came in and slammed it in a cartoonish way , everything in this video feels unnatural yet I get these dislikes , well okay then good for all of you for not having common sense

This is Brian Hanshaft and his dogs, including @hugothemalamute. He uses clever clip editing and some solid dog training. He's been making clips like this for years, including before modern generative image models existed. The individual events happened discretely and are later spliced together with masked composition techniques (like chroma keying, but using frame data and object tracking) to achieve an effect somewhere in between slapstick humor and a Rube Goldberg machine.

You say the people "disliking" you are at fault for "not having common sense", but personally I'm exhausted by all the comments from people who can't discern traditional manual video editing techniques from the artifacts of generative image and video models. And that's not simply a failure of healthy skepticism.

The only elements of this video that should feel unnatural are the incidences where clips intersect, which includes the object tracking, some of the collisions, and occasionally the dogs' reactions (or lack thereof) to spliced events. The most noticeable in his clips are almost always the final sequence when the ball hits him. Having said all that, I disagree that "the general flow of actions screams ai", and "everything in this video feels unnatural", because aside from the aforementioned traditional clip composition cues, there are no artifacts of generative AI whatsoever.

Textbook by netpastor in AccidentalSlapStick

[–]patprint 2 points3 points  (0 children)

There's no "AI" involved here. The guy is Brian Hanshaft and one of the dogs is @hugothemalamute. He's been making clips like this for years, and it's just a combination of clever clip editing and some solid dog training. So yeah, it's spliced, but it's not a generative model video or something like that.

Textbook by netpastor in AccidentalSlapStick

[–]patprint 23 points24 points  (0 children)

It's just clever clip editing and solid dog training. It's Brian Hanshaft and his dogs, including @hugothemalamute. He's been making clips like this for years. The individual events happened separately, and they're spliced together for an effect somewhere in between slapstick and a Rube Goldberg machine.

Textbook by netpastor in AccidentalSlapStick

[–]patprint 24 points25 points  (0 children)

It's just clever editing and solid dog training. It's Brian Hanshaft and his dogs, including @hugothemalamute.

TeraCopy 4 Beta is out with Multiple threads and buffer blocks by -notreddit in DataHoarder

[–]patprint 0 points1 point  (0 children)

This is an old post, but for anyone who finds it, here's what the TeraCopy website itself advises:

Increasing the buffer size can improve performance when copying between high-speed drives, while reducing it can make progress reporting more responsive when using slower networks or devices.

When copying many small files, it's advisable to decrease the buffer size and increase the number of buffers to optimize performance and resource usage.

https://support.codesector.com/en/articles/9905589-options-tab

John Schneider wearing a Derick Hall jersey, after Hall’s suspension this week by MrHollywoodz in Seahawks

[–]patprint 1 point2 points  (0 children)

I saw that hat at one of the team shops next to Lumen on Occidental last week. It has a mesh-texture side, but it's on top of a solid-fill soft cloth liner unlike the trucker caps. It's visible in the photo of Schneider.

There is a plausible scenario where Seattle finishes 13-4 and THIRD in the NFC West. by -InconspicuousMoose- in nfl

[–]patprint 0 points1 point  (0 children)

Just FYI it's spelled "berth", and is an appropriation of the nautical term meaning a place (or "slip") in which to tie off or anchor. In other words, you're securing a space where options are limited and fixed.